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View Full Version : Artillery Bombardments - Defined Hexes + Trenches


Pazam
April 5th, 2006, 07:50 PM
I noticed in a number of battles that come with the game that there are pre-defined hexes for artillery so that the time from setting the bombardment until shelling begins is minimal. For example, in one scenario if you select the pre-programmed hex artillery arrives in 0.5 turns while any other hex is around 2.2 turns.

How do you program this in the editor?

Also, how do you add trenches to a map in the editor?

Pyros
April 6th, 2006, 02:44 AM
Hi,

http://www.shrapnelcommunity.com/threads/uploads/416729-trench.JPG

Cameronius
April 6th, 2006, 04:44 AM
2 pictures is worth 2000 words. Nicely Done Pyros! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Pazam
April 6th, 2006, 12:38 PM
thanks!!!!!