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High_Priest_Naresh
August 30th, 2005, 01:43 PM
team 1
me
shovah
Revernd Z

team 2
endoperez nation unkown
folket
curious cat


NW middle earth
50%
rich
standard research

High_Priest_Naresh
August 31st, 2005, 03:36 PM
so far we have
team1:
1. me-man
2. no one
3. no one

team2:
1. no one
2. no one
3. no one

nuetral:
1. endorperez-any
2. no one/comp
3. no one/comp

Goblin
August 31st, 2005, 07:33 PM
What are the game settings and how are you playing it and how often?

Regards,
Goblin.

High_Priest_Naresh
September 1st, 2005, 03:17 AM
orania,
5 indy
55%
stadard research
rich
we would play on mon wed fri sat
it would be PBEM

Endoperez
September 2nd, 2005, 11:56 AM
I will be playing, and probably hosting, if we get enough players. Inter-team relationships could be discussed in any way the participants will, but no contact or trade with the opposing teams will be allowed, with exception of in-game messages visible to everyone.


I have given some thought to the idea of having the teams start in predefined provinces. They would probably start in a line, with about 5 provinces between the one in the middle and the ones in its sides. The other team would start in similar position, away to a direction in straight angle with the line. Both teams would generally know where the other starts, but not the exact province numbers.

Here is a crude ASCII wrap-around map:
<font class="small">Code:</font><hr /><pre>
N1 N2


1 4 1

2 5 2

3 6 3


N3 N4
</pre><hr />

Team 1 constists of 1, 2 and 3, Team 2 consists of 4,5,6 and N1-N4 are starting places for neutrals. The teams will probably advance to both directions, with some nations going 'east' and others 'west'. The neutral nations would be a distraction and would complicate things quite a bit. If nation 1 managed to defeat most of nation 3, neutral nations could interfere and try to catch lands of both weakened nations. Of course, if a neutral nation advances too far, it would find itself next to the armies of both middle nations (2 and 5).

Of course, while armies can't easily co-operate, the teams would help each other as much as possible, making it hard for neutral nations to actually win.

What do you think of this idea? I would like to hear your opinions, and how you think it would work better. Should distances in both 'east' and 'west' be equal? If not, should the teams now which is the direction to take offensive against? If there were, say, 25 provinces between the two teams, the first fights could start little after turn 20. Would this be too soon, or too late? Is this idea workable, or just total junk only someone without MP experience could come up with?

High_Priest_Naresh
September 2nd, 2005, 12:20 PM
wicked I love love it! sign me up for man!

Endoperez
September 2nd, 2005, 12:27 PM
http://forum.shrapnelgames.com/images/smilies/laugh.gif

High_Priest_Naresh
September 2nd, 2005, 01:18 PM
note: my comment was real not sarcastic

shovah
September 4th, 2005, 09:33 AM
i will join as ermor but ive never played onlineb4 so....

Endoperez
September 4th, 2005, 10:25 AM
Are you goning to play Broken Empire, or one of the undead themes? If you play an undead themes, I don't think anyone wants to start within 5 provinces of you, so it would force you to be one of the neutrals...

shovah
September 5th, 2005, 02:18 PM
good point, didnt think of that. well i guess i will be broken ermor(unless no1 joins up for a while so i can think of something else

Endoperez
September 5th, 2005, 02:31 PM
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.

High_Priest_Naresh
September 5th, 2005, 03:10 PM
I would just like to add something,
as endorperez is hosting AND runnig this I just want to say thank you and would back stabbing be allowed

Endoperez
September 5th, 2005, 04:14 PM
Well, the teams that have been set in the beginning would work together, and would win or lose together. Messages to teams outside your own team (neutrals) would be allowed via Dom's own message system in any case, I'm not sure about e-mail... yes, probably. If you had made a Non-Aggression Pact (NAP) with a neutral player, you should give him a notice (in-game) so that he knows that you will attack one turn before your forces first venture into his area.

High_Priest_Naresh
September 6th, 2005, 03:31 AM
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that

shovah
September 6th, 2005, 02:29 PM
Endoperez said:
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.



that would rock so much, imagince attacking that,(best thing is i love all 3 things)

High_Priest_Naresh
September 6th, 2005, 03:42 PM
yeah it would just imagine...

Folket
September 6th, 2005, 09:48 PM
would be intresting to play neutral, any team is fine with me.

High_Priest_Naresh
September 7th, 2005, 11:25 AM
okay so we have
team1
1. me man
2.
3.
team2
1.
2.
3.
neutral
1.endorperez any
2.folket any
3.
4.

Endoperez
September 7th, 2005, 02:01 PM
High_Priest_Naresh said:
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that



One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.

However, it would be enough to put all your gem-producing items into your laboratory... http://forum.shrapnelgames.com/images/smilies/frown.gif I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time.

This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player.

Endoperez
September 13th, 2005, 04:32 PM
With just three players, and almost a week without new attendants, it seems the game won't go on as the original plan was. If someone else comes in, the game can be done as 2vs2, or if no-one does and all three of us still want to play, we can add computer allies that won't attack unless provoked (attacked first).

Either way, Orania would be too big a map.

Folket
September 13th, 2005, 06:09 PM
I'm sorry but I might leave this game. But I have a replacement for you.

High_Priest_Naresh
September 14th, 2005, 03:49 AM
kk thats fine but please hurry we need players fast

CuriousCat
September 20th, 2005, 06:08 PM
Are you guys still trying to get players for a new game? If so, what is the expected skill level?

shovah
September 20th, 2005, 06:13 PM
well my and naresh r both new so...

Folket
September 20th, 2005, 08:01 PM
My friend have some problem showing up here but I kick his but a little.

But if you are starting a game now I'm sure he will want to play Pangea.

shovah
September 20th, 2005, 08:18 PM
normal pangea or carrion because carrion ppl might not wana start near him

CuriousCat
September 20th, 2005, 09:29 PM
I'm pretty new as well. I got kicked around pretty good in a MP a while back. I do want to play. I'm not sure what race. So do I interpret it correctly that we've got 5 people so far? Are we playing teams? If so, would that be 2 v 2 v 1?

Arralen
September 21st, 2005, 03:14 AM
Ok, Naresh, I would like to play if you could do me a little favour:

a) shorten your sig.
Especially short posts of yours are 75% sig and ugly to read therefore

b) choose a map with 15...20 provinces per player
(with 1 start prov, o.c.), otherwise the game will get out of hand micromanaging-wise very quickly

c) game settings
"5 indy, 55% sites, standard research, rich" - No, you don't want do that, especially with 31 provinces/player as originally planned: Way to much gems, way to much research, way too much production before players even meet. Basically it's a game that happens only in late Mid- and Endgame. Before that, it's tedious province gathering and MMing everything in place, but nothing more.

With 30prov/player "&lt;40%sites, very difficult research, ,normal" would work much better. Lower indies make for faster expansion (and earlier meeting of players), but indies 9 gives more interesting indies ...

With 15prov/player I would suggest "&lt;50%sites, normal research (or difficult), normal". Indies see above

d) Think about using mods.
There are some glaring imbalances in the standard game with spells, summons and pretenders. So I would opt for "conceptual complete 4" ...

High_Priest_Naresh
September 21st, 2005, 04:15 AM
teams are:
1.me-man
2.anyone who wants to

1.anyone
2.anyone

1.anyone
2.anyone

people who are playing please write in to say what team you would like to be on thank you!

