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tibbs
March 17th, 2006, 07:58 PM
I'm using my pretender as an SC. I'm using that 4 armed pretender of TC that looks like a Hindu god. Anyway, when he is in battle it seems like he attacks only once each turn. Shouldn't he get 4 swings each turn for all 4 weapons I equipped him with?

thanks,

Morkilus
March 17th, 2006, 08:24 PM
That may be what it looks like... but he is attacking _a square_ four times a turn. Check to see how many Hoburgs are left in a square after one round of an attack...

Arralen
March 17th, 2006, 08:26 PM
You only get an attack animation to let you know it's his turn to attack. It's always the same ani, no matter how often he attacks, or how (spellcasting, melee, missile).

You might even drop 4 Swords of Swiftness on you Nataraja plus a Hornet Helmet, Chi Shoes, a Stone Bird and a Dacing Trident and get 4x2 + 1 + 1 + 4 + 1 = 15 attacks per turn, with 1 animation http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish
March 17th, 2006, 08:51 PM
and all in one square http://forum.shrapnelgames.com/images/smilies/tongue.gif

Vicious Love
March 17th, 2006, 11:31 PM
Wish_For_Blood_Slaves said:
and all in one square http://forum.shrapnelgames.com/images/smilies/tongue.gif



Unless you quicken him. Then he gets a total of 30 attacks against up to 2 squares. And two animations, to boot.

Saber Cherry
March 18th, 2006, 02:20 AM
To summarize:

(note that I call a battle round a "phase" and a unit's turn a "turn", for clarity)

1) A unit can only target one square per turn.
2) For each weapon, he can attack any unit in that square.
3) If a weapon (like Flail or Sword of Swiftness) has multiple strikes, they will all be on the same unit. If you kill the unit with the first strike, the second strike will never be used.
4) Magical Quickness (+100%) is multiplicitively cumulative with Heroic Quickness (+unlimited%) and Blessed Quickness (+50%). Divide your effective action points (AP) in combat by your un-quickened AP to get a number (like 2.3). This is the number of turns your unit gets per combat phase (the extra .3 in this case carries over to the next round, until it builds up enough for 3 attacks in a round). Units with Quickness can target one square per turn.

Example: Neifel Jarl with 2 Swords of Swiftness, Water-9 blessing (+50%), casts Quickness on himself.

Result: 150% * 2 = 3 turns per phase. 2 swords * 2 swings each = 4 attacks per turn. Total = 3*4 = 12 swings per phase, on at most 6 targets, in at most 3 squares.

So he can move 3 times and target 3 squares each phase. However, he can only kill 2 units at most per turn, since he has only 2 weapons. If he is fighting Sea Trolls (which are size 4; only one per square) he can kill at most 3 per phase. But humans pack 3 per square, so he can kill 6 per phase.

shovah
March 18th, 2006, 10:29 AM
1: unless changed in cb nataraja has only 1 misc slot,
2: try to quicken him in some way and give him an AoE weapon (such as demon whip) and
3: if you max out his attacks (stone bird, chi boots, horned helm ect) he will be good at fighting other sc's

tibbs
March 21st, 2006, 02:22 PM
Thanks for the great explanation guys. I didn't know the animation was only 1 per turn no matter how many attacks you perform. So I suppose a couple aoe weapons with quickness word work well with the nataraja.

shovah
March 21st, 2006, 03:32 PM
he still might only hit one square but i could be wrong (its the one square only per turn that makes the 9 attacks a hydra gets useless)

Saber Cherry
March 21st, 2006, 11:03 PM
Try the "Sword of Many Colors" http://forum.shrapnelgames.com/images/smilies/happy.gif

shovah
March 22nd, 2006, 05:05 AM
the demon whip is ok too (although not very strong)