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SargusBane
September 16th, 2005, 12:29 AM
I am having a hard time playing Orcs. Is there anyone that is good with them?

Also regarding Gnomes. Does anyone else think a unit that cannot attack whatsoever worth making?

Combat Wombat
September 16th, 2005, 11:49 AM
In reguards to the garden gnome it is worth building them to capture cities at the start of the game. I didn't play the Orcs as much so I can't help you there.

Andre
September 16th, 2005, 02:42 PM
With any race you need to identify your specialists for: Expansion, Attacking, holding a square and taking a beating (Meat Shield).

For Orcs I'd say these units apply best in the order listed and funds available:
Expansion: Raiders, Mystics
Attacking: Raiders, Wyvern Riders, Ogres
Meat Shield: Mystics, Ogres

The thing is for attacking, you want to pair up your units to do perfect kill combos, or use one unit to kill another with just one hit. You can usually count on getting one or two guys in for any particular kill.

That's my take, anyway. I'm sure there's other strategies that might work better. Maybe focusing on early strikes via Second Wind to get close to the enemy, but then sacrificing expansion/getting more money, which would make Mystics a first priority for attacking.

Hiro_Antagonist
September 16th, 2005, 02:46 PM
I think Andre's got a pretty good bead on the Orcs, but I would add that the Mystic's "2nd Wind" ability is quite valuable. It's probably the single most versatile/'tricky' ability in a game, and in the hands of a clever player, it can easily turn the tide of battle in their favor.

-Hiro_Antagonist

jab2565
September 29th, 2005, 04:32 PM
The advantage of the gnome is in their money making ablilty, get a few gnomes on cities too far away from combat to give you bonus cash. Then you can use the legendmakers attack same turn ablity to help turn the tide.

SargusBane
October 4th, 2005, 12:02 AM
I think your idea of the gnomes are right on the money. The 'eager' ability of the legendmaker is pretty nice for gnomes, but I rather like the wolf riders better. The legendmaker is a nice trump to throw out when the extra kill is available. However, two to three wolf rider can reek havok to the battle field.

The orcs are still difficult to play and I like them for that fact. No one has posted any pointers or opion on them either. The posion, second wind and the attack power of the ogre are all excellent factors to play with. It was very cool when I was able to make an ogre and then transport it into the center of battle on the same turn it was made. The only thing that could have been better was that I could use it to attack. Anyways, check them out and we can talk more about the orcs!