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ioticus
March 23rd, 2006, 11:30 PM
A few changes I noticed looking at the spell list screen shot. Revive Bane Lord is now D4 instead of D3. Awaken Sleeper is N4 instead of N3. Summon Couatl is now a Conjuration 6 instead of 7 spell. I would say these changes are for the better, since Bane Lords and Sleepers were perhaps somewhat abused in DOM2 games. Also, the Couatl is now a lower level summon, which makes more sense since it wasn't a very strong summon to begin with.

Notice any more changes? Comments on these or other changes? Can you tell I'm bored?

Oversway
March 23rd, 2006, 11:45 PM
I think a lot (maybe all) of the people who worked on the conceptual balance mods are in the beta, so dom3 might have a lot of changes like these.

Kristoffer O
March 24th, 2006, 03:49 AM
YOu can also see the nice new feature that enables spell screening by path. Screen shows same grimoire, but only water shown in one.

Nerfix
March 24th, 2006, 04:51 AM
Show us your false horrors.

B0rsuk
March 25th, 2006, 05:15 AM
Kristoffer O said:
YOu can also see the nice new feature that enables spell screening by path. Screen shows same grimoire, but only water shown in one.



Bleh, I'd rather use grep.

Endoperez
March 25th, 2006, 06:01 AM
B0rsuk said:
Bleh, I'd rather use grep.



Hmm... Wasn't that Unix/Linux command that write info into a text file? Isn't that what the manual is for?

WraithLord
March 26th, 2006, 12:36 PM
Endoperez said:

B0rsuk said:
Bleh, I'd rather use grep.



Hmm... Wasn't that Unix/Linux command that write info into a text file? Isn't that what the manual is for?


grep extracts all the lines from a file that contain a given pattern. It is one leg of the UNIX information processing gang (together with sed and awk).