View Full Version : wikipedia entry is alive !
Horst F. JENS
May 15th, 2006, 05:00 PM
incredible, but after near-slumbering for years, the tWikipedia entry for dominions 2 (http://en.wikipedia.org/wiki/Dominions_II) is full of new life http://forum.shrapnelgames.com/images/smilies/happy.gif
A short description for each nation was added by Wikipedia User Nyda and others. Applause please !
Saber Cherry
May 15th, 2006, 05:05 PM
Oooooh!
DominionsFan
May 15th, 2006, 05:46 PM
Nice! http://forum.shrapnelgames.com/images/smilies/smile.gif
Vicious Love
May 15th, 2006, 06:02 PM
Further enhanced. With the power of my mind. A few errors corrected.
Edit: Whoa. The original article makes mention of plenty of stuff that isn't clarified elsewhere, though. I'm not quite up to explaining the entire nation/Pretender design process at the moment, so if anyone feels like clarifying "scales", "dominion", et cetera, the entry could use it.
Horst F. JENS
May 16th, 2006, 11:39 AM
i salute your mind-power.
Still enriching the nation list...
B0rsuk
May 16th, 2006, 01:29 PM
Expect to have your article axed soon. It's quite subjective with sentences like:
The music is nice but can get old very quickly
The sound effects are useful,
Another notable feature of Dominions II is the rich atmosphere of the written descriptions for each unit, spell, artifact and nation. Unlike other games of this genre, Dominions is based on an impressive variety of traditional or historical myths - and not just Orcs & Elves.
Another questionable bit of information:
This nation is based of the Atlanteans of Greek mythology.
I can't recall ANY information about Atlantis in Greek myths. I think Platon (or someone else) mentioned it, but that's it.
(...)
Lots of biased opinions. Wikipedia ends with -pedia.
Sandman
May 16th, 2006, 02:11 PM
Horst F. JENS said:
A short description for each nation was added by Wikipedia User Nydas and others. Applause please!
*Bows*
(I'm Nydas)
Horst F. JENS
May 16th, 2006, 06:05 PM
B0rsuk said:
Expect to have your article axed soon. It's quite subjective with sentences like:
The music is nice but can get old very quickly
The sound effects are useful,
well, i started writing dom2-articles for other web sites and just recycled this bit. nobody cared so far but it is high time to replace those lines. Other stuff was not from me, but i think over time the wikipedia article will become more and more useful if more people show an interest in it.
http://forum.shrapnelgames.com/images/smilies/redface.gif
PashaDawg
May 17th, 2006, 12:16 AM
Excellent!
Argitoth
May 17th, 2006, 01:38 AM
I've always loved Lizardmen, Death magic, and Nature magic, that is why I cannot ever play another nation besides C'tis, the perfect combination... unless I have to... if it's taken.
Tharivol_Street_Prince
June 3rd, 2006, 12:38 AM
Is T'ien Ch'i really considered the weakest race? I could have sworn Machaka had that spot.
See? I'm learning stuff already. Well done http://forum.shrapnelgames.com/images/smilies/happy.gif
Wish
June 3rd, 2006, 01:45 AM
machaka is incredibly well rounded, I have found - unless you want to use a bless strategy.
quantum_mechani
June 3rd, 2006, 03:16 AM
Tharivol_Street_Prince said:
Is T'ien Ch'i really considered the weakest race?
Ulm is usually considered weaker. Of course, if you also count themes as nations it gets more complicated...
shovah
June 3rd, 2006, 08:28 AM
i would say Serpent Cult pythium is weakest, its only advanrage is blessable hydras and cataphracts but that limits its magic even more.
Nerfix
June 3rd, 2006, 11:28 AM
shovah said:
i would say Serpent Cult pythium is weakest, its only advanrage is blessable hydras and cataphracts but that limits its magic even more.
Eh? Cheap sacred researchers, Water/Nature magic (hey it could be something like, I don't know Fire/Earth and no randoms...? http://forum.shrapnelgames.com/images/smilies/tongue.gif ), blessable hydras, acces to vineman spam...I don't know, they don't seem *that* weak to me. I can imagine that a group of the Serpent Priests spamming Bone Melter could ruin one's day...
EDIT: This might be just my lack of gaming experience speaking. I wouldn't mind if there was "Arch Serpent Priest" or something there, or maybe less costly hydras.
Vicious Love
June 5th, 2006, 02:55 PM
Serpent Cult seem much weaker than they are, simply because they can't even begin to measure up to base Pythium. The same could probably be said of Return of the Raptors: it's underpowered, but seems even worse in comparison to its Caelum's national theme.
Then there's Barbarian Kings, which is the weakest theme of a relatively weak nation. I'm not sure it's possible for Barbarian Kings to appear even weaker than it actually is.
NTJedi
June 5th, 2006, 03:02 PM
Wish_For_Blood_Slaves said:
machaka is incredibly well rounded, I have found - unless you want to use a bless strategy.
I love Machaka... except for their province defense. The main reason I stopped playing them was because of their province defense being extremely weak. I've lost provinces with 12PD to spells like call of the winds... (the little birds).
Sandman
June 5th, 2006, 03:36 PM
I changed the T'ien Ch'i entry to say it's simply weak, rather than the weakest nation. I trust that this is uncontroversial...
silhouette
June 7th, 2006, 08:17 PM
It needed a section on starting a game and some more turn details, so I took a shot at an update. If you see anything which needs correction, have at it!
Sill
Arralen
June 8th, 2006, 11:21 AM
B0rsuk said:
Expect to have your article axed soon. It's quite subjective with sentences like:
Another notable feature of Dominions II is the rich atmosphere of the written descriptions for each unit, spell, artifact and nation. Unlike other games of this genre, Dominions is based on an impressive variety of traditional or historical myths - and not just Orcs & Elves.
Lots of biased opinions. Wikipedia ends with -pedia.
Acutally, this information is neither subjective, not based on some writers opinion, but on facts stated by the developers: They have based their nations on existing/historical ones and, especially where magic and magical creatures are concerned, well-documented myths and folk lore.
I even would move that info from being buried in the paragraph "special features" into "type of game" right after the mentioning of a "fantasy world": IMHO it makes Dominions very different from all those mainstream games.
Sandman
June 8th, 2006, 03:59 PM
It's not the content, it's the use of words like 'impressive' and 'rich'.
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