PDA

View Full Version : Titan's Task - running 24hr qh


Ironhawk
February 11th, 2006, 12:34 AM
Fed up with thier constant bickering the Pancreator has ejected all the Titans from the heavens and placed before them a task. To redeem themselves, and be proven worthy in the eyes of thier lord, they must defeat three of thier brethren in the mortal realm. Upon completion of this task, the victorious Titan will ascend to heaven and rule forever at the right hand of the Pancreator. May the greatest Titan win!

Server
IP: 67.190.105.206
Port: 2004

Map
Inland

Settings
Starting Provs: 1
Indies Strength: 6
Site Frequency: 65
World Richness: rich
Random Events: common
Score Graphs: enabled
Hall of Fame: 15
Research: Normal
Victory: 7/20 VPs

Mods
Conceptual Balance 5.2

House Rules
1) All pretenders must be Titans (mobile, size 6, bipedal humanoids)

2) No population killing dominion themes. This prohibts Ermor AE/SG and Pan CW

3) 24hr Quickhost from start to finish

Players (10/10)
Jotunhiem - Ironhawk
Marignon - Truper
Caelum - Wish
Tien Chi - KissBlade
Pangaea - Jurri
Abyssia - Cainehill
Arco - Folket
Ulm - Tom Scudder
Machaka - Arch
Pythium - Peacekeeper

Wish
February 11th, 2006, 12:50 AM
I'll give Caelum a try in this one

Wish
February 11th, 2006, 12:57 AM
do cyclops count?

wait, they're only size 5... guess not

what about the shedu and the allfather? They are the right size, but lack the bipedal part?

Cainehill
February 11th, 2006, 01:15 AM
Umm - "defeating 3" - that seems a little ambiguous. Killing 3 pretenders? Or destroying three nations? Or strictly a VP win (which 6 VPs doesn't seem to match defeating 3 - defeating 2, if capitols are 2 VPs each, or defeating 5, if VPs are 1).

Sounds kinda fun, but I'd like a little more clarity on the winning. http://forum.shrapnelgames.com/images/smilies/wink.gif

castigated
February 11th, 2006, 01:17 AM
i'll play jotun in this one.

Ironhawk
February 11th, 2006, 01:21 AM
Cainehill said:
Umm - "defeating 3" - that seems a little ambiguous. Killing 3 pretenders? Or destroying three nations? Or strictly a VP win (which 6 VPs doesn't seem to match defeating 3 - defeating 2, if capitols are 2 VPs each, or defeating 5, if VPs are 1).

Sounds kinda fun, but I'd like a little more clarity on the winning. http://forum.shrapnelgames.com/images/smilies/wink.gif



The statement is ambiguous but I thought the victory condition would clarify it. My thought was that there would be 20 VPs: 10 capitals and 10 in the field. The assumption was then that each player gets a VP at thier cap and would grab 1 in the field and fortify it, meaning that in order to win you would have to defeat 3 other players to get enough VPs to win.

Actually, my numbers are wrong, it should be 8VPs (2 of your own and then 6 "enemy" VPs). But thats a bit on the high side. Lets just set the victory condition at 7VPs and leave it at that http://forum.shrapnelgames.com/images/smilies/happy.gif

KissBlade
February 11th, 2006, 03:18 AM
Sign me as Tien Chi

Jurri
February 11th, 2006, 03:23 AM
Sounds fun! I'd like Pangaea.

Cainehill
February 11th, 2006, 03:49 AM
Oh - I do want in. Bipedal mobile Size 6 humanoids - does that include shapeshifting pretenders with one form that matches those requirements? http://forum.shrapnelgames.com/images/smilies/wink.gif

Edit : Youch! Titans only, that really narrows things down for some nations, sheesh!

Folket
February 11th, 2006, 06:01 AM
I want in on Arcosephale.

Ironhawk
February 11th, 2006, 06:02 AM
Wish_For_Blood_Slaves said:
what about the shedu and the allfather? They are the right size, but lack the bipedal part?



Shedu and the Allfather do not qualify, sorry.

Cainehill
February 11th, 2006, 07:17 AM
Ironhawk : Only size 6 bipedals, size 5 need not apply?

Tom_Scudder
February 11th, 2006, 07:34 AM
Put me down for Ulm, please.

Truper
February 11th, 2006, 07:56 AM
I'm in. I'll go for Marignon.

Tom_Scudder
February 11th, 2006, 08:04 AM
So does the great mother count as a humanoid, or as a big clay thingy-oid?

WraithLord
February 11th, 2006, 08:33 AM
I would like to join as Ctis.

archaeolept
February 11th, 2006, 01:26 PM
I really like games that have reasonable victory conditions - I'll tentatively put my finger on Ermor.

