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View Full Version : version 2.5 secondary explosion issue


Beeg
November 7th, 2005, 05:03 PM
Thanks guys for the v2.5 patch. One thing...a jet destroying an ammo dump with a bomb, and causing secondary ammo explosions, gets destroyed by the blast(s) if it's in an adjacent hex. I've set up a test and it happens more often than not.

Beeg

DRG
November 7th, 2005, 07:02 PM
Then be careful attacking ammo dumps with aircraft. http://forum.shrapnelgames.com/images/smilies/happy.gif Large ground explosions took down more than just a few aircraft in WW2. It's a really big bang.

We'll look into it at some point

Don

Beeg
November 7th, 2005, 08:35 PM
"Then be careful attacking ammo dumps with aircraft."

hehehe...tell it to those *&^%#$ headstrong pilots http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Beeg

DRG
November 7th, 2005, 09:22 PM
I just finished reading an account of a RAAF pilot that had been trained in my local area during WW2 that was killed while making a strafing run with his Typhoon in March 1945 when he hit a high tension wire. S**t happens.

Don