Endoperez
September 21st, 2005, 05:03 AM
Do people want to have spesific teams? If not, random teams might work.
I don't know if either shovah or CuriousCat is the Pangaea-playing friend Folket mentioned, but depending on that, we have 4 or 5 players (including Naresh and me).

I would like to go for the settings Arralen suggested. They are closer to the ones I play with in single-player, and I had my doubts about the speed of game with that many provinces even before...

Using Conceptual Balance mods changes so many things that those of us not yet comfortable with it would be experimenting even in-game. Other than that, I agree with you. In addition, we could use my Improved Ulm Graphics with the Conceptual mods even if Arralen's Black Steel is incompatible.

Folket
September 21st, 2005, 05:45 AM
Neither of them is my friend. I'm pretty sure he will be known as Evilhomer, or something closeby. I will try to kick him into action today.

My friend has not played the conceptual Balance mods but I'm sure he can set himself into it.

shovah
September 21st, 2005, 10:02 AM
i would like to be on naresh's team if he dosnt mind:D

High_Priest_Naresh
September 21st, 2005, 12:33 PM
note: I do not want to use any mods apart from version 2.16 okay?
shovah
1. its Naresh
2. what team are you?

shovah
September 21st, 2005, 02:48 PM
High_Priest_Naresh said:
note: I do not want to use any mods apart from version 2.16 okay?
shovah
1. its Naresh
2. what team are you?



yea, i no what it is, just made mistake, and im fine with no mods

High_Priest_Naresh
September 21st, 2005, 02:50 PM
kk what team are you in???

CuriousCat
September 21st, 2005, 08:30 PM
I vote for the balance mods.

I definitely think we should try a smaller map with so few players.

I have no preference on the other settings.

That being said, I'm willing to play regardless of any of the above.

Arralen
September 22nd, 2005, 04:15 AM
Ok, if we are set for a map with 12..15 prov/player and not too much richness and sites, I don't really care about mods.

Make me a neutral player.
Don't have the time to do that extensive com that is needed in a team. Better put newbies in a team.

A

High_Priest_Naresh
September 22nd, 2005, 04:17 AM
I am not allowed to download anything so we will play with these settings:
1. 45% magical sites
2. indy strength 6
3. magic resaerch standard
4. orania map
5. rich

Arralen
September 22nd, 2005, 04:56 AM
This does not make any sense to me.

ok, I'm out.

A.

Wish
September 22nd, 2005, 12:00 PM
lots of folks think the basic game is unbalanced.

Arralen
September 22nd, 2005, 12:59 PM
Actually, it's quite playable in "basic form" and far from "unbalanced" ... just some effects which expert players could exploit.

Starting with 30 prov/player is much worse: the micromanaging nightmare kills the game before turn 40.

But it looks like every noobie has make the same error - starting games which get too tedious to play them to the end.

Shmonk
September 22nd, 2005, 06:09 PM
Arralen, I realized that pretty quickly when I started too. I started games in SP on the big map, but I didn't like using a lot of opponents, so I'd only have 6 or 7. Those games I never finished, I hardly ever got past turn 40 or so (to much micromgmt and I barely saw an enemy AI).

Then I switched to games on small maps with the max nbr of recommended players, and it was much more intense, and I was prone to finish those games, or at least gave up after 100 or so turns without winning.

Now I play MP only (or SP for testing pretender designs).

Folket
September 23rd, 2005, 05:07 AM
Seems like my friend is out, I may play 2v2 but I will not play four players on Orania.

High_Priest_Naresh
September 24th, 2005, 07:38 AM
it will be 2v2v2 okay?
team1
1.high priest naresh
2.shovah

team2
1.edoperez?
2.???

team3
1.???
2.???

Endoperez
September 24th, 2005, 08:29 AM
I think he meant if we were to play 2v2, he would be interested, but only if the map was something small enough for 2v2.

High_Priest_Naresh
September 24th, 2005, 08:50 AM
I was just saying...
endo what team are you on?
and who would you like to go with?

High_Priest_Naresh
September 24th, 2005, 03:10 PM
t1
1.me
2.shovah

t2
1.endoperez
2.dunno

t3
1.dunno
2.dunno

Endoperez
September 24th, 2005, 04:12 PM
Depends on who is playing. If we were to change it to 2vs2 on a smaller map, Folket would be in and we could start the game. In that case, I would be with Folket.

I'm not sure if CuriousCat is still in. If he is, I could be with him, or a neutral. We would need a sixth player for 2vs2vs2, and it seems Folket would prefer a smaller game.

Arralen
September 24th, 2005, 05:17 PM
If we can agree on a smaller map (15prov/player) and normal richness, I would play, too.

Btw, Naresh, if you 'are not allowed' to download anything - how did you get DOM2 to the latest patch version ?

High_Priest_Naresh
September 25th, 2005, 08:17 AM
playing with endoperez one and only time I was allowed
any more questions?
fine 2v2
teams are
t1
1.me
2.shovah

t2
1.endo
2.folket

map:north west middle earth?
45% rich
5indy strength
norm magical

CuriousCat
September 25th, 2005, 05:29 PM
I guess that means I'm out then. You guys have fun.

High_Priest_Naresh
September 26th, 2005, 04:11 AM
hey CuriousCat
since endoperez is hosting maybe you should ask him if you could take his place but he still hosts?

Folket
September 26th, 2005, 04:13 AM
This is a TCP/IP game right?

Endoperez
September 26th, 2005, 12:25 PM
The Middle Earth map has 119 provinces. The province neighbour arrows ('8' in keyboard) can barely be seen, but the north/south mountain ridge can be crossed in two points, and there is an opening in the south. Interesting map, although it might be too simple for two teams.
If CuriousCat wants to play, I can change to neutral, or even leave myself out completely, if other participants aren't offended. Should there be AI players? I already wrote the whole message, and just thought of them, so I haven't considered how they might affect things.

What are your nations? Naresh will be playing Man, but I don't remember if any other nations have been mentioned. When would you all prefer to be able to start? Would few (4-10) turns on both Saturday and Sunday work with you? That would upstart the game nicely, and with 10+ turns in the game, things would get more interesting. What pace would you like the game to have? I would prefer 3 or 4 turns a week, which isn't as slow as it sounds. You get the turn, do some basic movements/recruiting, then ponder and think things through for a day, and then send your turn in about a day after your received it.

It will be a TCP/IP game if I can open a port in our hardware firewall. Or possibly use a port that defaults to open... I should research this.


Should I set the starting provinces, or let Fate decide? Would it be too boring to have the two allies both in east/west, with only having to worry about one direction? Or should the starting provinces be decided by nation, that is, Man or Marignon in Gondor, Ermor in Mordor, Caelum near some mountains, Pangaea or Ulm near Shire, etc.

Folket
September 26th, 2005, 01:32 PM
119 provinces are to many for 4-5 players. 80 provs is max.

shovah
September 26th, 2005, 02:26 PM
id say that 119 players is more of a 6 player thing but ive nevr had a multiplayer b4 so i dunno

High_Priest_Naresh
September 26th, 2005, 03:29 PM
1. change the starting provinces that would make it more fun and exiting as you could PROBABLY tell where you opponent is and there could be like a big fight over the pelennor fields OR a scould going form the shire to barad dur with a bane venom charm!
shovah is playing ulm... but that is all I know
could it be possible to PBEM I do not know TCP/IP
endo (if I may call you this)
if you want to play then you can if you really dont then dont simple eh?