There are 3 borderline titan cases - the earth mother, who is mostly humanoid though a bit out of the titan mold, especially in respect to abilities, the natarajah, who is pretty well titanish but is just a special case, and the void lord, who has pretty well spot on titan stats but who's pictur indicates he may be tripedal... though, i guess to actually confirm that you'ld have to see whether he can accumulate two limps before going crippled ;p

personally, i think all are close enough and should be considered as legit possibilities. the earth mother is the most outside the mold i guess.

oh, and inland can handle rlyeh, though atlantis would be pretty sucky.

Wish
February 11th, 2006, 01:42 PM
I think the shedu should qualify, mostly because he is cool. http://forum.shrapnelgames.com/images/smilies/tongue.gif anyway great mother is a bipedal size 6. My question: does sacred statue count. or baphomet. Both are size 6, and the statue is carved to look like a biped. Baphomet floats, but hes size 6 as well.

archaeolept
February 11th, 2006, 01:47 PM
wish, the statue is not mobile. the baphomet is not mobile. they are nothing like titans http://forum.shrapnelgames.com/images/smilies/happy.gif

Tom_Scudder
February 11th, 2006, 02:02 PM
I do think that the All-Father should be allowed - he's bipedal - he's just riding a friggin' horse! But I'm neither playing Vanheim nor running this game, and I guess part of the fun here is using some pretenders that don't get a lot of play normally.

Cainehill
February 11th, 2006, 02:33 PM
Shedu ain't bipedal, sacred statue & Baphomet aren't mobile. Earth Momma I think you _need_ to have, otherwise Vanheim is stuck with two identical pretender choices - oh, air 2 or air 3!

archaeolept
February 11th, 2006, 03:43 PM
change my tentative pick to arcos

edit: ah, [censored], arcos has been taken

OG_Gleep
February 11th, 2006, 04:03 PM
Withdrawn. Vans open.

Peacekeeper
February 11th, 2006, 04:40 PM
id like to sign up as pythium please.

archaeolept
February 11th, 2006, 05:07 PM
ok machak, unless arcos frees up http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill
February 11th, 2006, 05:29 PM
Abyssia for me.

Ironhawk
February 11th, 2006, 08:00 PM
Truper, along with the Artifacts game, has convinced me that when a game moves beyond a 24hr qh timeframe I rapidly lose interest regardless of my position. To avoid that happening here, this game will run strictly 24hr qh from start to finish. I believe that the victory conditions are still achievable under this new time restriction, but if people dont feel they can play thier end-game effectively under this time limit I will completely understand.

Edit: of course exceptions will still be made for people who need to go away for a weekend and the like. but when the game is running under time it will always be 24hr qh.

Ironhawk
February 11th, 2006, 08:44 PM
Ok, we have a full 10 players. Arch & Peace I put you guys on the waitlist in case anyone else withdraws due to my new condition.

And with regard to the various questions about what pretenders are valid. First off, only size 6 pretenders are valid - you cannot take a Cyclops or any of the smaller pretenders who have wings and are thus size 5. As for the Great Mother: I almost ruled her out since she has regen and I fear that people will all just flock to her as an SC chasis. But as arch pointed out to not allow her would restrict some nations too severely in terms of pretender choices. Lastly, yes the Nata and Void Lord qualify for this game.

archaeolept
February 12th, 2006, 08:23 PM
meh - Inland's huge - it can easily handle more than 10 http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk
February 12th, 2006, 08:25 PM
Its only 150 provs. The 10 player limit was in order to give each nation a little breathing room before the first set of wars. Make it so that the first battle was not also the last.

castigated
February 12th, 2006, 08:40 PM
i should probably step down for this game, actually. i just realized that i'm going away for 10 days, and already have 3 games on the go. i will be finding a replacement for those games while i'm gone, but it doesn't make sense to start a new game.

so arch or pk get the spot, i guess. whoever signed up first.

archaeolept
February 12th, 2006, 11:55 PM
oh, and just to be clear, giant stone monoliths - are they considered bipedal?

Wish
February 13th, 2006, 12:37 AM
nope http://forum.shrapnelgames.com/images/smilies/tongue.gif

Ironhawk
February 13th, 2006, 01:26 AM
Ok, Arch will step in for Cast then. Since no one else seems to have any issues with the time limit I will go ahead and bring the server up for uploads.

Ironhawk
February 13th, 2006, 01:31 AM
The server is now ready for pretender uploads at

IP: 67.190.105.206
Port: 2004

Game will begin at midnight on Tuesday or when all 10 pretenders are uploaded.

