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View Full Version : Why didn't the ghost king rout?


ioticus
August 29th, 2005, 12:28 PM
Can someone look at the battle replay in Caelum and tell me why the ghost king didn't rout when the rest of the army was destroyed? I lost a lot of vine ogres in that battle. Thanks.

Molog
August 29th, 2005, 04:34 PM
Bug?

Jurri
August 29th, 2005, 05:13 PM
I don't think normal routing rules persist when defending a castle. It would seem to me that your commaders won't retreat unless instructed to; dunno whether it's a bug, feature, or the anchovies from the dinner yesterday.

Ballbarian
August 29th, 2005, 07:52 PM
Isn't the ghost king immortal? I think I remember reading somewhere that immortal pretenders never rout. Please correct me if I'm wrong. Wouldn't be the first time! http://forum.shrapnelgames.com/images/smilies/happy.gif

Jurri
August 29th, 2005, 07:58 PM
He's not immortal. You're thinking Vampire Queen, I'm sure http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill
August 29th, 2005, 08:07 PM
There's been a number of inconsistencies in the routing mechanism for quite some time. I believe the term is "bugs", albeit the devs have never actually commented on whether or not it's a "feature". http://forum.shrapnelgames.com/images/smilies/wink.gif

Oversway
August 29th, 2005, 09:27 PM
I think Jurri is right and it has to do with defending a castle. Don't retreating units from a castle defense die anyways? They might as well stay and fight to the end http://forum.shrapnelgames.com/images/smilies/happy.gif

FrankTrollman
August 29th, 2005, 11:56 PM
Units can, unfortunately, escape from a siege if they own an adjacent province.

However, a commander in a castle never runs away because of losing all the troops under his command. If it makes you feel better, consider that the Ghost King still has troops under his command - the castle archers. You can't attack them, and you can't interact with them, but they are there. And they never run.

Note that troops will run away like little girls if they have no commanders. It's just that the other way will never happen.

-Frank

Chazar
August 30th, 2005, 10:33 AM
FrankTrollman said:
(...) However, a commander in a castle never runs away because of losing all the troops under his command. (...)

Does this imply that an SC will keep fighting if it commands a single limping blind armless archer sitting in the rear of the battlefield? Or does this merely say that the Moloch's personal imp horde is not a hindrance in the case of fighting castle stormers (since the auto-rout by loosing all troops will not occur)?

Jurri
August 30th, 2005, 10:38 AM
Both are true - as long as the archer doesn't rout.

Cainehill
August 30th, 2005, 10:57 AM
But weirdness with routing happens when there aren't any castles involved, and _sometimes_ commanders inside the fort being stormed do rout, sometimes commanders in a province with no fort stay and get killed after all troops rout, sometimes troops stay after all commanders rout.

Chazar
August 30th, 2005, 01:42 PM
Interesting, I thought the blind limping archer would only decrease the chance of a commander rout but would not prohibit it entirely...

Jurri
August 30th, 2005, 01:55 PM
Oh, there's the rare possibility that your commander will rout due to fear or wounds or something, but generally commanders have enough morale to stay and fight. Your use of SC confused me http://forum.shrapnelgames.com/images/smilies/happy.gif 'Cause SCs almost never rout because of this, the very large majority having morale 30 or 50. Firbolgs, niefel jarls, might, I guess, but at least the latter come berserked more often than not http://forum.shrapnelgames.com/images/smilies/happy.gif