View Full Version : immobile, but mapmove 1 possible ?
Horst F. JENS
January 25th, 2006, 06:17 PM
and another question:
how do i lower the action points ("#ap"- command) below 10 ?
I want to make an unit that is immobile on the battlefield but can still fire and fight. (maybe ap 2 ?). On the map the unit should have mapmovement 1. Is that possible ?
whatever value i try for the #ap command, i still end up with ap 11, never less http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
shovah
January 25th, 2006, 07:42 PM
no idea but may i ask what for? you going to make me a mod? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Horst F. JENS
January 26th, 2006, 02:20 PM
yes, i try to update my Chu-ko-Nu mod.
shovah
January 26th, 2006, 05:52 PM
kool, i enjoyed it btw
Saber Cherry
January 27th, 2006, 12:24 AM
This is not perfect, but...
Armor encumbrance reduces your AP. Furthermore, ranged weapons are not affected by encumbrance, as they do not give fatigue. So... assuming you're just modding the Chu-ko-Nu units... you can give them a low AP by leaving the AP at 12 but awarding them a special armor with a very high encumbrance. Real AP = min((Base AP - Encumbrance), 2), I think. But maybe the minimum is 1.
I don't ever remember having problems with AP when modding. It sounds to me like you are setting AP before you do some #clear command, so the AP is reset to 12 and subsequently reduced to 11 by armor encumbrance. Are you sure the unit definition commands are in the right order?
Horst F. JENS
January 27th, 2006, 10:18 AM
Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted. http://forum.shrapnelgames.com/images/smilies/smile.gif
Saber Cherry
January 27th, 2006, 11:48 PM
Horst F. JENS said:
Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted. http://forum.shrapnelgames.com/images/smilies/smile.gif
You're welcome! Glad I could be of assistance.
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