WraithLord
February 13th, 2006, 06:27 AM
Ironhawk said:
Truper, along with the Artifacts game, has convinced me that when a game moves beyond a 24hr qh timeframe I rapidly lose interest regardless of my position. To avoid that happening here, this game will run strictly 24hr qh from start to finish. I believe that the victory conditions are still achievable under this new time restriction, but if people dont feel they can play thier end-game effectively under this time limit I will completely understand.

Edit: of course exceptions will still be made for people who need to go away for a weekend and the like. but when the game is running under time it will always be 24hr qh.


Only saw this today. I'm sorry but I'll have to step down from this one. While the time limit is ok for the start game, for the mid and end game it is much to tight for me.

archaeolept
February 13th, 2006, 12:24 PM
yah - i think ironhawk might not understand how things get - now, w/ this game, as it has reasonable victory conditions, its doable - though that's not the same as reasonable http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk
February 13th, 2006, 05:44 PM
Oh, I know exactly how things get. You arent talking to a rank noob here arch.

Sorry the timelimit is too much for you Wraith - I'll put Peace into your slot.

WraithLord
February 13th, 2006, 05:46 PM
Sure.

Have a good game guys http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk
February 13th, 2006, 08:21 PM
I've decided to play Jotunhiem now that it is free. My pretender is up. Still 5 to go.

archaeolept
February 13th, 2006, 09:27 PM
oh, yah ironhawk i was wrong about the size of the map - I remembered it as being larger (likely perspectival from having to siege a million of boron's forts one game). 10 is definitely cozy http://forum.shrapnelgames.com/images/smilies/happy.gif

Peacekeeper
February 13th, 2006, 11:57 PM
Pythium has been uploaded. That makes 7.

Jurri
February 14th, 2006, 09:02 AM
Only waiting on Machaka to upload: get a move on, arch! http://forum.shrapnelgames.com/images/smilies/happy.gif

archaeolept
February 14th, 2006, 11:17 AM
oh sorry - thought we were starting tuesday evening - i'll upload when i get back from work - are we using an updated "fixed vine ogres" mod and have vp been set?

edit: seriously, if there's a beta 5.3 close to being out I would love to use that... http://forum.shrapnelgames.com/images/smilies/happy.gif

Happy Titaning!

I would like to point out that monoliths, being monopedal, somewhat humanoid (re.: the expression "stone-faced"), and pretty naturally teleporters, are fairly close to the definition of a titan... I mean, the Shedu, that's just silly, but the monolith otoh...

Morkilus
February 14th, 2006, 02:38 PM
Even I could make a Vine Ogre Nerf... want me to post it?

archaeolept
February 14th, 2006, 03:25 PM
sure - the simplest solution is just to increase the price of the summon vine ogres to 2 gems - dunno if the same should be done for vine men or not...

Tom_Scudder
February 14th, 2006, 03:40 PM
I have essentially never used the vine men spell once I had access to the ogres. Take that as you like.

archaeolept
February 14th, 2006, 11:13 PM
ok got back late but all uploaded

was tempted to go w/ man, but couldn't stand the idea of vine ogre spamming http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk
February 14th, 2006, 11:34 PM
Server is up and running. May the best titan win!

Cainehill
February 14th, 2006, 11:44 PM
And may the person who didn't take a titan, lose. http://forum.shrapnelgames.com/images/smilies/wink.gif

archaeolept
February 14th, 2006, 11:52 PM
well, we did clarify that shedu's and monoliths were titans, right? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Tom_Scudder
February 15th, 2006, 12:18 AM
Vampire Queens are basically very very small Titans, right?

Tom_Scudder
February 15th, 2006, 12:24 AM
Wow, victory points seem very clustered. I count about five in the river valley system northwest of the bigger sea.

archaeolept
February 15th, 2006, 12:26 AM
uh oh. clustering is bad

It also looks like there are a number of independent VPs (for instance the lone waste #67). this should probably lead to the victory conditions being altered a bit... but I admit i find it very hard to count the total number of vps. If it seems too crowded in that big river, we could easily roll the dice again...

Cainehill
February 15th, 2006, 12:36 AM
Tom_Scudder said:
Vampire Queens are basically very very small Titans, right?



Hey, my Vampire Queen is size six with her legs wrapped around a Titan's neck feeding! http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish
February 15th, 2006, 11:50 AM
I wish pirates where recruitable http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ironhawk
February 15th, 2006, 05:22 PM
How do people feel about the clustering? I would be willing to re-start if they think its too much? The key question is: will it be any better the next time around? And unfortunately I did not save off your pretenders this time around so it would require a re-upload.

archaeolept
February 15th, 2006, 05:46 PM
hey ironhawk is it true that there are indy VP's, because its really hard to count them all - but at least a couple of them don't seem to be paired w/ another close by...

No opinion on restart - my position is middling.