Folket
September 26th, 2005, 06:04 PM
High_Priest_Naresh

Playing by TCP/IP is very simple, you can even make a shortcut for it, connecting to the server directly when taking your turn.

If we could find one more player we could do 3v3 on middle earth.

shovah
September 26th, 2005, 07:00 PM
who we team up with me and naresh, ( 3 vrs 3 sounds fun )

High_Priest_Naresh
September 27th, 2005, 03:59 AM
yeah fine by me! just got to get my dad to sort it out!
curious cat would you like to be with me and shovah?
then endoperez and folket all you have to do is find another player and we can begin
please people write who you are here and endo, chooose who you are now...

Endoperez
September 27th, 2005, 04:12 AM
TCP/IP means that after the address/port are given, the game automatically connects and gets the turn. It is possible to send the file in e-mail to those who can't connect because of, e.g., aggressive firewall, and let the others use TCP/IP.

Is 3vs3 fine with Naresh? It would be about 20 provinces/player. With six players, which places would be working starting sites? East/West might not work too well because everyone would have good defending positions. Maybe something like this:

<font class="small">Code:</font><hr /><pre>
...M.1...
.1.M.....
...M....2
.1....MM.
.MM...M..
.2....2..
</pre><hr />

Naresh, could you edit the title of the original post's title to
' Calling all players - 1 player needed for 3vs3 ', and edit the original post to include the latest information:

Map: North West Middle Earth, 119 provinces
6 players on two teams: 3 vs 3
players:
Naresh (Man) and Shovah (Ulm) in the same team,
Endoperez and Folket playing but still undecided about teams/nations, CuriousCat probably playing.
1 place open, any non-taken nation is available but Folket and CuriousCat can choose over any new player if the choice happens to be the same.

Game will be TCP/IP if hardware firewall manual is understandable. The initial 10+ turns will be played in a day or two, after that the rate of turns slows down to 3-4 per week.

Reverend Zombie
September 27th, 2005, 10:18 AM
When's the initial blitz planned? I'll join if it works out with my schedule; I'm away this weekend unfortunately.

My nation prefs are C'tis, Marignon...then whatever.

Endoperez
September 27th, 2005, 11:47 AM
I think Naresh's team could use an Astral nation, to find more Astral sites and gems and so be more capable of dispelling bad globals.

I'm GMT+2 and Naresh probably GMT+0, and I think Reverend would be GMT -5. If Folket, shovah and CuriousCat are between these time zones, we might be able to play the "blitz". If not, it probably has to be a weekend so that everyone can play at the same time.

EDIT:
I think Reverend Z has at least some multiplayer experience, so he could go to Naresh's team. Both C'tis and Marignon can at least search for Astral sites, so that would fit, too. That would leave me, Folket and CuriousCat to "my" team. Does anyone have objections against this?

High_Priest_Naresh
September 27th, 2005, 12:41 PM
none what so ever I'll change the post now...

he he...
(this is why endoperez is hosting)

CuriousCat
September 27th, 2005, 11:02 PM
Ok, I guess I'm back in. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm out of town this weekend though.

Endoperez
September 27th, 2005, 11:25 PM
Okay. You are in "my" team, with me and Folket in. He's playing Arcoscephale, I'm considering Jotunheim but can take something else too.

Naresh's team has Man and Ulm, and Reverend Z prefers C'tis and Marignon.

EDIT: of course, as two players are out next weekend we can't start then. Any suggestions?

High_Priest_Naresh
September 28th, 2005, 04:04 AM
team 1
1.High priest Naresh Man
2.Shovah Ulm
3.Reverend Z either C'tis or Margnon

team2
1.Endoperez considering Jotunheim
2.Folket Arcscophale
3.Curious Cat not chosen

Endoperez
September 28th, 2005, 04:58 AM
Update the first post too. Looks fine, though. Anyone have any suggestions for the starting blitz? This weekend won't do, would next week's weekend be fine? If someone can't play even then, it might be better to just start playing few turns a week from the beginning, to get this started.

EDIT: it seems Naresh is out the next weekend. http://forum.shrapnelgames.com/images/smilies/frown.gif So, should we just start playing then? I'd need you to send me your pretenders when you are ready, and I'd still like to hear comments on e.g. starting provinces. No one commented on my ASCII map.
The pretenders can now be sent to janne.joensuu@oppivat.net; it could be automated by I haven't yet learned how to do it. Add a password at pretender creation, just something that will prevent accidental opening of wrong turn.

Endoperez
September 28th, 2005, 05:44 AM
I have learned something new from the workings of networks, but firewall still lies untouched. However, I checked the starting provinces. Would these be fine by you (press # and enter province number to center to a province).

Team 1: 94, 47, 75
Team 2: 18, 10, 37

I'll throw dice to see which player gets which starting province and which team which set after all players are ready. All provinces neighbour (and one is) a mountain or forest province, and I think all have either wastes or farmlands next to them, so each player should have a reasonable start regardless of their strategy (units/mages/pretender).

Folket
September 28th, 2005, 09:49 AM
I'm fine with any starting locations, but I have not downloaded the map yet. Do you know where I may get it?

High_Priest_Naresh
September 28th, 2005, 12:35 PM
yeah fine but I need to remake my pretender... (forgot password)
sorry ever one!

Reverend Zombie
September 28th, 2005, 01:43 PM
To confirm--no mods for this, correct?

High_Priest_Naresh
September 28th, 2005, 03:25 PM
correct except from version 2.16

Folket
September 30th, 2005, 09:19 AM
Anyone want to post who have yet to send thier pretenders?

Endoperez
October 2nd, 2005, 05:39 AM
I have received pretenders from Reverend Zombie and Folket, and of course have my own. Naresh has sent one pretender file, but it seems that is mising a password. So could shovah, CuriousCat and Naresh send me their pretenders? The needed file is in \newlords\ folder under your main Dominions II folder, and is named nation.2h, where nation is abysia, caelum, arcos, jotun etc. So shovah should send me ulm.2h and CuriousCat his caelum.2h from their \Dominions II\newlords folders.

Endoperez
October 2nd, 2005, 05:39 AM
douple

Endoperez
October 2nd, 2005, 06:40 AM
triple

shovah
October 2nd, 2005, 08:54 AM
ok, my gods sent and i hope you got it

GriffinOfBuerrig
October 2nd, 2005, 09:29 AM
Double, Trible, Mooooooonsterpost!

Endoperez
October 2nd, 2005, 01:52 PM
Sorry about that monsterpost, but my browser just hanged on it three times. It seems it tried to open the "your post was sent succesfully" instead of trying to send the post in the first place...

shovah
October 2nd, 2005, 02:41 PM
did you get my pretender??

Endoperez
October 2nd, 2005, 03:02 PM
Yes, I did.

shovah
October 2nd, 2005, 04:44 PM
kk, im just a bit worried as it hasnt been tested as extensively as i would have liked

Endoperez
October 2nd, 2005, 05:16 PM
Well, if you send a newer version in before we start, you can use that. We still haven't decided on the start date, but it seems that as the next weekend won't do either (Naresh is away from computer) we'll have to start doing it at a slower rate than I would like.

shovah
October 2nd, 2005, 08:11 PM
ok, thanks. i will experiment a bit with my current god and see if i want any changes (see if he fits in with my current strategy)

High_Priest_Naresh
October 3rd, 2005, 03:56 AM
sorry I havent sent my pretender lately or even replied to anything,
pretender will come someting around: 3pm-7pm BST

High_Priest_Naresh
October 4th, 2005, 03:12 AM
sent my Pretender
wicked description on the games behalf! love it!
hurry up everyone can we start?

