Log in

View Full Version : Good 4-player game setup?


magnate
August 13th, 2005, 09:11 AM
Hi All,

I'm looking to set up a 4-player game with three friends. We want to use a big map, so we don't meet each other too early (and thereby miss out on all the fun late-game spells and stuff). But we don't want to spend dozens of turns fighting nothing but indies, so we want to scatter some AIs around too.

How can I ensure that the four of us start a decent distance apart? If I let the game sort it out, it might start two of us right next door (because it will simply start *all* races as far apart as it can on the given map, but make no distinction between human and AI).

I don't want to specify start locations in the map file because I'm playing the game.

Does anybody know of a 4-player scenario which fits the bill? Or a util which will ensure that human players are scattered with AIs in between? Or, if it came to it, would anybody mind manually coding our start positions into a map file (we're thinking of using Faerun)?

Interested to hear if anyone else has been in this situation.

CC

magnate
August 14th, 2005, 12:09 PM
Well, we certainly aren't using Faerun. Can anybody recommend a really big wraparound map?

Cainehill
August 14th, 2005, 01:29 PM
The world map is large and wraps around east to west; other than that, the only largish wrap around that comes to mind is, mmm, inland. Multiverse (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=370253&page=0&view=collap sed&sb=5&o=&fpart=1) might be considered wrap around as well, with all the portals and gateways.