Cainehill
February 15th, 2006, 05:51 PM
My guess is that a number of those are player's home provinces, which means that they'll be fighting it out pretty quick.

Not sure that it'll be any better next time - Dom2's code is pretty horrible about how it places VPs and capitals.

I'm okay with continuing (and no, I'm not in that clustered area http://forum.shrapnelgames.com/images/smilies/wink.gif ), or with restarting. (If we do restart, you should probably save the pretenders and restart until it seems decent.)

Cainehill
February 15th, 2006, 05:53 PM
With 20 VPs (stated in the threads first post), there'd kinda have to be indy VPs. http://forum.shrapnelgames.com/images/smilies/wink.gif

archaeolept
February 15th, 2006, 05:55 PM
except according to ironhawk, each capital should have another VP right close by it... there are a few vps that don't seem to be in any pair... either they're far from "their" capital, in which case up for grabs, or else they are indy map-generated VP's...

Wish
February 15th, 2006, 06:42 PM
so really, you can win without taking out a single enemy capital

Peacekeeper
February 16th, 2006, 01:46 AM
since i havnt gotten a reply in the shovahs subs thread, if someone reading this wants to sub for me(pythium) in this game over the weekend id be forever grateful.

give me a pm or post here.

/edit found a sub.

Ironhawk
February 16th, 2006, 03:51 AM
There are 10 capitals (with VPs) and 10 indy VPs. The thought was that each nation would get one indy in addition to thier cap. It looks like it may work out that some get two and others get none. This is not good, but also not terrible - it just means wars will be more furious.

Apologies for my slow turning. I am used to the Artifacts Game which is suuuuuuuuuuper slow. I will pay more attention from now on.

Tom_Scudder
February 16th, 2006, 04:29 AM
I don't mind the vps. Everyone is just going to have to know where they need to get to now. (Or if they want, they can go expand in the opposite direction and hope they build up enough strength to roll in the mid-game).

archaeolept
February 16th, 2006, 11:31 AM
excellent! the production bug and fire in my arcane laboratory.

The mighty spider nation has no need for no stinking laboratory! feh!

KissBlade
February 16th, 2006, 11:40 AM
*laughs* like my starspawn dying to a horror after entering the damn gate for three turns.

Tom_Scudder
February 16th, 2006, 11:42 AM
Try playing Ulm with the production bug. (It doesn't show up in single-player).

archaeolept
February 16th, 2006, 12:01 PM
well I am - but it hasn't shown up in Artifacts. However, so far each turn i've been left w/ unbuilt units in this game...

Tom_Scudder
February 16th, 2006, 12:10 PM
Yeah, I'm just saying it's double-plus frustrating as Ulm... "You can't spend more than 100 gold on your units. And aha! You don't even get all of your units! But look! At least Urgek, Beast Brother is selling his services..."

Morkilus
February 16th, 2006, 01:28 PM
I bet you've taken Sloth. I think QM's nailed why this has happened with this balance mod; it's likely that you are shown more resources than you actually have, so you aren't getting "cheated". The only problem is when you set aside gold that isn't used for the turn. I have Sloth in one of my games and the bug happens every turn.

Sorry about your lab, can't help you there http://forum.shrapnelgames.com/images/smilies/tongue.gif

Tom_Scudder
February 16th, 2006, 01:49 PM
Yeah, I'm playing Ulm, and I've taken Sloth.

Not.

Cainehill
February 16th, 2006, 02:03 PM
Heh. Ulm is generally not a nation you want to take sloth with - almost all your decent troops are resource-intensive, so even without the production bug sloth directly translates into you not being able to recruit as many troops.

Cainehill
February 16th, 2006, 02:05 PM
Ah, I just love the way Dom2 places nations (some nations only 1 or 2 provinces between their capitals, while some wind up 7 or 8 away from their nearest neighbor). Looks like this is going to be a bloody one. http://forum.shrapnelgames.com/images/smilies/happy.gif

Tom_Scudder
February 16th, 2006, 02:08 PM
Hell, even Ulm's cruddy troops are pretty resource-intensive.

archaeolept
February 16th, 2006, 02:38 PM
have i mentioned lately how much i hate ulm? its infantry are the worst in the game...

Tom_Scudder
February 16th, 2006, 03:36 PM
Infantry? What is this infantry thing you speak of? I don't think I've built a single Ulmish infantryman in the last half-dozen games (mostly single-player) I've played.

The Black Knights of Ulm are never defeated!

Ironhawk
February 16th, 2006, 04:49 PM
Yeah we are packed in like rats in this map. Mathematically we should have 15provs/player. But its looking like I will be lucky to get 6-8. I already have one border!

archaeolept
February 16th, 2006, 04:53 PM
heh, well the black knights are actually good units, though a bit overpriced - but even they are only really good in the early game against indies. A bit of elemental magic, and all that gold just swirls down the drain... http://forum.shrapnelgames.com/images/smilies/happy.gif


I already have one border!


