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Richie
September 29th, 2005, 11:54 AM
Playing at Legendary level: Run for the Money

I believe I clicked on End Turn AFTER the scenario ended,
and after the cutscene but before the End game stats screen came up.
Product Version: Land of Legends v1.00

Date/Time: 9/29/2005 7:43:29 AM

Product Version: Land of Legends v1.00

Error Message: Object reference not set to an instance of an object.

Method: b9 q()
Component: LOL

Stack Trace:
at a7.q()
at cv.c(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3)
at cv.d(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3)
at cv.a(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3, bj A_4, Boolean A_5)
at a.a(a7 A_0, cv A_1, bj A_2, bj A_3)
at bi.a(Int32 A_0, Int32 A_1, Int32 A_2, Boolean A_3, j A_4, ArrayList& A_5)
at bi.c(Int32 A_0)
at bi.i()
at bi.d(Int32 A_0)
at bi.b()
at bi.a(d A_0)

---------------------------------------------------------------------

Product Version: Land of Legends v1.00

Date/Time: 9/29/2005 7:43:35 AM

Product Version: Land of Legends v1.00

Error Message: Object reference not set to an instance of an object.

Method: Void s()
Component: LOL

Stack Trace:
at as.s()
at as.d(String A_0)
at bq.g()
at bq.g()
at bq.g()
at bq.d()
at cd.a(l A_0, Boolean A_1)
at a4.a(l A_0, Boolean A_1)
at bq.c(Boolean A_0)
at bq.a(l A_0, bo A_1, al A_2, cs A_3, Form A_4)
at cs.a(a A_0)
at b3.a()

---------------------------------------------------------------------

Hiro_Antagonist
September 29th, 2005, 02:54 PM
Thanks Richie -- we'll look into this!

-Hiro_Antagonist

Sammas
September 29th, 2005, 04:33 PM
First attempt at that I ended with $74400 grr

Hiro_Antagonist
September 29th, 2005, 09:23 PM
Richie,

I've found and fixed the bug. The fix will be in the upcoming v1.10 patch.

Thanks for the crash report -- it's what helped us nail it down!

-Hiro_Antagonist

Richie
September 30th, 2005, 02:54 AM
Cool! I've done development and I'm now in QE at my job so I know how frustrating bugs can be. Cheers!

PhilD
October 29th, 2005, 09:24 AM
I think this has been reported already, but (using 1.10 patch) when one saves a game in the campaign, the opponent cities seem to systematically turn to the player's faction when the game is reloaded.

Rather annoying, as I was just about to finish the Legendary campaign - only I made an early save to see whether the AI would do this or that, and so during the end game, the Gate had been changed to a stupid Afflicted city - and the big bad Evil guy never came back.

(Still, I think I could have taken him loyally; it's just annoying that I didn't)

Hiro_Antagonist
October 29th, 2005, 12:31 PM
yes, this is a known issue and will definitely be fixed in the v1.20 patch.

Please keep reporting any problems though -- we can only fix them if we know about them!

-Hiro_Antagonist