PDA

View Full Version : Fortified hexes


Artur
August 13th, 2005, 03:37 PM
What bonus do fortified hexes(not trenches but the hexes with sandbags) give to infantry and vehicles exactly?
I have searched the manual but found nothing.

Artur.

FJ_MD
August 13th, 2005, 04:06 PM
This is from the manual:

"The vehicle revetments and gun positions issued at the start of a battle cannot be reoccupied."

DRG
August 13th, 2005, 04:37 PM
Artur said:
What bonus do fortified hexes(not trenches but the hexes with sandbags) give to infantry and vehicles exactly?
I have searched the manual but found nothing.

Artur.




Vehicles are hull down in the hexes with sandbags

Don

Artur
August 13th, 2005, 04:49 PM
DRG said:

Artur said:
What bonus do fortified hexes(not trenches but the hexes with sandbags) give to infantry and vehicles exactly?
I have searched the manual but found nothing.

Artur.




Vehicles are hull down in the hexes with sandbags

Don



Is that true even after moving in a fortified hex during a turn?

Artur.

Artur
August 13th, 2005, 04:52 PM
FJ_MD said:
This is from the manual:

"The vehicle revetments and gun positions issued at the start of a battle cannot be reoccupied."



I saw that at the trench description. I admit I have not known the word revetment until now. If that refers to a sandbagged hex it should be modified to be reentrant dirong the game IMHO.

Artur.

FJ_MD
August 13th, 2005, 05:02 PM
Sandbags are used as a general icon to indicate that the hex is an improved position for the vehicle or gun unit that started the game in it.


So maybe the whole statement may be changed in


"Sandbags (that are a general icon for an improved position for vehicles and guns) issued at the start of a battle cannot be reoccupied...."

Artur
August 13th, 2005, 05:12 PM
Thanks for the explanation.

Now I can lobby at the designers to make it reentrant http://forum.shrapnelgames.com/images/smilies/wink.gif.

Artur.