Log in

View Full Version : Aux switch for making a Campaign


loflyh
December 24th, 2005, 02:24 PM
I was trying to place together a scenrio and began to wonder how to use the 'AUX' switch. I know it's for assigning units to a campaign as reenforcements for the units a player already has fielded, but have no idea of how to properly use it or what restrictions there maybe for it's use.

Can anyone shed some light on this matter please?

DRG
December 24th, 2005, 05:56 PM
From the Game guide "Customising winSPMBT"

================================
Auxiliary troops

These are introduced for user campaign scenarios mainly. Auxiliary troops are best seen as reinforcements given by you, the scenario designer to the player. Auxiliary troops will be added to the player's force, just like support troops, but they are additional to any support points allocated by you for this campaign node. They will appear on the list to be deployed as normal support troops if Aux status (placement hex is then irrelevant). Fixed auxiliary troops (status=fix) will remain in the hex and with the facing you design in the deployment phase, the user cannot move these troops in his deployment, they are useful for troops outside the normal deploy zone, or for critical units you do not want the player to mess with the deployment of, due to your scenario's design.
========================

AUXILIARY TROOP NOTE

[1] Auxilliary Troops cannot be used in the first battle of a User Campaign, rather only in the second or subsequent battles.

[2] Fixed and auxiliary troops are NOT meant to be loaded with or as passengers!

Don

loflyh
December 24th, 2005, 06:11 PM
Thank you for your prompt reply and for the great info.