YOUR border??!!11 that's my border - give it back!!

http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish
February 16th, 2006, 08:47 PM
It was like this using this map in the noob game too. Its to bad we didn't play it on saephi. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Peacekeeper
February 17th, 2006, 02:02 AM
for anyone who wants to know, Morkilus will be subbing for me over the weekend. Thanks Mork!

Bluebird
February 17th, 2006, 01:50 PM
I just would like to inform you that I am subbing Ulm over the weekend, as Tom_Scudder has fried his laptop and cannot play. He hopes to be back online on monday.

archaeolept
February 17th, 2006, 01:53 PM
excellent - just ulm left to go... http://forum.shrapnelgames.com/images/smilies/happy.gif

edit: bluebird, I send you a pm

archaeolept
February 19th, 2006, 12:09 PM
turn 7 is under way - unhappilly, Arcos staled. Let's hope folket is back w/ us today.

Morkilus
February 19th, 2006, 06:30 PM
Read the above...

Teen Titans Go!!!1

Peacekeeper
February 20th, 2006, 01:24 AM
I have returned from my weekend away and will again be running the lands of Pythium. Thank you very much for subbing for me Mork!

Cainehill
February 20th, 2006, 02:07 AM
And Arco / Folket is the only person not to have taken his turn, after already staling last turn. Charming.

Jurri
February 20th, 2006, 02:14 AM
I think he staled the turn before last one. Accidents happen, so chill out! http://forum.shrapnelgames.com/images/smilies/beerglass.gif

archaeolept
February 20th, 2006, 02:29 AM
arco staled the turn before; did his last turn; and now there's still a bunch of hours to go... http://forum.shrapnelgames.com/images/smilies/happy.gif

edit - it is true he's last and there are 16 hrs left, but that's just the way it goes sometimes, if other stuff comes up. i know the early turns are fun and its nice when they turn quickly.

Jurri
February 20th, 2006, 10:55 AM
There seems to be a new turn.

archaeolept
February 21st, 2006, 11:49 AM
hey bluebird, did tom get back online, or are you still subbing?

Peacekeeper
February 22nd, 2006, 12:27 AM
judging by my other games(the 2 noob games), tom is not back online

KissBlade
February 22nd, 2006, 01:12 AM
The Celestial Empire of Tien Chi requests allies in his war against Marignon. Despite my overtures for requests for peace, he has throw his 108 strong army complete with flaming arrows and xbows at my provinces. This army DOES include his pretender.

Ironhawk
February 22nd, 2006, 03:37 AM
The Titan wars have begun!!

Bluebird
February 22nd, 2006, 11:50 AM
I have just received the following mail from Tom Scudder:

<font class="small">Code:</font><hr /><pre>Argh. Laptop has been downgraded from "fried" to "would you like me to set up
your internal hard disk as an external drive for your new computer?" It's
going to take another week or so to get the new machine - you'd better just
find permanent replacements for me (or AI me) in my games.</pre><hr />

I didn't want to sub permanently, so if anybody wants to take over a game position with lots of potential, please let me know (PM) and I will send you the password.

Jurri
February 22nd, 2006, 01:50 PM
Too bad! http://forum.shrapnelgames.com/images/smilies/frown.gif Well, it's an interesting position whoever should grab the bait, from what I see.

Morkilus
February 22nd, 2006, 02:07 PM
If nobody else wants to sub by tomorrow about this time, I can take over for Tom_Scudder. I'll PM Bluebird if this is the case.

Ironhawk
February 22nd, 2006, 04:17 PM
KissBlade said:
The Celestial Empire of Tien Chi requests allies in his war against Marignon. Despite my overtures for requests for peace, he has throw his 108 strong army complete with flaming arrows and xbows at my provinces. This army DOES include his pretender.



Looks like you trounced Marignon without any help?

KissBlade
February 22nd, 2006, 06:37 PM
I'm not home yet I have no idea if he attacked me or what happened.

Wish
February 22nd, 2006, 07:57 PM
Looks like there was a battle, he lost a province, you gained one, you lost about a third or a quarter of what he lost.

so basically you reamed him.

archaeolept
February 22nd, 2006, 08:20 PM
maybe massed composite bows against flagellants? Those can really do a number on them.

KissBlade
February 22nd, 2006, 08:21 PM
Meh well, I did tell him I'd beat his army. Too bad one of my cm's decides instead of casting spells, obviously the best move is to fly up to an army and melee them to death.

Wish
February 22nd, 2006, 08:27 PM
was he berserked?

