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View Full Version : Is this supposed to happen in the new Game?


JohnHale
October 29th, 2005, 03:02 PM
I dismounted my Mech. Section from a BTR-152 to mop-up a fleeing tank crew - who were in an adjacent hex. The blast from their RPG-7 round blew up my own BTR-152!

DRG
October 29th, 2005, 06:26 PM
If you have a save game, attach it and we'll look at it.

Don

DRG
October 29th, 2005, 06:39 PM
We tweaked the splash damage code a bit for v2.0. This is what happens when this code gets tweaked "a bit".

I'm betting you just rolled the equivalent of snake eyes three times in a row. The game determined that there should be blast effects in the next hex from the RPG and then it probably found the zero top armour of the BTR-152 then calced probable damage from the RPG ( which would be small in virtually all cases ) then rolled box cars for damage.

Don

JohnHale
October 30th, 2005, 05:16 AM
I'll make sure I turn off my RPG when dismounting from a "soft-top" APC in future! And remind me never to play dice......


Cheers,

John

Mobhack
October 30th, 2005, 07:50 AM
JohnHale said:

I'll make sure I turn off my RPG when dismounting from a "soft-top" APC in future! And remind me never to play dice......


Cheers,

John



blast damage to nearby friends has always been a problem. It was acute with the standard UK WW1/2 hand grenade the mills, as the round metal base plug could fly lethally 100 yards or so in random directions!

Cheers
Andy

Marek_Tucan
October 31st, 2005, 05:32 AM
AFAIK the wounding radius of our standard hand grenade is some 100 meters...

WBWilder
November 2nd, 2005, 01:00 PM
Dumb Soldier! I guess some goofballs in my units too!

Shoulda had the safety on! I guess RPGs don't have safetys!

WB