View Full Version : Chemical and/or Biological weapons modelling
Starmyth
July 26th, 2005, 01:56 PM
Is it possible to model chemical and/or biological weapons in game?
Lars_Remmen
July 26th, 2005, 06:59 PM
Considering the scale of chemical weapons the best solution is probably to reduce morale/spotting for the units. Fighting in a chemical resistant suit if difficult and I suppose frightning.
I think the time scale of the game is too small to have most biological weapons react effectiveness. Probably the side using the weapons should have a morale/spotting penalty since they are fighting in protective gear - the other guys do not know they will become ill withind a few days and can fight at full effectiveness...
As for Mobhacking the weapons - no, not that I know of.
Regards,
Lars
Listy
July 26th, 2005, 07:05 PM
I've worked on some low level Chemical weapons, mostly CS style weapons, and some Rubber baton guns for crowd control.
Mobhack
July 26th, 2005, 10:24 PM
Starmyth said:
Is it possible to model chemical and/or biological weapons in game?
Nope.
if you are a first world nation (like Italy against Abtsinians in WW2) then you win, they lose.
if both sides are modern armies with noddy suits, then it simply degrades effectiveness equally.
Cheers
Andy
marko
July 27th, 2005, 12:08 AM
And that is easily simulated using the spotting, hitting and morale options in preferences.
FJ_MD
July 27th, 2005, 05:38 AM
Mobhack said:
(like Italy against Abtsinians in WW2)
Cheers
Andy
It was possible that Italians have used some gas in the rocky and isolated areas to dislodge enemy troops from this very hard to clear areas, but in the colonial war before world war two. I think that during world war two such weapons were not used by Italians.
Pyros
July 27th, 2005, 06:39 AM
I remember from my military training that wearing our chemical uniforms and simply walking under heat was something quite difficult.
IMO wearing a chemical uniform should have the following consequences:
foot movement to 1 (or 2)
decrease in spotting
decrease in morale
decrease in accuracy
and... max turns of battle set to 10-15 turns!!!
Maybe the best way to simulate this is by modifying the default values of (preferences) SEARCHING, HITTING, ROOT/RALLY, INF TOUGHNESS.
cheers,
Pyros
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