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embis
August 7th, 2005, 02:29 PM
I hate facing an army consisting of 10's of size "0" snipers that pop up in the last turn and take all the victory hexes!

A "rallied" crew leading a charge in a suicidal dash to expose my positions. (I really hate that, You just crawled out of a brewed up tank and the CO say, "great, you lot can lead the assault"

(also posted at SZO Steel Panthers Forum (http://www.strategyzoneonline.com/forums/showthread.php?t=30663))

Mobhack
August 11th, 2005, 10:40 PM
embis said:
I hate facing an army consisting of 10's of size "0" snipers that pop up in the last turn and take all the victory hexes!

A "rallied" crew leading a charge in a suicidal dash to expose my positions. (I really hate that, You just crawled out of a brewed up tank and the CO say, "great, you lot can lead the assault"

(also posted at SZO Steel Panthers Forum (http://www.strategyzoneonline.com/forums/showthread.php?t=30663))



The best way to avoid gamey tactics is to avoid playing against gamey players, as they tend to be the ones that use ahistoric force mixes, gamey tactics etc. Or, they may simply be clueles about real military force mixes?.

(non competitive) PBEM really is about finding a set of players you find comfortable to play against. Be prepared to stop playing against folk whose "style" grates, such as gamey players, or those who regularly ignore the agreed terms (like force balance as discussed in another thread). Some such players may simply be ignorant of correct military organisation and tactics, perhaps kids more used to click and twitch "Real Time Strategy" (sic) clickfest games?, and so perhaps be open to being "educated", and so can learn to play "realistically".

In competetive PBEM - ensure the organisers have a list of dos and dont's and that players who ignore these do get initially warned and then removed if they do not shape up is probably best.


Cheers
Andy

Listy
August 11th, 2005, 11:15 PM
I must stick my hands up to one silly game, although I've known the guy I was playing for years, we first started out PBEM games on the MkI SP..

as a Joke I did an Airdrop, with a Challenger 1 being kicked out the back of a Hercles...

MacGalin
August 12th, 2005, 03:29 AM
What about laying massive suppresion fire on defenders, then driving APCs to adjacent(is that the right word?) hex, or even the hex occupied by defenders, and immediately asaulting with infantry? Is that considered gamey?

troopie
August 12th, 2005, 02:04 PM
MacGalin said:
What about laying massive suppresion fire on defenders, then driving APCs to adjacent(is that the right word?) hex, or even the hex occupied by defenders, and immediately asaulting with infantry? Is that considered gamey?




No that's the way Koevoet operated. The cars open fire on the target with everything they carried, and if you've ever just seen pix of Koevoet in action, that's a hang of a lot, and come in close. Then they leap down from the cars, Casspirs or Wolf Turbos, and go in close with R-5s grenades and everything else. The shock of getting that much fire from so close usually made the Swaps bombshell or surrender.


With Koevoet type vehicles, that is NOT recommended against tanks.

troopie

DRG
August 12th, 2005, 03:44 PM
MacGalin said:
What about laying massive suppresion fire on defenders, then driving APCs to adjacent(is that the right word?) hex, or even the hex occupied by defenders, and immediately asaulting with infantry? Is that considered gamey?





No, that's considered a mech infantry assault. http://forum.shrapnelgames.com/images/smilies/happy.gif Suppressing your enemy then moving in for the kill is SOP.

What used to be "gamey" was players who would do that then hop back in their APC's and pull back afterward. With the changes to the loading/unloading code that's now pretty much impossible

Don

FJ_MD
August 12th, 2005, 05:46 PM
Ask the Chechens in Grozny how to get the upper hand against mech infantry and tanks attacks! Poor Russian soldier and tankers....

MacGalin
August 13th, 2005, 07:21 AM
Heh, I thought so, but one time my opponent called me a cheater for doing that, so i just wanted to be sure http://forum.shrapnelgames.com/images/smilies/happy.gif. Besides, loading the units up and driving away was stupid, and led to much higher loses - i checked that agains the AI. Good that now it's impossibe.

mscano
August 18th, 2005, 11:21 AM
Capturing victory hexes with trucks or crews.

Pergite
August 18th, 2005, 12:53 PM
mscano said:
Capturing victory hexes with trucks or crews.



Well, if you cant defend them I guess it doesnt take much effort in capturing them then? http://forum.shrapnelgames.com/images/smilies/wink.gif

Most gamey tactics I guess stems from poorly determined objectives. Putting a unit in a special hex to earn victory is gamey in it self, unless the hex represents a objective. A special building, a bridge, hill or intersection.

Dan_UK
August 20th, 2005, 08:34 AM
Listy said:
I must stick my hands up to one silly game, although I've known the guy I was playing for years, we first started out PBEM games on the MkI SP..

as a Joke I did an Airdrop, with a Challenger 1 being kicked out the back of a Hercles...



Darn sneaky of you it was too http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif

IanWilliams
August 23rd, 2005, 12:35 AM
Versus the AI on the defense I often use the flamethrowers or m202 flash rockets as "perma-smoke" against an oppenent lacking TI.

Is this "gamey" or a legit tatic?

Ian

Mobhack
August 24th, 2005, 01:43 AM
IanWilliams said:
Versus the AI on the defense I often use the flamethrowers or m202 flash rockets as "perma-smoke" against an oppenent lacking TI.

Is this "gamey" or a legit tatic?

Ian



gamey, really.

It is a bit like the "tactic" in original SP1 when faced by tigers, panthers, Char B, KV tanks etc.

Buy engineer sections, place on the approach to an objective, either side by side or at 1 hex intervals, and use the X key to build a screen of flame. Hide the engineers behind the flame screen and engage emerging enemy at 1 hex with close assaults with the remaining 3-4 flame shots.

Worked wonderfully in SP1, at least against the AI.. http://forum.shrapnelgames.com/images/smilies/happy.gif!

Andy