Endoperez
October 4th, 2005, 07:40 AM
Still waiting for CuriousCat's pretender. Although I haven't been able to check my mail here at school, so it might have come in today.

EDIT: Also, the firewall problem is yet to be resolved. I'll probably call to a helpline, the manual is in english and really poor IMO.

CuriousCat
October 4th, 2005, 11:28 PM
I sent my pretender last night. Let me know if something went wrong and I'll send it again.

Endoperez
October 5th, 2005, 02:01 AM
I got it. Now, if only Shovah has gotten his pretender updated, we could start. That brings up the next question...

As it is, we can just with a blitz if everyone can get time together (next Friday-Sunday won't work, so that's not very propable), or we can start doing turns the old way. I'll try to make my computer to work as a TCP/IP host, but it'll take some trial and error. I'll try to do it as soon as possible, but if it just doesn't go right and I'll have to experiment it might take until Monday. http://forum.shrapnelgames.com/images/smilies/frown.gif

shovah
October 5th, 2005, 10:32 AM
just leave my pretender as is ( i'll live with my mistakes)

Folket
October 5th, 2005, 10:48 AM
Just try to get it up as soon as possible, and when you get it working we might try to plan a blitz.

High_Priest_Naresh
October 5th, 2005, 01:06 PM
for TCP/IP
what do we do???

Endoperez
October 5th, 2005, 02:13 PM
Okay. I found a Finnish manual online. I'm not sure how I'm going to test how it works, as I don't know any local Dominions players, but I think I have found out what settings and rules I have to change.

High_Priest_Naresh
October 5th, 2005, 04:05 PM
we ready to start???

Endoperez
October 5th, 2005, 06:35 PM
We have the pretenders, and we could start the game through PBEM any time. Hopefully I'll get the TCP/IP working in a couple of days, the biggest problem is testing it from outside our LAN (that is, would it work for others).

Reverend Zombie
October 5th, 2005, 10:04 PM
High_Priest_Naresh said:
we ready to start???



Endo will probably start when he is finnish reading the manual and gets the TCP/IP working...

High_Priest_Naresh
October 6th, 2005, 03:38 AM
ok
just asking

Endoperez
October 8th, 2005, 03:26 PM
TCP/IP works!

I went to visit a friend today, and took my USB 512 Mb memory stick with me. That thing is all-around useful, and can run Dominions. I tested it, and it worked. I could connect to the test game I had my computer hosting. We can start.

Almost. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Is everyone comfortable with the settings? I think we agreed on not having Rich, as that would go overboard with 6 players on a map where 6 is minimum amount. Independents 6, renaming allowed, others at default. Picture of the settings is attached for easy viewing. And we will also need a master password, just in case someone forgets theirs. Hopefully everyone still remembers their password. http://forum.shrapnelgames.com/images/smilies/wink.gif

Did we ever decide on a name? And when shall we start?

I can leave my computer on from 5.00 to 20.00 GMT at least on weekdays, but as I can't sleep with my computer humming it will be off the other time. This also means the hosting won't happen at midnight, but probably at about 18.00 GMT. This means that you have until 18.00 GMT to edit your turns. The hosting days will probably be Monday, Wednesday and Friday when we get longer into the game. Of course, if everyone has played their turn, my computer will host the new turn and, if you were the last one, you will see your next turn just as soon as my computer finishes.

If you don't have any earlier MP experience, READ THIS:
My computer will 'host' when all players have played their turns. Checking your turn and leaving will be counted as "playing one's turn"! To see your turn without the turn registering as "played" press Esc and choose "exit without saving". This means that your orders of nothing will NOT register as having played your turn! If you just want to see your turn and not play it, choose Esc - Exit without saving!

High_Priest_Naresh
October 9th, 2005, 11:41 AM
I am back! we can start playing
call the game "smeg!"

Endoperez
October 11th, 2005, 05:34 PM
There seem to be some problems, but I quess we just have to try and see. The IP that should connect is 80.223.102.19 ,the port is 1111.
To connect to a server, you have to choose Network from DomII main menu, then enter the ip, then the port, and if everything would work you could then play your turn. However, I'm afraid it won't connect, as I was unable to connect today when I last tested it. Does anyone know if numpad works? I seem to recall that numbers entered with numpad didn't work for the ip address even though they looked the same, but was this fixed?

It will be about 7 hours before I'll open my computer and set DomII as ready to host, so try again then. Please, post here or e-mail me whether it works or not, and while you are at it, tell if you finished your turn or not. The game isn't set to auto-host, as I'm not sure if everyone will be able to connect to my computer. Because of that, nothing will happen before I host it myself, and that won't happen before we get this to work properly. When we reach that point, I'll set up the sheduled autohosting.

Endoperez
October 12th, 2005, 12:48 PM
UPDATE:
Our home connection seems to start coughing every now and then. Earlier today, I couldn't even get a browser anywhere before restarting my computer twice and the modem once.


The networks seemed to work nicely now, but then I hit error with Dominions. It just throws a "Network Error" at me when I try to start it as a server.
EDITED

Okay, DomII didn't work because the port 1111 was already in use... by the game itself! I used --textonly switch to have the game to run insivibly, but didn't think it worked because I didn't see anything. http://forum.shrapnelgames.com/images/smilies/redface.gif

So, it seems there are no problems with Dominions on this end.

High_Priest_Naresh
October 12th, 2005, 03:32 PM
didnt work, PBEM?

Endoperez
October 12th, 2005, 05:49 PM
Hmm, I completely forgot about that. I'll send the files to you all right away. Thanks for reminding me, and sorry about forgotting them.

EDIT: I sent the turns, but forgot to tell what to send back. Until I get the TCP/IP to work, we might as well play a few turns in the old way.

The folder in which you placed the .trn file you should have gotten is the folder for this game. After you have played your turn, your orders will appear there in the nation.2h file. That is, you'll have arcos.2h or ulm.2h or... Of course, you only can get the .2h for the nation you play, so this should be simple enough in this case. You can e-mail this .2h file to me, and if I have everyones' order, I can place them to the correct folder, generate the new turn and send the new .trn files back to you. However, we hopefully WON'T have to do this too many times, as I'm trying to get the TCP/IP thing to work.

shovah
October 12th, 2005, 06:44 PM
what am i meant to be doing??

Endoperez
October 13th, 2005, 11:34 AM
Try if you can connect to the TCP/IP. That is, choose Network, Connect to Server, enter 80.223.102.19 as the IP, 1111 as the port. If it works, you can just play your turn.

If it doesn't, you should put the .trn file I emailed to you to a folder (named 'smeg', 'calling', 'game' or anything)in your main Dominions II folder. You can then start Dominions and play a game with that name. After you are finished, you should e-mail the orders-file for me. The orders are in the folder you created for the game, in a file named "ulm.2h" or similar, depending on your nation.

shovah
October 13th, 2005, 02:35 PM
ok, i got in and played my turn, then pressed e and exited, is that my turn done?

High_Priest_Naresh
October 13th, 2005, 03:06 PM
have you sent the turns?

shovah
October 13th, 2005, 03:18 PM
?

Endoperez
October 13th, 2005, 03:36 PM
Yes! It connected!

http://forum.shrapnelgames.com/images/smilies/laugh.gif

The TCP/IP connection worked for him, so at least the settings work. Good, I was starting to doubt them.

