View Full Version : Fatherland game file
NTJedi
February 17th, 2006, 04:38 PM
Any tools or ways of changing the fatherland game file?
The reason~~ I'm currently doing a game with my son(11y.o.)... he's struggling to survive. If I send him stuff he'll feel as tho I'm being too nice.
It would be nice to give him a boost so he can recover.
shovah
February 17th, 2006, 07:02 PM
im not sure about your idea but you could always make some 'mistakes ie: bad scripts/not having any defenders/pd in provinces ect
Alneyan
February 17th, 2006, 07:29 PM
Technically, you should be able to modify the Fatherland file. In actual practice, it isn't going to be straightforward, since the Fatherland is not *intended* for modifications (quite understandably for MP games).
Besides making mistakes of your own, you could always set up a handicap for your nation (do not use all design points, use less than optimal taxes...), or you could add a few weaknesses to your nation through a mod.
NTJedi
February 17th, 2006, 07:48 PM
I'm not playing against him... the AI opponent is taking him down and I'm no where near him to take out the enemy. Sending gems or gold would only make him feel worse.
I guess no one has tried adjusting the game file. It's fine... other games he'll have better luck.
Endoperez
February 17th, 2006, 07:49 PM
I understood the situation as them playing against the AI, or even just independents.
I don't know anything about the fatherland. I am used to having setbacks, and even losing. Thankfully it's not that common any more.
PrinzMegaherz
February 17th, 2006, 08:17 PM
Ask Norfleet http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Daynarr
February 17th, 2006, 08:29 PM
PrinzMegaherz said:
Ask Norfleet http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Ok, thats just EVIL. http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Evil Dave
February 17th, 2006, 11:21 PM
I've hacked it in limited ways. It's not too hard to change province features, give a commander items, or turn on spells, for example. It's been a while since I've looked at it, and the encoding isn't entirely straightforward.
Er, and I think the last time the subject came up here, one of the moderators warned folks about making it too easy to cheat. But if there's another way to get in touch with you... http://forum.shrapnelgames.com/images/smilies/wink.gif
Jack Simth
February 18th, 2006, 01:06 AM
Oh, it's fairly simple to do if you're the host with the fatherland file; most items are in the order displayed (as with most programs), so, for example, if you wanted to edit the number of gems he has, you basically just search for the numbers of gems he has for several types in order (can't remember if it used two bytes or four per type....) - but there's catches; some things (like gems) are controlled by the turn file - so if you are editing the number of gems he has, you have to force him to miss a turn in order for him to get the gems.... which could be very very bad. Others are compared between the turn and the fatherland file, with the fatherland file as the master - if the turn file doesn't match, it's discarded, and the turn is lost.
Oversway
February 18th, 2006, 09:51 PM
In this situation, it seems like it would be better to hack the fatherland file so the AI is diminished, rather than the player is improved. It would be more noticable if my gem income jumped way up on a turn than if the AI somehow lost commanders/research/gems.
OG_Gleep
February 20th, 2006, 01:59 PM
You could always pull a fast one on him while he's in the bathroom.
PrinzMegaherz
February 20th, 2006, 08:32 PM
Or, if I was in your position, i would do some father son talk
"Son, it's not your fault, it's your mother's genes!"
or
"Son, when I was your age, I sucked too!"
That should cheer him up http://forum.shrapnelgames.com/images/smilies/wink.gif
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