RedMike
March 8th, 2006, 05:21 PM
Hello Andy,
I've been experimenting with WinSPMBT on Linux using Cedega and have gotten sound to work by reformatting to .wav 44100 & 22050 16 bit sample rate and slowing down animation. Default settings works but the slower the animation the better is sound playback. The problem does not appear to be related to multiple sounds issue, but rather that sounds don't have enough time to play out, they get clipped. Hence slowing down animation allows sound time to play. Slows the game down though. Any ideas how to improve the situation ??
Regards,
RedMike
I've been experimenting with WinSPMBT on Linux using Cedega and have gotten sound to work by reformatting to .wav 44100 & 22050 16 bit sample rate and slowing down animation. Default settings works but the slower the animation the better is sound playback. The problem does not appear to be related to multiple sounds issue, but rather that sounds don't have enough time to play out, they get clipped. Hence slowing down animation allows sound time to play. Slows the game down though. Any ideas how to improve the situation ??
Regards,
RedMike