View Full Version : Dominions III and combat
Nerfix
March 22nd, 2006, 07:21 AM
Reading back some old thread I suddenly for some reason remembered that one of the announced changes to combat system in DIII was that shields block instead of adding defence. I was wondering if this feature is still included and how it works? I was thinking that maybe we could also have that fireshield that only gives the effect when it blocks... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I was also thinking that has there been any change to the repel?
And we've all seen the screenies with mysteriously neat columns of C'tisian chariots. Do we have new combat formations?
Arralen
March 22nd, 2006, 08:02 AM
What's wrong with repel?
And that column of chariots is simply the starting setup before any movement - don't think there's any sophisticated "squad movement" going on. At least, I could set up my units in Dom2 in exactly the same way. But as soon as combat begins, chaos ensues... .
Nerfix
March 22nd, 2006, 09:22 AM
Well, repel doesn't take account the possible non-mundane properties of the weapon and always does 1 point of damage from what I remember. It's odd.
Well, yes, you can set your forces in roughly similar manner in D II but it's quite tedious. Maybe it was set up just for the screenie, or then there's something else there. I want to know if there's something there.
Cainehill
March 22nd, 2006, 10:44 AM
True, you would think that taking repel damage from a weapon that does Soul Slay, or poison, or electrical damage, should do a bit more than a normal weapon would, since even a tiny wound would be enough for the full magical effect to take place.
Suspect that'd be considered overpowered though - one magic weapon, and armies killing themselves via repel. Would make SCs even more powerful than they are.
Nerfix
March 22nd, 2006, 11:00 AM
Mmmhm, you have a point there.
Graeme Dice
March 22nd, 2006, 08:09 PM
Nerfix said:
Well, repel doesn't take account the possible non-mundane properties of the weapon and always does 1 point of damage from what I remember. It's odd.
Repels use the strength and protection of the attacker and defender, they just have a maximum damage of 1.
OG_Gleep
March 23rd, 2006, 03:12 PM
Doesn't repel just negate an enemies round of combat, instead of attacking that round, they would take 1 dmg?
Arralen
March 23rd, 2006, 03:19 PM
They either attack and may get 1 point of damage, or don't attack.
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