PDA

View Full Version : Tough Scenarios


Grinner
September 25th, 2005, 12:16 PM
Okay I hate to be the first, but I'm stuck. I'm playing through the Campaign and I have no clue as to how to win the third Orc scenario "On the Offense". It seems that taking Dwarf cities is the key but if I get more then one and can hold it, I'm doing great. If you don't take the cities, the dwarf will just overwhelm you. And with the unlock method of campaigning, it gets very frustrating being unable do anything else. Thoughts?

tnx.

Hiro_Antagonist
September 25th, 2005, 03:46 PM
Interestingly enough, I would argue that Orc3 (On the Offense) isn't necessarily that hard, although many of the beta testers got stuck on it too.

I think what helped them beat it was that they realized that that particular mission is very unique in that the player has a lot of cash up front. Use it to build a powerful army as quickly as you possibly can! Make sure you take minimal losses, because you won't earn any more money. And taking cities sooner rather than later is generally a good idea. You won't get money from cities you own, but neither will your opponent, which is the most important thing. Just keep spending your money as quickly as possible, and once you have a larger force than your opponent, you can push that advantage by killing his units almost as soon as he makes them.

I hope that helps!

-Hiro_Antagonist

Grinner
September 25th, 2005, 04:05 PM
I was just going to note that I found the "secret". There's probably more then one way to do it, but for now (not to make it too easy) I'll just say that conservation worked for me.

Thanks for your help.

Pyros
September 25th, 2005, 06:48 PM
Just to contribute to your post, I would like to add that in my notes I have marked this scenario as an easy one...
But you will have the chance to play some tough scenarios after a while. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

p.s Hiro, I tried to refresh my memory about this scenario but I couldn't run my beta version because it has expired... http://forum.shrapnelgames.com/images/smilies/confused.gif

Combat Wombat
September 25th, 2005, 07:03 PM
yeah they expire after awhile, I had hoped us testers would have gotten our copies by now http://forum.shrapnelgames.com/images/smilies/frown.gif

Sammas
September 25th, 2005, 08:02 PM
yeah they expire after awhile, I had hoped us testers would have gotten our copies by now

Hey, you already got a head start! The rest of us were stuck with the demo..

Pyros
September 25th, 2005, 08:20 PM
In my case, I don't wish to get a free copy because I am doing beta just for fun.
If you combine this, with the fact that LOL will hardly arrive in Greece... (Dominion for example hasn't) then I guess that I won't be able to enjoy anymore this fine game.

Anyway, as Sammas already stated, we have already played a lot this game!!! http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros

Mindi
September 26th, 2005, 03:51 PM
Email was sent out today about the beta tester copies, the quicker you use the information in that email, the quicker you will get your copy and be playing again! http://forum.shrapnelgames.com/images/smilies/happy.gif

Combat Wombat
September 26th, 2005, 05:27 PM
Just ordered mine http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks Mindi!

Andre
September 28th, 2005, 03:27 AM
I was looking forward to playing you, Pyros. I hope you somehow get your copy of LOL fired up and online.

Pyros
September 28th, 2005, 04:39 AM
Me too Andre.

cheers,
Pyros

SargusBane
October 7th, 2005, 02:01 AM
ORCS3

I found that two raiders were good enough to hold the smiths the AI was sending at me. The Wyverns were the key to my game plan and I quickly clean up the map with them. I tried the Ogres later in the game but it took me a lot of cities to afford that. The snipers are great at defense and slow offense. With 3 snipers surrounding a city I was able to kill anything the AI made.

I am not giving the specific due to the fact I think it will be more enjoyable for the player to find the answer for themselves.

One more note. Found that if you expand too fast or too slow will allow the AI to win. I know that sounded a little stupid but you be amazed at how slow or how fast people expand.

beans
February 12th, 2006, 05:24 AM
I could use a small hint for (Legendary) Gnome1 "A Simple Plan".

I can get all of the cities in time. I can't get the 55K. I end up with 30 to 39K.

Thanks in advance.

PhilD
February 12th, 2006, 10:15 AM
Only recruit Gardeners; until 4 turns before the end, another Gardener staying on a city pays for himself by sitting there, so recruit plenty of them.

There isn't much room for non-optimal play, though. I just played it again (on Legendary: 14 turns for 55k), and ended with 58200 on turn 14 - probably not the best possible, but close enough, I'd say.

Edit: 58200 wasn't optimal. 61800 is better... though I cannot beat it in 13 turns, it seems.

MeMyselfAndI
February 12th, 2006, 10:18 PM
Grinner said:
I was just going to note that I found the "secret". There's probably more then one way to do it, but for now (not to make it too easy) I'll just say that conservation worked for me.

Thanks for your help.



Well then, I guess I am the dunce of the class. I replayed this scenario (On The Offense) about a dozen times and was no closer to success the last attempt than I was on the first.

Saying you should out-build your opponent and capture cities quickly, is all well and good. Actually doing that is another matter. It is hard to drain the swamp when you are up to your um, 'behind' in alligators.

I finally resorted to editing the .wad file to get past this scenario. Alas, whenever I resort to that sort of thing, my enjoyment of the rest of the game is lessened. http://forum.shrapnelgames.com/images/smilies/fear.gif

Graeme Dice
February 13th, 2006, 02:31 AM
MeMyselfAndI said:
Well then, I guess I am the dunce of the class. I replayed this scenario (On The Offense) about a dozen times and was no closer to success the last attempt than I was on the first.



I want to say one word to you. Just one word. Ogres.

