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spirokeat
October 1st, 2005, 03:52 AM
Ok, heres the prob. My prophet is diseased. I don't want to lose him. I'm wondering if I can give him a crystal heart and have it heal him upon death.

But aside of that, what other options are there for curing disease or curses ?

Spirokeat

Arralen
October 1st, 2005, 04:03 AM
Curse: none

Disease: can be healed like any other affliction. I'm even not sure it's auto-healed upon death. And a Crystal Heart works only in combat o.c., doesn't it?

shovah
October 1st, 2005, 05:10 AM
with disease you could try gift of health, the chalice, or i think fairy queens and arco preistesses can heal troops

Molog
October 1st, 2005, 06:02 AM
Twiceborn will rebirth your guy as a wight mage if he dies of disease.

spirokeat
October 1st, 2005, 06:29 AM
Gift of health I could have tried (hes dead), Im mictlan so no priestess and no chalice within a 7 turn possibility.

Twiceborn has to be cast by the mage in question if I recall ? so that would be a no no as hes a fire mage.

Spiro

Endoperez
October 1st, 2005, 06:43 AM
A Ring of Regeneration would have restored his hps in battle. So docked in Air Shield, wielding a good shield, with armor for protection, etc., and just scripted to wait, he would have regained hps.

On the other hand, he would have gotten many afflictions. I think someone once had a Diseased Mictlan Priest get an Infernal Contract early in the game, and had to keep him alive. He was posted into the "most battle afflictions" thread... http://forum.shrapnelgames.com/images/smilies/evil.gif

Chazar
October 1st, 2005, 10:01 AM
What about the Ritual of Rebirth? As a prophet, he could well be inside the Hall of Fame, no?

Molog
October 1st, 2005, 05:34 PM
Ring of regeneration would have kept him alive on the overland map.

spirokeat
October 1st, 2005, 08:57 PM
Ring of regen ? Alive on overland map ?

Hows that work.....I presumed it was only a combat effect. Again I assume he would have been hit by afflictions....but.....

Spiro

Molog
October 1st, 2005, 09:13 PM
Regeneration works on overland map too.

Wish
October 1st, 2005, 10:43 PM
any regeneration item would have worked, crown of the ivy king, etc, etc

solo
October 3rd, 2005, 02:53 PM
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.

Vicious Love
October 4th, 2005, 12:47 PM
solo said:
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.



Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.

Chazar
October 4th, 2005, 12:58 PM
Vicious Love said:

solo said:You can also add a lucky item to limit chances of additional afflictions

Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.

According to what was written in an older thread (e.g. Post#353573 (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=353573)), Luck does not help, while a Ring of Regeneration does.

solo
October 5th, 2005, 10:55 AM
Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events.

Are you saying that only certain random events are influenced by luck?

I have tested this, but not exhaustively. I gave two diseased units a Ring of Regneration each to stop hit point loss. For one of them I added a Lucky Coin. The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later.

Chazar
October 5th, 2005, 12:25 PM
All I am saying is, that according to previous threads that I have read, a "pendant of luck" or similar will only affect battle and battle-like stuff (i.e. SeekingArrow, Assassinations,...) and that I think that the Healing/Disease Part of a turn is not Battle-like in my perception...

solo
October 5th, 2005, 12:59 PM
It could be that the Pendant of Luck is limited to just battles, since it is described as a battle charm in the manual.

I used a Lucky Coin in my test, and again during an actual game on my Pretender, where it also seemed to be effective in limiting additional afflictions. I was especially anxious to avoid feeble-mindedness until I had researched Construction 8, when I would need my Pretender's magic to forge the Chalice. As a higher level magic item, perhaps the Coin is an improvement over the Pendant by conferring overall good luck.

Endoperez
October 5th, 2005, 02:20 PM
If the icon is seen, the effect is on. The luck effects from Pendant and Coin are both always on. I don't think there are different chances in luck, it's just a 50% (I think) possibility of avoiding damage. It might affect disease-inflicted damage too, but nothing otherwise. The damage received and max hitpoints determine the chance of affliction, it might be as simple as (received damage)/(max hp) = chance of affliction. Regeneration helps against afflictions, besides healing.

spirokeat
October 13th, 2005, 01:19 PM
I forgot to ask this when I originally posted the thread. IS the heart a one off effect, as in does it vamoosh when its brought your mage back to life ?

Spiro

Kristoffer O
October 14th, 2005, 02:37 AM
Yep! It vamooshes.