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View Full Version : air-support changes from SPMBT?


Siddhi
September 1st, 2005, 09:51 AM
it seems to me that there is fairly radical difference in air support efficency from the DOS version. i the german scenario (shandeloh?) i added A-10s to the tornados already in place and flew repeated strikes (i.e. testing) against a fairly bunched up column of t-72s and some APCs. despite repeated tries, and what visually looked like a perfect spread by both the BLU and CB (a-10s and trandos)i hardly scored any kills (usually 1 or none). give that they were really bunched up (say 10-20 vehicles in IPA) and in open ground i don't get it, i should have scored many more hits as well as kills.

also, the warthog's cannon seems to be next to useless. on the same tests the warthog never scored more then 1 kill, and that was the exception rather than the rule (t72MV i believe). forget multipule engagmements.

given that 2 A-10s supposedly wiped out an entire IRG tank bn in 1991/92 i think something might not be quite right.

Siddhi
September 1st, 2005, 10:37 AM
ah, i see that this is already an ongoing discussion elsewhere.// please ignore

Sewter
September 2nd, 2005, 07:44 PM
Alex...don't give up! http://forum.shrapnelgames.com/images/smilies/smile.gif

Line Of Sight does a lot. I agree that the cluster munitions are less effective when compared to the older versions. But, it depends whether or not the 'pilot' or LOS can see it's target, or is bombing blind. Maybe, for what you want, you can up your arty on the preferences screen? http://forum.shrapnelgames.com/images/smilies/happy.gif

Look on the main winspmbt forum for info about this topic, as well.