At least on normal difficulty, they are the only troops that you need to defeat this mission. They can survive the dwarfs high damage attacks very well, and with careful management, you can manage to finish it without losing a single unit. Capture the topmost cities first, and recycle your ogres back to captured cities for healing as they get wounded. Eventually, you will have enough that you can kill anything the dwarfs send at you in a single turn, and it becomes a matter of capturing their cities.

Sammas
February 13th, 2006, 04:21 AM
Yeap, Ogres will do the trick. Basically, you want to spend your cash as fast as possible, because otherwise you will get overwhelmed. It's fairly easy to take the dwarf town just northeast of you, and then you can get a smith and an ogre each turn for a while, which will pretty much guarantee victory.

Hiro_Antagonist
February 13th, 2006, 05:07 AM
These guys are right. You need to build a critical mass of units ASAP, and ogres are the best way to do it. For extra effect, build a mystic and use it to start making 2 ogres/turn.

-Hiro_Antagonist

beans
February 14th, 2006, 03:28 AM
(Legendary) Gnome1 "A Simple Plan".

I was not using the Nimble ability that the Gnomes have. I was trying to kill the runners first, then take the Gnomes out to conquer the cities. When you said only buy Gnomes, the light came on (how did he get past the runners).

I beat the scenario with $58,700.

Thanks for the help. On to the Orcs!

CracklingCurrent
February 14th, 2006, 05:26 PM
Can anyone give me a few tips on how to win the last scenario "Land's End"?

Thanks for any help.

PhilD
February 14th, 2006, 10:15 PM
Take as many cities as you can, kill any unit that Evil converts, and try to contain those he moves out of the enclave. Kill any healers, especially - bruisers are bruisers, but healers make them last longer.

When Evil is looking for a new target city, recruit some cheap unit in any city he might be able to reach; that way, all he can do is kill it, and then you can kill it back and no damage was done.

Don't waste resources killing Evil, unless you have nothing better to do - he'll just come back.

Also... Arcatta units are good here. Apprentices in mountains, Sorceresses anywhere but the open, and Archmages everywhere all can survive a hit from Evil. Use them, abuse them, and have them heal each other. Then you can turn the tide.

Hags are nice, but when Evil is nearby, keep them to the mountains as much as you can.

how786
March 1st, 2006, 09:33 PM
I'm really stuck with "A Simple Plan". I can't seem to get the 55k needed. I get the final city on turn 13 or 14 but not the money.
Could someone be more specific with a spoiler?

Ming
December 19th, 2006, 07:33 AM
MeMyselfAndl,

This is rather late as your post is in Feb (before I even heard of this game) but I hate to see you give up.

Don't give up. Have another try. I just finished my campaign so memory is still fresh even though I don't have the game with me.

T1 Mystic.
T2 Orge, <second wind> Ogre
T3 Mystic
etc.

I found that an Ogre and a Mystic is sufficient to kill the Tank that the AI keep sending up towards my capital on the first few turns. Keep a second pair for rotation as the initial pair gets wounded. Send an Ogre or two to influence the neutral city to the East and build dwarven units to help you conquer the other cities north of the mountain range. Use the fountain and cities to heal your troops. In the meantime use units build in the capital to push SE. I had little trouble capturing the first city using second wind. The rest should be quite straight forward (an remember to trap tanks against non-clear terrain).

I lost very few units in this scenario.

Gerry
March 19th, 2007, 03:32 PM
i am stuck on "gnome insane" on legendry level. nothing seems to work. i can beat it on normal but not on hard.

a blow by blow spoiler would be great if anyone remembers how they beat it.

PhilD
March 25th, 2007, 08:17 PM
Against Gnomes, Monks are the perfect weapon. No retaliation by Legendmakers.

I just re-did that scenario, and won it by buying a Monk first turn, then a Prophet, and then only Monks except one Prophet from time to time when the other one died. Kill the Gardeners early, since most of the time you won't be able to finish off the attacking units in one turn.

Rikolus
May 3rd, 2007, 02:49 AM
OK, I dunno how I did it but I cannot win the 1st Scenario of the Final set, THE HAUNTED WOODS. Those sickly types need $35,000 by the end of T15. I have tried many combos and must just be missing it. Those darned statues of Elves are deadly, and you cannot afford to build too many units or the $35K goal is unattainable. Any help greatly appreciated.

PhilD
June 29th, 2007, 06:32 PM
Try recruiting a Missionary, and "attacking" a statue.

bruno116
September 27th, 2007, 04:19 PM
Hi I''ve been playing the game for a while, and have really enjoyed it but i got stuck on the Orc - Path to glory stage.

Can't seem to get past it without being wiped out

Any advice would be nice

PhilD
October 16th, 2007, 03:26 PM
In the standard version, you have an Ogre, so it's pretty easy - use your Mystics to move him to the top right city on turn 1, and you can grab cities even before the AI has significant forces. I just replayed the scenario, and won on turn 7.

In the Legendary campaign, the Ogre becomes a Wyvern Rider, so you don't have as much hitting power. What you have to do is make full use of the regeneration power of the Wyvern Riders, and the Mystics to move them away from harm. The AI will buy Archangels as often as it can, and these are extra tough. Send a small force to the south to grab cities (Mystic, Raider and Wyvern Raider), the rest to the east. Using Mystics, you can have units on two cities on turn 1.

On turn 1, the AI will buy a Paladin. Move a Wyvern Rider to the northeast city: the AI will attack it and buy an Archangel. Thanks to the regeneration and the low movement of the Archangel, you can kill the Paladin without retaliation the Paladin. I just replayed the scenario, and won on turn 10, having only lost the Raiders (the AI bought 2 Archangels, but never more; I grabbed cities too fast for that).