Shovah: you don't have to send anything, because the connection worked for you. Naresh, like me!, thought that it didn't work. I don't know what's happening, but hopefully (we'll get this working) --&gt; I'll get this to work all the time.

http://forum.shrapnelgames.com/images/smilies/smirk.gif

Folket
October 14th, 2005, 04:04 AM
Seems like there is happening alot here. Are severals turns alllready played? Or are we fighting with the first turn? I tryed to connect to the TCP/IP server today but failed.

And can someone tell me where to download the graphics package that the map uses.

Endoperez
October 14th, 2005, 05:15 AM
Illwinter has link to the mapmakers'.

http://www.ascensiongames.com/downloads/MiddleEarth.zip

We are still on turn 1.
You weren't sble to connect yesterday. I suspect the problem is that my computer isn't on all the time. Unfortunately, a fan has started being very loud, and I'd probably have to move my whole computer out of my room. We do have a spare computer (it's old and abandoned), and if it can run DomII and there is still space left in the modem, we could get a 24/7 server.

shovah
October 14th, 2005, 11:47 AM
any chance of hosting soon? im just anxious for next turn

Endoperez
October 14th, 2005, 01:11 PM
I know, I'll contact the remaining players.

shovah
October 14th, 2005, 02:10 PM
kk, thanks

Folket
October 15th, 2005, 03:20 AM
Where are I to extract these files?

Endoperez
October 15th, 2005, 06:24 AM
The .trn file should go to a new folder in your main Dominions II folder. It might be C:\Shrapnel Games\Dominions II, but can be something else. The new folder can be called anything.


However, I think I figured out something. Yesterday, I converted (or so I thought) an old, spare computer into a server. It wasn't until today that I noticed even I cannot connect to it, from behind the same modem! I had forgotten to turn the Windows Firewall off, and it didn't show up anywhere... http://forum.shrapnelgames.com/images/smilies/redface.gif Hopefully, the TCP/IP works again.

shovah
October 15th, 2005, 10:55 AM
just say when you need my next turn

High_Priest_Naresh
October 15th, 2005, 02:49 PM
endo, can you send my turns to my old email add.
prspectvilla.fslife please

Folket
October 15th, 2005, 07:46 PM
Where am I to extract these files... Endoperez is talkingt about a trn file... Is he refering to the tga file?

Endoperez
October 16th, 2005, 01:19 AM
Ah, if you are talking about a map, then it should go to the \maps folder in your main \Dominions II folder. Sorry, I have answered to 'how to PBEM' -type questions so often lately I didn't realize this could be about something else... http://forum.shrapnelgames.com/images/smilies/redface.gif

The correct place for maps is the only place in your computer which has .map files, so if nothing else works try searching for those. '*.map' entered into the search field works.

Folket
October 16th, 2005, 04:15 AM
Thanks, now all is working well and I have played my turn. Are the positions predefined?

Endoperez
October 16th, 2005, 06:18 AM
Yes. I had made a simple ASCII map earlier in this thread.
It is something like this:

<font class="small">Code:</font><hr /><pre>
.....M.....
.....M..1..
...1.......
.....M.....
.1...M....2
........MMM
.MMM.2M....
..2...M....
</pre><hr />

Where M is mountain, and number shows team.

High_Priest_Naresh
October 16th, 2005, 04:53 PM
I have done my turn sorry I have been buisy but things to do places go people to meet you know how it is

Endoperez
October 16th, 2005, 05:16 PM
New turn!

Sent Naresh his file, others should check if everything worked. I'll copy every turn, and in the end I'll put them up somewhere on the net. Is this okay with everyone? I can also send anyone their old turn file if they want, for whatever reason. However, we won't jump a turn back barring a stale turn.

shovah
October 16th, 2005, 05:55 PM
ok, my next turn should be in now, and my turn worked fine

High_Priest_Naresh
October 17th, 2005, 01:44 PM
have you got my turn?

Endoperez
October 18th, 2005, 01:37 PM
Yes. It seems my e-mail program can't move files straight to LAN-shared folders, and that the server computer didn't have Dominions on for most of today. And I managed to avoid doing anything productive, too. http://forum.shrapnelgames.com/images/smilies/frown.gif

High_Priest_Naresh
October 19th, 2005, 12:25 PM
ah well if yuo need a day or two to sort it out then fine we can wait can't we?

Endoperez
October 19th, 2005, 01:06 PM
It should be running. I sent messages to Caelum and C'tis, and I expect them to play their turns sometime soon. Hopefully tomorrow.

And about that e-mail program thing, that's not a big issue. I just have to copy your turn to my computer first, and then move it to the other from there. Takes maybe 10 seconds. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Reverend Zombie
October 19th, 2005, 01:48 PM
Endoperez said:
It should be running. I sent messages to Caelum and C'tis, and I expect them to play their turns sometime soon. Hopefully tomorrow.

And about that e-mail program thing, that's not a big issue. I just have to copy your turn to my computer first, and then move it to the other from there. Takes maybe 10 seconds. http://forum.shrapnelgames.com/images/smilies/laugh.gif



I am confused. Is this now a PBEM game or a server game? If the latter, can the first post be edited to contain the ip address and port, please? It would be easier if there were a fixed place to get that info (rather than paging back and forth through the messages).

High_Priest_Naresh
October 19th, 2005, 02:56 PM
I do not know the ip add. or any thing... as far as I know I am just plaing by PBEM

Endoperez
October 19th, 2005, 04:23 PM
The ip-address is 80.223.102.19, port 1111. I presumed you (Reverend Z.) would be playing tcp/ip, as per your wish earlier, so I didn't send you the .trn file. I'd also prefer most player playing the through the server, as that is less work for me. http://forum.shrapnelgames.com/images/smilies/wink.gif However, I can and will sent the turns to anyone who wans to play PBEM. So it's your choice.

High_Priest_Naresh
October 19th, 2005, 04:50 PM
It will be to(o) much trouble to get tcp/ip working sorry...
but can I stay in PBEM

Endoperez
October 19th, 2005, 05:31 PM
Of course, as I said earlier it's takes just about 15 seconds. It's not the amount of work, but the fact that I'm lazy. http://forum.shrapnelgames.com/images/smilies/laugh.gif

High_Priest_Naresh
October 20th, 2005, 01:58 PM
done turn 3

shovah
October 20th, 2005, 04:44 PM
my turns in

High_Priest_Naresh
October 21st, 2005, 04:06 AM
good everything seems to be going at a good pace

Endoperez
October 21st, 2005, 05:43 PM
The server was updated (normal Windows stuff), and I forgot to start Dominions after the computer restarted... So the server was down most of today. Sorry.

Reverend Zombie
October 21st, 2005, 07:31 PM
Did the ip settings change? I can't seem to connect.

Endoperez
October 22nd, 2005, 05:00 AM
No. The computer was off when I woke up, I quess my father turned it off. http://forum.shrapnelgames.com/images/smilies/frown.gif

CuriousCat
October 25th, 2005, 09:13 PM
Server down?

Endoperez
October 26th, 2005, 03:54 AM
The virus-defense program doesn't update for some reason. I have closed it down until I can get it to work. However, the last turn should come via e-mail. When I get it, I can host the new turn. Were you going to make some changes? If so, I can leave it on for the evening before hosting later.

Folket
October 26th, 2005, 05:56 AM
So I should have the turn on my email... k, I have been trying to connect to the server for a couple of days, thinking that it would get online sooner or later.

