Pepper
March 14th, 2006, 11:03 PM
OK, I'm gonna post my #1 wish/gripe with the game: Scenario design control over Enemy units.
Its way too hard!!!
I think if the waypoint function was 100% operable, adn I mean no testing, etc., but units followed waypoints 100%, you would see an explosion of exciting scenarios. http://forum.shrapnelgames.com/images/smilies/stupid.gif
As it is now, the computer's use of waypoints is erratic, difficult to comprehend and requires extensive testing. http://forum.shrapnelgames.com/images/smilies/confused.gif
Can't a 'hook' be put into game that if a unit/platoon is tasked waypoints, that it will follow them? Seems simple, and would open up serious tactical possibilities for scenario designers. http://forum.shrapnelgames.com/images/smilies/happy.gif
OK, I'm done with my rant ... thanks! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Its way too hard!!!
I think if the waypoint function was 100% operable, adn I mean no testing, etc., but units followed waypoints 100%, you would see an explosion of exciting scenarios. http://forum.shrapnelgames.com/images/smilies/stupid.gif
As it is now, the computer's use of waypoints is erratic, difficult to comprehend and requires extensive testing. http://forum.shrapnelgames.com/images/smilies/confused.gif
Can't a 'hook' be put into game that if a unit/platoon is tasked waypoints, that it will follow them? Seems simple, and would open up serious tactical possibilities for scenario designers. http://forum.shrapnelgames.com/images/smilies/happy.gif
OK, I'm done with my rant ... thanks! http://forum.shrapnelgames.com/images/smilies/biggrin.gif