View Full Version : Map maker newbye questions
Stratos
July 31st, 2005, 07:35 PM
Hey I just started to make some maps, to play Vs Ai, but still have to learn some things, the most importants are:
-How I can define "neutral" victory hexes?? Want to say VH that are no ocupied at the start of the battle but that can give points to the army that control it??
-Is there any list of available "weathers" related to visibility valors??
So for example if 40 is clear day, what will be a rainy day? and a
foggy day? What about night??
Thank's in advance!!
Pepper
July 31st, 2005, 10:17 PM
Re: Neutral v-hexes, there is a button in the editor that lets you swithc control of v-hex. One of the options is neutral.
Re: List -- I have never seen such a thing but I'd sppreciate the same. I have no idea what "appropriate" vision levels are for various conditions, although I find I enjoy the game most playing in the under-25 range.
Mobhack
July 31st, 2005, 10:38 PM
Stratos said:
Hey I just started to make some maps, to play Vs Ai, but still have to learn some things, the most importants are:
-How I can define "neutral" victory hexes?? Want to say VH that are no ocupied at the start of the battle but that can give points to the army that control it??
-Is there any list of available "weathers" related to visibility valors??
So for example if 40 is clear day, what will be a rainy day? and a
foggy day? What about night??
Thank's in advance!!
Game manual section entitled "Scenario Editor" as tis contains the map editor.
You will find V-hexes in the deploy section of the scenario editor along with visibility as these are items tha belong to the scenario, and not the map assuming that you are trying to create custom maps for generated battles, and not scenarios?.
The battle generator will create the visibility and the v-hexes for any custom map loaded into a battle generator game.
Cheers
Andy
Stratos
August 1st, 2005, 04:56 PM
Thank's for V-hexes, but about the visibility, I want to make a battle in a random map, but want to define the visibility, how can I do taht for rain for example??
PlasmaKrab
August 1st, 2005, 05:12 PM
Wait for a rainy day, take some landmarks, pick up your binoculars and draw a spreadsheet! http://forum.shrapnelgames.com/images/smilies/wink.gif
Frankly, you can do from your own mind, you'd better the actual weather from the visibility you want, except if you have real references.
You can define the visiblity when you select your battle settings, that should be no problem.
Pyros
August 1st, 2005, 05:44 PM
Stratos,
when you wish to define the visibility you must take into consideration variables like illumination (brightness), air humidity and weather conditions.
For instance, you mentioned that you wish to calculate the visibility during a rain. But you didn't mention variables like the daytime hour, climatological zone and intensity of that rain.
For example, a mid-day (12:00 hour) tropical rain (Rain forest) has lower visibility than a heavy rain at 19:00 (summer-time) at the Mediterranean region.
cheers,
Stratos
August 1st, 2005, 07:12 PM
That's a good point!, I find a serie of orientative values on yahoo SPMBT group thank's!
Shadowcougar
August 9th, 2005, 02:01 PM
I also have a problem. My roads and trin lines don't go to the board edge. Is there something I am doing wrong?
100x160 map
DRG
August 10th, 2005, 03:45 PM
The roads will enter the grey hexes only on the "east" and "west" sides of the map. On north and south they only just go to the grey side hexes.
If this isn't what you mean exactly you'll need to attach the map so we can look at it but roads etc. will go right to the edge of the playable map area
Don
Shadowcougar
August 10th, 2005, 09:20 PM
here is the map. I can't get the border around the map.
Shadowcougar
August 10th, 2005, 09:21 PM
I am planning this one as the opening map. I made it off the editor. should I take a ready made map and clear the it and then mod it?
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.