KissBlade
February 22nd, 2006, 08:40 PM
Don't think so, though it's possible he got offed by a xbow shot now that I look closer.

archaeolept
February 22nd, 2006, 09:31 PM
heh you have a nature bless? then for sure...
http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wish
February 22nd, 2006, 10:43 PM
I dodn't like nature blesses on TC... mostly because it causes fire demons to charge when they get hit by an arrow.

I guess it might work better with base TC than SA.

Cainehill
February 23rd, 2006, 01:50 PM
New turn just went up.

Bluebird
February 24th, 2006, 06:18 AM
The PW of Ulm has been sent to Morkilus, so I will wait to see if he can still make the current turn in time. Otherwise I might jump in one last time.

Ironhawk
February 24th, 2006, 03:58 PM
Thanks for covering bluebird and keeping the game moving. It is much appreciated.

Morkilus
February 24th, 2006, 11:05 PM
Since I'm taking over Ulm permanently, could all with NAP's with me please PM me as soon as possible? Please be honest, this is the player speaking http://forum.shrapnelgames.com/images/smilies/happy.gif I hope to avoid further "administrative" difficulties.

Morkilus
February 25th, 2006, 03:26 PM
I know about the cheating message, but be assured I have no idea how to do such a thing. More expert players have suggested it was because of the stale and alchemy, and it tends to happen randomly. In fact I have much less gold than I would like or expect (as usual).

Ironhawk
February 25th, 2006, 06:49 PM
Mork, Ulm and I had a treaty where I gave him 5 death gems and he promised to hand over all his VPs on a turn of my choosing. I expect that you will honor this agreement from the former administration???

KissBlade
February 25th, 2006, 08:48 PM
Ulm made the same deal with me! That two face!

KissBlade
February 26th, 2006, 01:04 AM
Anyone want to exchange some earth/nature gems for air?

Jurri
February 26th, 2006, 08:47 AM
A new turn.

Ironhawk
March 1st, 2006, 08:13 PM
Just thought I would give you all a public service announcement: Arch has begun his invasion of my lands. When he is done he'll have 5-6 vps.

archaeolept
March 1st, 2006, 08:35 PM
omg what bs - i have none of those, I am nowhere near getting any of those, I just w/drew my large army back to my lands, Ironhawk has the larger army and higher research - my invasion was prompted by a request for help from Arcos whom Ironhawk was stomping on, and it was IH, not myself, who has been sieging a fourth VP...

"public service announcement" LOL

i believe you forgot to issue a similar "public service" when you commenced your besieging of arcos... http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jurri
March 1st, 2006, 08:48 PM
Huh, those cheat-alarms seem to be flaring up all over the place! I didn't alchemize anything, and my gold is pretty close to income minus upkeep. A new type of false alarm to me: I had understood those only occured when alchemizing a lot.

Morkilus
March 1st, 2006, 08:55 PM
As long as the propaganda machines are rolling:

The Infamous Jurri and his mishmash Incredible Hulk-Girls-Gone-Wild army was nearly beaten at Ulm's western stronghold. The tide will turn when our secret weapon is deployed this month, and soon Navy Blue shall fly triumphant yet again...

Ironhawk
March 2nd, 2006, 05:54 PM
archaeolept said:
i believe you forgot to issue a similar "public service" when you commenced your besieging of arcos... http://forum.shrapnelgames.com/images/smilies/laugh.gif



That was arco's job, not mine. And as you can see, clearly it was not required. As for your so-called retreat, all that says is that you didnt expect me to sacrifice any chance of winning the game by tossing all my gems and pulling my researchers out of the lab to fight. You will be back and my resources will have been exhausted.

archaeolept
March 2nd, 2006, 07:07 PM
zomg PUBLIC SERVICE ANNOUNCEMENT!!111

the unstoppable jotun hordes have invaded poor defenceless machaka. Soon all my VPs will be his, and nothing will stand in the way of Jotun gaining ONE GAJILLION victory points.

please, for the love of all gods, this incomparable JOTUN TERRAR must be stopped. Jihad for freedom!!!

Morkilus
March 2nd, 2006, 07:27 PM
One thing about easy VP requirements... they make the "early game" alot more interesting. I feel like i have to have a scout surrounding every VP province in order to find out who's about to win.

archaeolept
March 2nd, 2006, 07:39 PM
yah no doubt http://forum.shrapnelgames.com/images/smilies/happy.gif

and its scary too - VP games like this are often won by some sudden stealth or teleporting attack; in which case, your scout won't have helped too much.

Ironhawk
March 3rd, 2006, 01:03 AM
archaeolept said:
please, for the love of all gods, this incomparable JOTUN TERRAR must be stopped. Jihad for freedom!!!