CuriousCat
October 26th, 2005, 10:28 AM
I was just trying to check to see how many people were left for this turn and couldn't get in. I wanted to make sure that it wasn't a problem on my end. I'm ready for the turn to host.

Endoperez
October 26th, 2005, 10:59 AM
Sorry, but it's still turn 5, and (at least according to the server) Arcoscephale's turn is already in. The server is on now, so you should be able to change something if you want...

High_Priest_Naresh
October 27th, 2005, 06:27 AM
done and sent turn 5...
things are no going well for me... http://forum.shrapnelgames.com/images/smilies/frown.gif

Folket
October 27th, 2005, 01:59 PM
I can't reach the server...

Endoperez
October 27th, 2005, 05:00 PM
Sorry, it *should* be working. However, there seem to be some problems with our internet connection. Sometimes even a browser can't get through to open a page. I quess you can just try again.

shovah
October 27th, 2005, 06:15 PM
turns in

High_Priest_Naresh
October 28th, 2005, 10:36 AM
good...

shovah
October 28th, 2005, 03:12 PM
1 more person has to send turn (yes im talking to you)

shovah
October 30th, 2005, 03:38 PM
are we ever going to get that last turn in?

High_Priest_Naresh
October 30th, 2005, 04:22 PM
I have sent my turn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!

Endoperez
October 30th, 2005, 04:47 PM
I don't know what is going on. The last turn I received from Naresh was turn 5, and I have since sent him turn 6. However, my e-mail program first complained that it couldn't deliver the e-mail to that address... I managed to send it, or at least got my e-mail program to think it was sent successfully, but it seems Naresh didn't get it. I'll attach the turn file here, the turn itself is protected by password so it shouldn't matter.

shovah
October 30th, 2005, 07:02 PM
i want to see what happened in my turn :C

High_Priest_Naresh
October 31st, 2005, 04:41 AM
sorry for the delay I will do the turn now and sent it after school

shovah
October 31st, 2005, 10:45 AM
lol :p im off for half term

shovah
October 31st, 2005, 06:39 PM
any chance of getting this turn in?

Folket
November 1st, 2005, 02:46 AM
Shall we try to host turn at least three times a week to get this going?

High_Priest_Naresh
November 1st, 2005, 03:35 PM
sorry peeps I have been buisy with GCSE's we may have to call it quits or find a replace ment for me...

shovah
November 1st, 2005, 07:58 PM
maybe some1 should start a new thread to get a replacement?

Endoperez
November 3rd, 2005, 05:30 PM
Sorry, I have been quite busy with school as well. I'll start the replacement thread.

High_Priest_Naresh
November 5th, 2005, 08:19 AM
I cannot playany more
due to GCSE's
sorry every one...

Reverend Zombie
November 5th, 2005, 11:51 AM
Let's kill this one.

Endoperez
November 6th, 2005, 03:04 PM
I'd like to give it one more chance. If we get a replacement in the beginning of next week, and get the 3 turns/week going, will you stay in?

Endoperez
November 7th, 2005, 05:02 AM
Cainehill promised to "just jump in" as Man. Hopefully it all starts working.

Cainehill
November 7th, 2005, 11:27 AM
Next turn is up.

Edit: Or, er, no it isn't, since QH doesn't seem to be on. http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez
November 7th, 2005, 11:56 AM
Nope, I should have put it after I received the next turn for Man... http://forum.shrapnelgames.com/images/smilies/tongue.gif It's nice to have to do that.

Cainehill
November 7th, 2005, 11:48 PM
So, what days of the week is the game supposed to run?

Endoperez
November 8th, 2005, 12:30 PM
Monday, Wednesday, Friday. As it hasn't been on Quickhost, there is no set time yet.

CuriousCat
November 8th, 2005, 11:42 PM
Turn is up.

shovah
November 11th, 2005, 07:54 PM
any chance of getting the last turn(s) in?

Cainehill
November 12th, 2005, 12:18 AM
Well, they did say it was Monday, Wednesday, Friday.

But, since Naresh is long gone, could we get a new thread started for this game, so an active player can update the first post with news? I mean - just tried to figure out who C'Tis is, but I ain't wading through 12 pages of posts for it.

Also, if it's M/W/F seems like it should be fixed host, so we can all see when the next turn is due.

Reverend Zombie
November 12th, 2005, 12:54 AM
Cainehill said:


I mean - just tried to figure out who C'Tis is, but I ain't wading through 12 pages of posts for it.




It's me.

Cainehill
November 12th, 2005, 01:10 AM
And all I wanted to see was if it was a regular player (as opposed to someone like the guy I'm filling in for). Still nicer to have a new thread, updatable in the first post to easily see major news about the game : who the players are ( just think - 12 pages now on turn 6 or 7. If someone else takes over for a nation on turn 14, they might have 24 pages to go through trying to figure out who Man was, because it isn't mentioned on the front page / post.

And then, I do think being able to tell when on Mon/Wed/Fri a turn is supposed to run would be a good thing also. Let's people know what standard they have to meet to avoid staling, and keeps other people from griping about when the turn runs. http://forum.shrapnelgames.com/images/smilies/wink.gif

High_Priest_Naresh
November 12th, 2005, 05:00 AM
I may be gone but I am still here to watch how the game it going so....
&gt;.&lt;

shovah
November 12th, 2005, 12:51 PM
caine, just remember whos in your team ok?

Endoperez
November 14th, 2005, 02:04 PM
I realized just now that I couldn't connect to server... It should work now, but has probably been down since Saturday... http://forum.shrapnelgames.com/images/smilies/redface.gif

Sorry.

Folket
November 14th, 2005, 03:47 PM
Push the turn today. People most start to get thier turns in for monday, wednesday and friday. To bad curios cat is on my team.

Cainehill
November 15th, 2005, 01:20 PM
Folket said:
Push the turn today. People most start to get thier turns in for monday, wednesday and friday. To bad curios cat is on my team.



Here it is Tuesday, and the turn didn't run? I'm with Folket. The server ought to be set to run on the specific days that it's supposed to run on.

Although, I will admit : it's bad enough when someone gets into a normal free-for-all game and starts missing turns and drops out, but it really sucks for a team-oriented game, since it directly impacts the team mates (as opposed to the indirect impact in free for all, where the people neighboring the now-comatose nations benefit and the others don't).

Folket
November 15th, 2005, 02:19 PM
Seems like Curious cat is not playing. Let endoperez use masterpassword to let either me or himself play caelum until curious catr returns or we get a replacement.

Cainehill
November 15th, 2005, 03:18 PM
Too bad the passwords hadn't been shared for all players on the same team. Or at least, each team gives to the organizer, that way the master password doesn't need to be given out.

CuriousCat
November 15th, 2005, 09:24 PM
Sorry. RL distractions. I'm still playing but cannot connect to the server.

Endoperez
November 16th, 2005, 01:52 AM
Surprise surprise, the server was DOWN again. This time, it was the biggest storm of this autumn. No electricity... http://forum.shrapnelgames.com/images/smilies/frown.gif It should be up again, as you can decipher from this post appearing on the forum the electiricy came back. Some poor workers must have had a long night.

Even with that, if nothing else happens I'm afraid I'm going to host the game soon, this evening or tomorrow morning.

Endoperez
November 16th, 2005, 03:56 AM
Damn blackdowns! There was a few-second moment of no electricity this morning after that post, and the computers of course shut down. I restarted the server, and Dominions, but if more moments of darkness happened, or if the firewall prompts Dominions again ("Have you updated this application since the last time you used it?" and something), it mightn't work.

