View Full Version : Getting National Heroes - How Long?
Edi
May 29th, 2006, 03:39 AM
So, how long has it taken for you to get your first national hero at the longest?
I don't know if I can claim some kind of record here, but when I played a Coop game with Kaljamaha last week, as BoH Abysia with the CB 5.4 mod, I had my first hero, Rago, show up in a timely fashion - on turn 130. Never saw Ba'al Chozron or Chuzrael, and I wasn't exactly thrilled with this kind of frequency. And I didn't even have misfortune scales. As a rule, I avoid them like the plague, except with BF Ulm which requires 1 misfortune scale.
Edi
Nerfix
May 29th, 2006, 04:34 AM
No idea...but it has sometimes been so long that I even forgot such things exist. http://forum.shrapnelgames.com/images/smilies/happy.gif
Agrajag
May 29th, 2006, 05:48 AM
I had whole games without ever getting a hero, but they all ended before ~turn 80
And in all of them I had either Misfortune 1 or 2
shovah
May 29th, 2006, 01:42 PM
latest: never, won or lost before getting one. earliest: turn 2 or 3(had a few times with angerboda)
Saxon
May 30th, 2006, 07:54 AM
The luck level directly effects the chances of a hero showing up. I remember being surprised at how big an effect it had, but regret I do not remember the exact details. However, if you boost your luck up, you really should be getting them early in play, early enough to count on it. It is a bit unpredictable, but when you boost it, you will get results. You might want to do a search for the details.
It can really help if you get the national hero with high summoning skill for Rhyleh, though I never found out if the luck scales effected the chances of summoning.
Edi
May 30th, 2006, 09:43 AM
The luck effect is pretty damned big.
The best I remember was playing BF Ulm, which has a forced misfortune scale, and getting Burkhard Nachtzehrer the Blood Marshal on turn 2. Now that is something that can give the early game quite the boost...
Edi
Cainehill
May 30th, 2006, 11:29 AM
Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).
But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
Saxon
May 31st, 2006, 02:08 AM
So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.
Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
Endoperez
May 31st, 2006, 09:59 AM
Saxon said:
So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.
Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
Caelos isn't much of a priest, and he is quite slow. He has too low hp to be a thug, as well. But what can you except from a wingless bird-man?
The Harab Seraphine is nice, though. I don't remember any others for Caelum, if Return of the Raptors doesn't have any. I haven't played that one much...
Vicious Love
May 31st, 2006, 11:42 AM
Cainehill said:
Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).
But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
I thought the base probability was 1.5%?
Oversway
June 1st, 2006, 11:27 AM
I never get a hero when it would be useful. When I don't need one, they show up.
Gandalf Parker
June 1st, 2006, 11:54 AM
Its a multiplayer game. Random events should be useful but not a game-breaker. MP players tend to want to claim they won by their better strategy not the luck of a player.
Im more of a solo player myself, and Ive created add-ons to throw more random chaos into the game. But I do try to understand that things like PbEM, MultiPlayer, multiple operating systems, all can answer the "why" for many things I wish the game did.
I am happy to see that the MP things seems all ironed out now and solo-play features are being addressed more in the Dom3 version (such as AIs and random maps)
ioticus
June 1st, 2006, 01:33 PM
Me too. I'm primarily a solo gamer so I hope there's a lot of goodies in the solo/AI department.
NTJedi
June 5th, 2006, 02:47 PM
Gandalf Parker said:
MP players tend to want to claim they won by their better strategy not the luck of a player.
Very true... I've been in multiplayer games where my opponent found a magic site to recruit free banes on day_3 and then another magic site to recruit free devils on day_11. http://forum.shrapnelgames.com/images/smilies/eek.gif
Even when I know my fate is death I will fight to the bitter end to experience battles like HelmsDeep. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Only difference is no rescue arriving... also this allows my opponent to enjoy his victory longer. The opponent is more likely to ally with me in a future game knowing I will fight to the bitter end.
Gandalf Parker said:
I am happy to see that the MP things seems all ironed out now and solo-play features are being addressed more in the Dom3 version (such as AIs and random maps)
I do MP and SP about equally for Dominions... I definitely look forward to the improved AIs and random maps.
Folket
June 29th, 2006, 07:53 AM
If you have 0 luck scale, there is 1.9% chance that you will not have a hero by turn 130. (Given the amount of players and games this is bound to happen for someone.)
If you have 3 luck scale, there is 8.4% chance that you will not have a hero by turn 40.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.