Your sarcasm shows how little you fear any attack and thus are still in a position of complete dominance. But I intend to crap all over your lands while I still have the power to do so.

archaeolept
March 3rd, 2006, 01:11 AM
lol whatever man. I should be able to destroy your invading army, eventually, somehow, but its true i'm gonna lose a ton defending myself. why exactly you're so edged up about this all, i've got no idea. At least we're comparable empires - more honour than wiping arcos http://forum.shrapnelgames.com/images/smilies/happy.gif

KissBlade
March 3rd, 2006, 06:28 PM
Hi all, QM will be replacing for two weeks, I've informed him of all diplomatic standings and offers. Thx =)

Jurri
March 6th, 2006, 02:08 PM
There seem to be some symptoms of a problem within the game: For one, the continuous cheating messages and for another there were battle replay inconsistencies in one of my battles with Ulm. (Both me and Morkilus observed the inconsistencies.) I take it the server is running version 2.16? Anyone else encountering oddities? (There was the Ulm cheating message too, so it's not a stretch that Pangaea is not the only one with weirdness going on.)

archaeolept
March 6th, 2006, 02:24 PM
no battle inconsistencies that i've noticed - though there were some notable ones in SoL, which is on a completely different server... clearly these problems have not been solved. However, this server is not run by an active player anymore, so it could be that it is running pre-1.16. Or it could be that the CB mod has introduced something (as SoL is also running 5.2), though I have no idea what or how that could be.

as to the cheating messages, I suspect some sort of site (perhaps hidden) as the messages seem to change over between ulm and pan - you guys might be able to identify a couple possible provinces... it would be interesting to know.

Ironhawk
March 8th, 2006, 06:11 AM
This game is running on version 2.16 as is all the other games on this server. Of those I dont recall any mention of cheating messages so it is probably ok. I think that arch's ideas are probably accurate.

Jurri
March 10th, 2006, 01:06 PM
Huh, I was sure I did my turn yesterday yet it says I staled (Sorry Mork for the free ride!)... Well, this one I'll put down for my flu instead of the game http://forum.shrapnelgames.com/images/smilies/happy.gif Interestingly there was no cheating message for the stale turn, which would indicate that it's something active I do that triggers it.

archaeolept
March 10th, 2006, 01:30 PM
ahh, well that's a simple solution then - just don't do anything in your turns and you won't cheat http://forum.shrapnelgames.com/images/smilies/laugh.gif

Cainehill
March 10th, 2006, 01:43 PM
You do realize the NorfleetTurnEnhancer isn't legit?

( Joke : If he was using NTE, we wouldn't get the cheat messages. http://forum.shrapnelgames.com/images/smilies/wink.gif )

Morkilus
March 10th, 2006, 01:44 PM
What would be amazing is if we could get it to say we cheated at the same time... it would show that it wasn't a site causing the issues. You would think it would pop every turn if it was a site, though.

Ironhawk
March 11th, 2006, 05:38 PM
Did someone crush Trup? Marignon is AI now, wasnt that his nation?

Truper
March 11th, 2006, 06:18 PM
I've been semi-crushed in game terms, and completely crushed in my enjoyment of Dom2. Rather than submit half-hearted turns, I figured I'd just ai. Sorry if that inconveniences anyone, but I don't think it will.

Wish
March 11th, 2006, 08:32 PM
Its okay, it didn't take long to remove the Ai from the game. He got worked pretty good by TC

Ironhawk
March 13th, 2006, 06:31 AM
I'm on my way out too. Machaka just seiged my capital and he's got not only an AQ but also the Soulstone. My chances for survival are nonexistant. Good playin with you guys!

Morkilus
March 14th, 2006, 08:15 PM
Turn's up.

archaeolept
March 14th, 2006, 10:16 PM
well, sieging his capital would be more impressive if I could actually scratch the walls. Perhaps Ironhawk would be kind enough to sortie; otherwise it looks like i will be sieging for a long long time... http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk
March 15th, 2006, 03:53 PM
Uhhh... you guys, I know you ignored me last time but arch is on the verge of winning. He's 3 VPs from victory and there are still 2 VPs left in my lands which I can no longer defend. Once I'm dead he'll be 1 VP from winning with at least two VPs in close proximity to his new borders.

Cainehill
March 15th, 2006, 04:18 PM
Unfortunately I'm somewhat busy with both Caelum and Pythium trying to kill me off.