If the server doesn't work today, and I'm not even able to test it until I get home in maybe 6-7 hours, I can't really host. With the server down Saturday-to-Monday, and with no chance for CuriousCat to play his turn today, it would be rather heavy-handed.

Folket
November 16th, 2005, 06:39 AM
Seems like it is not working at the moment, perhaps you should handle out turn by email and we may PBEM while the server is unstable.

CuriousCat
November 16th, 2005, 09:58 AM
I'd be happy to PBEM if necessary. I just need the turn file. Endoperez should still have my email address. I tried to send him an email but it bounced.

Endoperez
November 16th, 2005, 12:35 PM
I sent the file, the server might be up, and I probably gave you wrong e-mail address. At least the storm that wrecked the electricity (trees fell on lines) wasn't my fault... I just wished for winter to finally come.


EDIT: I received PM from CuriousCat. The next turn should be up on tommorrow morning (around 06:00 GMT +2). Sorry for the delay, but at least the backline didn't move anymore.

---------------------
I did wish for winter to come sooner, and for some reason, the snow came right after the big storm... I wonder if something heard my mumblings, and for some reason, a sudden chill makes me shiver...

CuriousCat
November 16th, 2005, 09:45 PM
Ok. I managed to get into the server and played my turn, but I guess we're not quickhosting so there's still no new turn.

Endoperez
November 17th, 2005, 01:28 AM
Sorry, I hosted it and set Quickhost to the shortcut so that I can't forget it again.

CuriousCat
November 18th, 2005, 01:00 AM
Turn 11 is up.

Folket
November 21st, 2005, 11:55 AM
Time to host.

Endoperez
November 21st, 2005, 11:59 AM
THe new turn is up now. BTW, I made a new thread for the game. Small Middle-Earth Game thread has been empty for a few days now, but I'll try to keep it up-to-date... At least to add a post when new turn is up.

Cainehill
November 21st, 2005, 01:02 PM
Endoperez said:
THe new turn is up now. BTW, I made a new thread for the game. Small Middle-Earth Game thread has been empty for a few days now, but I'll try to keep it up-to-date... At least to add a post when new turn is up.



Ummm.... New turn isn't up when I connect to the game - still waiting on C'tis.

Endoperez
November 21st, 2005, 03:11 PM
http://forum.shrapnelgames.com/images/smilies/redface.gif It seems you're right. I must be hallucinating or something... I could have sworn C'tis was the only one with the turn in.

I e-mailed Reverend Z. Should I host it in the morning if he doesn't play his turn? Has he been active elsewhere, in other games or in the forums?

Cainehill
November 21st, 2005, 03:54 PM
I got a PM from him this morning saying he'd been away this weekend, wasn't anywhere he could check on the map from - presumably work, school or some such. Presumably he can get his turn in later today.

Endoperez
November 21st, 2005, 04:29 PM
We'll wait, then. That's what I prefer, any way.

Folket
November 21st, 2005, 05:30 PM
Let us make it a standard to post here if you can't make the turn so that everyone knows. This game is having to many hickups. We have gotten nowhere so far.

CuriousCat
November 21st, 2005, 11:00 PM
Turn 12 is up.

Folket
November 23rd, 2005, 01:28 PM
Wednesday, time to host again.

Folket
November 23rd, 2005, 01:29 PM
I think it is time for us to share passwords so that someone can run your turn if you are not playing it in time.

Cainehill
November 23rd, 2005, 02:56 PM
*mutter* Yeah. For crying out loud, it's only turn _12_ - how hard is it to find the time to take a turn???

(That said, Thursday is one of the biggest family holidays of the year in the USA, some players might be on the road or something. Although you'd think they might have said so.)

Folket
November 24th, 2005, 05:10 AM
If you do not state a reason here why your turn will not be in in time we should allways go ahead and generate.

Endoperez
November 24th, 2005, 03:54 PM
Server was down AGAIN. I have no idea what is happening here. Maybe just small electricity blackouts?

Any way, now I have changed it so that every time that spesific computer reboots, it will restart DomII. It works by starting a .bat (command line commands in a text file) in the beginning, the .bat starts a .lnk (windows shortcut), which has the parameters with which Dominions II starts with SMEG (with quickhost etc settings). It's ugly, but it works, and there should be no more downtime due to whatever has been happening in here.

Folket
November 25th, 2005, 03:48 AM
But where is Reverant Zombie, when I played with him in an other game he was stable and played two turns a day.

Endoperez
November 25th, 2005, 12:22 PM
I have no idea, and I e-mailed him a while ago. I could force host it, but I feel bad about it so I'll wait till tomorrow morning unless you want otherwise. http://forum.shrapnelgames.com/images/smilies/frown.gif

Folket
November 26th, 2005, 02:56 AM
I think that we should force host. One we begin hosting on regular schedule people will get the rutine to check this game.

Endoperez
November 26th, 2005, 05:03 AM
Force hosted. I woke up a little while ago, and hosted the game pretty soon after that. I'm not sure how near "next morning" this seems to be for you guys...

Folket
November 27th, 2005, 03:49 PM
Seems like Reverent Zombie is a problem that we will have to discuss.

Endoperez
November 27th, 2005, 05:03 PM
I think you meant "discuss".

Folket
November 27th, 2005, 05:53 PM
Very likly. Is there anyone having the password for his dominion?

shovah
November 27th, 2005, 06:18 PM
i dont think so but i guess he should give it to someone

Folket
November 28th, 2005, 10:31 AM
=(, yep if we see him again. What are we to do if he does not return?

Endoperez
November 28th, 2005, 11:31 AM
I don't think the game will work if we have to take second replacement in before turn 15... Especially as the game is supposed to be a team game.

I will still host and play if we somehow get a replacement and all of you want to continue, of course. I'll still e-mail Reverend Zombie, though, let's wait till we get a word from him.

Cainehill
November 29th, 2005, 05:17 PM
Still nothing from Zombie, eh? Sheesh.

Reverend Zombie
November 29th, 2005, 11:08 PM
Back. Was away for T'giving. Thought I might have internet access while gone, but did not.

Sorry!!!

Endoperez
November 30th, 2005, 09:49 AM
Whew! It's good that the game is still going. I was losing my hope! A new turn is up, in case you hadn't noticed.

CuriousCat
November 30th, 2005, 10:05 PM
Turn 15 up.

Cainehill
December 2nd, 2005, 08:09 PM
And of course, my two team mates look like the ones who aren't going to have their turns in.

Okay - turns are supposed to run Monday, Wednesday, Friday. Is that _morning_ on these days, midnight, what?

*mutter*

Reverend Zombie
December 3rd, 2005, 12:51 AM
Cainehill said:
And of course, my two team mates look like the ones who aren't going to have their turns in.



Mine's done. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Cainehill
December 3rd, 2005, 11:05 PM
But Ulm still couldn't be bothered. Feh. I say the game should be killed if it isn't going to run when scheduled.

Folket
December 4th, 2005, 06:02 AM
Cainehill is right. We need to get the game flowing otherwise everyone will loose intrest and we will never be able to play it.

Cainehill
December 5th, 2005, 12:39 PM
Didn't run Friday, didn't run on the weekend, no signs that Ulm is going to take his turn, I'm considering it dead.

