View Full Version : AI and artillery
hveldenz
August 7th, 2005, 04:42 PM
Does the AI set preregistration points like the player can?
Mobhack
August 7th, 2005, 05:59 PM
hveldenz said:
Does the AI set preregistration points like the player can?
Nope. It uses the full delay process.
Cheers
Andy
halstein
August 10th, 2005, 04:23 PM
So thats why the AI's arty often fall on places I have been, long after I moved.
Halstein.
Shadowcougar
August 10th, 2005, 05:37 PM
Whe fighting against the AI, move about every 3 turns or watch out.
Mobhack
August 11th, 2005, 06:35 AM
halstein said:
So thats why the AI's arty often fall on places I have been, long after I moved.
Halstein.
Yes - and it someetimes explaind the "prescient" fall of shot on a particular spot. Human players often move through an area in a "column" - or in waves. If the AI plots on the first wave of such a column going over say a hill, the player is sometimes surprised a few turns later when a subsequent wave of the column is hit "instantly" - it was not an AI arty speed advantage, it just happened to plot on the first wave going over the hill 3-4 turns back and the fire fell just as your subsequent troops had thier turn at going through that area.
Andy
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