Wish
March 15th, 2006, 07:05 PM
crap, looks like its time to gang up on arch

archaeolept
March 15th, 2006, 07:28 PM
ehh, i don't have them yet - and i'm not about to take that one near ulm - that's his http://forum.shrapnelgames.com/images/smilies/happy.gif

I will eventually take the capital, which will bring me to 5 though. Hopefully a couple others will gain some vps before then though

I guess I don't really believe in VP chasing cheeze - though that's fine if someone does go for a VP grab, since dem's the rules. If eventually, in the normal course of events, I gain the 7 vps, well, great. But I plan on just playing normally. http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish
March 21st, 2006, 12:11 PM
looks like machakas gonna take this one, since I don't have what it takes to stop his SCs :/

Morkilus
March 21st, 2006, 01:59 PM
Machaka sneak attacked me, supposedly because I was "seiging" four victory points. Ph34r my army of wolvez!

Anyway, unless everyone wants this game to end, hit the spider people hard!

archaeolept
March 21st, 2006, 02:01 PM
umm, it was not a sneak attack. you were sieging four vps - i had no way of knowing w/ what - you could have explained to us in IRC if you wanted, as both peacekeeper and I expressed our concerns, but you did not. I'm not currently going for any VPs, because, well, I don't feel like it http://forum.shrapnelgames.com/images/smilies/happy.gif

If I had "sneak attacked" i would have actually moved my armies into your territories instead of just keeping them sitting there http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish
March 21st, 2006, 08:57 PM
Well it certainly helped ease up the battle on my eastern front.

archaeolept
March 21st, 2006, 10:10 PM
yah, but i'm balancing it out w/ a bit of AQ rampage on your lands http://forum.shrapnelgames.com/images/smilies/happy.gif - its true, if i had known that the other sieges were only wolf attacks, I would just have stayed out of it all. But, in the absence of other information, I had to respond to what could have been a VP gank on mork's part...

archaeolept
March 31st, 2006, 03:55 PM
ahh, I was sad to kill Tomato, the heroic dark servant. That was a nailbiter - I didn't know the result when I watched the battle and it looked like my tartarian was going to lose (by retreating) - luckily he prevailed, on round 36 by my estimate...

scary fight

you can bring him back, at least, as a heroic mummy http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish
March 31st, 2006, 06:38 PM
yeah, I wasn't even trying to fight you, I wanted to give ulm a whack.

I am actually scheduling his return as mummy this round http://forum.shrapnelgames.com/images/smilies/laugh.gif

KissBlade
April 1st, 2006, 02:50 AM
Is anyone up for just calling this game over? I think arch's pretty much undebateably the winner.

archaeolept
April 1st, 2006, 03:34 AM
hey man - you gotta strut your stuff - I know you've got some serious *** forces just twiddling their thumbs... whatever that I have it sewn up... everyone's gotta represent

http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish
April 1st, 2006, 02:40 PM
yeah, once he finishes with pythium, thats game - by VPs

Peacekeeper
April 2nd, 2006, 01:57 AM
hes not finishing with me. Hes been able to storm a couple of my VPs for a couple turns now and just....doesnt.

Wish
April 2nd, 2006, 01:58 AM
so he is toying with us

archaeolept
April 2nd, 2006, 08:53 AM
hey, i've said for a while I don't really care about VPs - and i've been waiting for Tien Chi to actually do something w/ his huge forces. I could try to assault Pythium's cap - but I think my assaulting army would lose...

If you guys wish, I can reinforce that army w/ a couple SCs and go for the win - victory is pretty foregone, its a question of wether there are interesting battles yet. I don't mind either way

KissBlade
April 2nd, 2006, 03:49 PM
Alright, let's gather up all our forces arch and meet at one province then. (My dominion =) ) Just no SC's. hehe

archaeolept
April 2nd, 2006, 04:14 PM
haha

ehh, ok, if people are complaining that i'm not ending it, I'll try and end it http://forum.shrapnelgames.com/images/smilies/happy.gif

gg everyone

Wish
April 2nd, 2006, 09:17 PM
aww, I'm just now getting the resources to counter your SCs :/

this is perhaps indicative of my lacking skill

KissBlade
April 2nd, 2006, 09:21 PM
Some of his SC's have freakish MR =\.

Wish
April 2nd, 2006, 09:35 PM
true

archaeolept
April 2nd, 2006, 09:46 PM
ok game over.

gg all

Peacekeeper
April 3rd, 2006, 01:42 AM
good game arch. was a pleasure getting run over by you, learned a lot in it and thats what i intended to do this game =)

Wish
April 3rd, 2006, 11:21 AM
good job arch

Jurri
April 5th, 2006, 03:29 AM
Nice work, arch. Guess we all should have listened to Ironhawk.

archaeolept
April 5th, 2006, 11:30 AM
heh well, he was just trying to protect his own *ss - but when he collapsed w/out really doing any damage to me, then might have been the time http://forum.shrapnelgames.com/images/smilies/happy.gif

KissBlade
April 5th, 2006, 03:26 PM
Yah, good job on the well deserved win arch. =)