Endoperez
December 5th, 2005, 02:08 PM
It seems that one participant or other goes missing every week... It's a pity, as it was getting interesting too. I conquered an indep. province adjacent to Ulm's area last turn. However, it seems like the game just isn't working.

Unless Ulm's turn comes in, AND the schedule starts working, I'll quit the game. Also, if someone else besides Cainehill wants to quit, I'll kill the game.

shovah
December 5th, 2005, 02:42 PM
sry guys, was at a friends house all weekend and couldnt get in touch before leaving and just to add to it his net wasnt working the whole time i was there

Cainehill
December 5th, 2005, 03:33 PM
Could've taken your turn Wednesday, Thursday, or Friday.

Again - I'd like a clarification on when the turns are supposed to run : at midnight on the designated days, the morning, the next morning, what?

shovah
December 5th, 2005, 04:06 PM
i think we should just take them asap but say they HAVE to be in by monday, wednesday and friday, and btw guys the new turn is up

shovah
December 5th, 2005, 04:06 PM
double post

Endoperez
December 5th, 2005, 05:00 PM
Okay, what about this: the turns should be in on Mon/Wed/Fri. Because of time zone differences, I'll wait until around 06.00 GMT +2 before I host the turn. I'll change the game setup so that the program does it automatically. Unless someone says he's going to be away, the program will host the game.

It might've been better to do this from the beginning.

Endoperez
December 5th, 2005, 06:43 PM
Just realized that the last hosting was today, so the next hosting won't be before wednesday (or thursday, really).

Folket
December 6th, 2005, 11:12 AM
Let us start with force hosting wednesday morning, let us force this game into play. I think both teams should share passwords among them self or send to a leader so that they can help out when people suddenly starts to stale turns, which seems to happens all the time.

Endoperez
December 6th, 2005, 12:52 PM
Folket said:
Let us start with force hosting wednesday morning,
[quote]


Thursday morning, but it'll force host. For some people, Thursday morning might still be late Wednesday...

[quote]

let us force this game into play. I think both teams should share passwords among them self or send to a leader so that they can help out when people suddenly starts to stale turns, which seems to happens all the time.



Not a bad idea.

Folket
December 7th, 2005, 10:24 AM
Seems like new turn is up anyway. But I thoughtyou said that turns should be in by wednesday and we host wednesday morning.

Endoperez
December 7th, 2005, 11:52 AM
Quickhost is still on. That means that if all players have submitted their turns, the game will automatically host. However, as you can see from the "hours left" timer, the game automatically knows not to host on Wednesday.

EDIT: Initially I thought that you had wondered why the turn was ready earlier than it should, but now I started to wonder if the game hosted too early, with you missing a turn. So, did the turn host before someone played his turn? This is my first time using the automated hosting like this, so mistakes can happen... And I'd want this to be clear before the next turn hosts. Two stale turns in a row wouldn't be fun.

EDIT2: And sorry for the typos. It seems I slept too little, and write stupid mistakes.

CuriousCat
December 7th, 2005, 03:04 PM
I was the last person to play my turn. It then hosted and I played my next turn to make sure that I wouldn't miss. I meant to post a note informing everyone that the new turn was up... but it was late and I was sleepy... http://forum.shrapnelgames.com/images/smilies/happy.gif

shovah
December 7th, 2005, 06:10 PM
if anyone other than the players read this i would like to give an update: ive just been hit by jotunheims pretender and some mercs, next turn his pretender left and i repelled the mercs with some PD, now his pretender has returned with around 50 giants (and he will probably be doing quickness + falling frost again) and is about to own me, farewell

Folket
December 8th, 2005, 02:11 AM
Winter is coming early this year.

Folket
December 8th, 2005, 02:24 AM
Yet an other turn was up, even though most have played it noone meantions it.

Endoperez
December 8th, 2005, 03:22 PM
So it seems, and yet ANOTHER turn is up! It seems the game really speeded up with the hour-clock... http://forum.shrapnelgames.com/images/smilies/redface.gif I should have put it up MUCH earlier. http://forum.shrapnelgames.com/images/smilies/frown.gif

Shovah, I'd be happy to help you design a better build for the next time. I don't think Ulm without Production can work, especially with a pretender that hasw too low hitpoints to conquer provinces without soldiers' support.

Folket
December 9th, 2005, 06:31 AM
New turn is up.

shovah
December 9th, 2005, 12:14 PM
server un-reachable or just me?

Endoperez
December 9th, 2005, 01:48 PM
Even I couldn't connect to the server a while ago, but it works now, so it wasn't just you. Something wierd, hopefully it doens't happen again.

shovah
December 9th, 2005, 08:24 PM
congrats on the win, ALL of my units are dead (frost is ok v crushers) my capital is undefended and besieged and im left with a poor, low resource province with no lab, no temple, and a poor large supply fort just waiting for your hungry giants (0 admin, low defence and 1000 supply)

Endoperez
December 10th, 2005, 09:46 AM
Just check in for the next turn. I hosted it. I had done the turn when I had had those connection problems, but because of them, I hadn't uploaded it on time...

Season's (Lord Winter's, to be exact http://forum.shrapnelgames.com/images/smilies/wink.gif ) Greetings to you all...

CuriousCat
December 11th, 2005, 11:11 PM
Turn 22 up.

Cainehill
December 12th, 2005, 12:22 AM
Ouch! Even with a sucking Chest Wound (from the seeking arrow I cleverly slung his way http://forum.shrapnelgames.com/images/smilies/happy.gif ), Sudenhuuto was brutal. 80% of my army, and most of my field commanders just perished - C'tis, it's up to you now.

Endoperez
December 12th, 2005, 01:20 AM
It's not that bad, surely. You got my 121% Heroic Quickness, Water-9 blessed Prophet before I could give him any equipment! I had scripted him very strangely, because he advanced on his own in the beginning, with half his normal hits, but still... http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/frown.gif

Besides, in the whole Giant army there are about two healthy Jotuns. http://forum.shrapnelgames.com/images/smilies/frown.gif I had supply problems versus Ulm, and it shows. Changing tactics could work much better - surely you've noticed that there is just single, though very heavily defended, independent province between our lands... With the Tuatha theme, you could have just sneaked past! THAT would've been brutal.
And that Seeking Arrow really found its target. It's lucky I had had my prophet and pretender there, and had built a temple nearby, because even mighty Sudenhuuto was down to under 30 hits in high Ulmish dominion... And in the warmth, his protection was merely 9. http://forum.shrapnelgames.com/images/smilies/eek.gif You know, just the information about that could have killed my pretender - few Seeking Arrows are unexpected when you're battling Ulm. It's information war in Dominions, as well!
I can't attack you with my weakened army and pretender, so you better come up with more tricks! http://forum.shrapnelgames.com/images/smilies/wink.gif However - in the memory of lighning-fast Jotun Scout who never got to really fight... The snow shall be red, the Tower shall crumble, and the Forest shall wither into Iron Woods, where the Great Witch eternally tortures the souls of Men, and their otherworly Masters!
(the cost of Misfortune - not a chance of getting Angerboda).

Cainehill
December 13th, 2005, 04:48 PM
Didn't need healthy giants - I only killed what - 1 of your sickly ones?

For once the AI did intelligent spell targetting, and of course your Sudenhuuto was the one it did it for. Having all those Falling Frosts nailing my archers and sacred troops from the get go, instead of it clearing out the (fairly sizeable) mass of chaff I had up front, really ruined my day.

And your pretender had over 90 HPs in that battle, not that it mattered.

New Turn.