View Full Version : Demo wishes
Nerfix
May 31st, 2006, 04:46 PM
All eras playable, even if it is just 3 nations per era or something.
DominionsFan
May 31st, 2006, 05:06 PM
I dont want anything special, just the demo! http://forum.shrapnelgames.com/images/smilies/laugh.gif
NTJedi
May 31st, 2006, 05:19 PM
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.
Ideally the demo only needs to limit the amount of research levels and nations available.
Endoperez
May 31st, 2006, 05:21 PM
NTJedi said:
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.
Ideally the demo only needs to limit the amount of research levels and nations available.
But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?
NTJedi
May 31st, 2006, 05:26 PM
Endoperez said:
NTJedi said:
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.
Ideally the demo only needs to limit the amount of research levels and nations available.
But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?
Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.
A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.
Endoperez
May 31st, 2006, 05:49 PM
NTJedi said:
Endoperez said:
But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?
Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.
A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.
Dom:PPP had demo with unlimited turns. That was enough for some people who never bothered buying the game.
Demo has to make people want to noy only play a game, but also to buy it.
NTJedi
May 31st, 2006, 06:03 PM
NTJedi said:
Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.
A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.
Dom:PPP had demo with unlimited turns. That was enough for some people who never bothered buying the game.
Demo has to make people want to noy only play a game, but also to buy it.
[/quote]
A turn limit is fine, but it should be extended beyond 40 turns. Each new gamer playing the demo will need a specific amount of time before they decide whether or not the game is worthy of purchasing. A turn time limit of 40_turns makes them play several half games which is unsatisfying compared to playing 2 games which have limited content and game options.
When I'm searching for demos online at adrenaline vault or other game websites I usually avoid the demos with any time/turn limits.
DominionsFan
May 31st, 2006, 08:05 PM
I agree the Doms 3. demo should have at least a 60 turns limit.
Gandalf Parker
May 31st, 2006, 08:57 PM
I did alot better at recommending Dom1 with the demo that allowed for full multiplayer games, but capped on research and units. Im hoping that the Dom2 demo was a test. Maybe it wasnt any more helpful than the Dom1 demo was, and we can go back to that
Ballbarian
May 31st, 2006, 09:06 PM
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2. http://forum.shrapnelgames.com/images/smilies/wink.gif
Argitoth
May 31st, 2006, 09:53 PM
Ballbarian said:
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2. http://forum.shrapnelgames.com/images/smilies/wink.gif
Same here. I just want C'tis availabe. /end thread
Edi
June 1st, 2006, 02:49 PM
Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game.
Edi
Fate
June 1st, 2006, 06:49 PM
I would like 60 turns minimum. I have personally never topped ~70 - 80 turns on the Dom:PPP demo. And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend.
Gandalf Parker
June 1st, 2006, 07:12 PM
Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif
I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players.
They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era.
Edi
June 2nd, 2006, 02:42 AM
The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all.
Edi
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.