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cusbut
June 4th, 2006, 04:14 PM
Hi

I have been trying to play a long campaign with the following settings:
AXIS
1939-1945
45 games
easier level
Force cost 1245pts
Preferences normal except no command, and fast artillery on

I played the first 5 battles and noticed that the timeline is still the same for each battle i.e September 1939

In the previous SPWW2 I would have progressed a couple of months by the 5th campaign battle at least.

I restarted the campaign with a smaller force of 300pts and the same thing occured.

I also noticed that in the 3 assault battles I played I never came across any mines which was a sure thing in SPWW2

Has anyone else noticed these incidents or am I doing something wrong?

Mobhack
June 4th, 2006, 06:34 PM
The polish and france 40 battles for some nations are deliberately slowed down, or you would be off to the desert in 41 by battle 3 or so.

You will also notice jumps to a correct date - e.g. after france 40, to the desert skipping intervening months when nobody was fighting. or a 6/43 battle will take you to Sicily as fighting ended in Tunisia in May.

Andy

Charles22
June 5th, 2006, 04:53 AM
One of the developers said that the AI doesn't always buy mines all the time anymore, however, I have played with the AI in a defend mission, and in that mission too he didn't buy a scrap of mines either. Would someone please bother to tell us of the AI ever buying mines in WinSPWW2?

cusbut
June 5th, 2006, 06:53 AM
Thanks for the quick reply, that puts my mind at ease and I happen to agree that in the earlier SPWW2 game the initial battles in Europe were over to quickly

PatG
June 5th, 2006, 08:03 AM
Charles22 said:
One of the developers said that the AI doesn't always buy mines all the time anymore, however, I have played with the AI in a defend mission, and in that mission too he didn't buy a scrap of mines either. Would someone please bother to tell us of the AI ever buying mines in WinSPWW2?



Test scenario - computer generated Japanese AI on defense - AI bought a little of all field engineering, Mines, wire and Dragons teeth.

Charles22
June 7th, 2006, 02:15 AM
Thanks.

PheasantPlucker
June 26th, 2006, 11:15 AM
Well I don't want to be alarmist but it certainly appears like there is a bug in the Long Campaign to me.

I too started a 1000 point one as Germany in September 1939. I fought three battles in Poland and then the game declared my campaign to be over!

I am 200% sure I had the campaign set to expire in 1945, with 30 battles to be fought.

Has anyone else managed to play a long campaign yet? Can you get past 9/1939 as Germany?

I don't know if it is related but I notice that the end date on the long campaign game does not have scroll arrows to change it too.

Cameronius
June 26th, 2006, 11:58 AM
I have started a long campaign as Germany with about 5000pts and have progressed to May 1940 against the French. 3 battles vs Poland, 1 vs Norway and 1 vs Netherlands prior to this. Only problem so far was the abundance of air power Norway was buying.

DRG
June 26th, 2006, 01:47 PM
PheasantPlucker said:
Well I don't want to be alarmist but it certainly appears like there is a bug in the Long Campaign to me.

I too started a 1000 point one as Germany in September 1939. I fought three battles in Poland and then the game declared my campaign to be over!

I am 200% sure I had the campaign set to expire in 1945, with 30 battles to be fought.

Has anyone else managed to play a long campaign yet? Can you get past 9/1939 as Germany?

I don't know if it is related but I notice that the end date on the long campaign game does not have scroll arrows to change it too.




Did you notice if your A0 unit was killed ? Once the commander is killed ( that's you...) the campaign ends.

Don

PheasantPlucker
June 26th, 2006, 04:21 PM
Aha! That's it Don. I hadn't realised that if my AO was killed then it's game over. Seeing this 'bug' thread made me leap to the wrong conclusion!

Thanks and also to Cameronius.

Charles22
June 28th, 2006, 01:58 AM
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.

junk2drive
June 28th, 2006, 02:19 AM
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?

DRG
June 28th, 2006, 06:30 AM
Charles22 said:
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.




I have now clarified this in the Game guide. It's one of those little items we just assume everyone knows and I'm fairly certain at one time we said so in the game guide but it looks like that was edited out at some point.

The commander ( A0 )on your side of of a campaign is you. If you are killed in battle your campaign ends but the battle doesn't stop at that instant and neither will it for the AI so no, the AI will not surrender when you kill it's A0 unit.

Don

DRG
June 28th, 2006, 06:53 AM
junk2drive said:
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?




I'm guessing you didn't buy air transport for your paras and you tried to walk into the battle from the "west" . If you drop your paras on the marked drop zones of the first battle and try to take the V hexes there and in the village of Gabmatzung there will be shots fired.

The support points given in that first battle are for you to buy air transport for your troops. The write up for the battle states..............."Your company is responsible for capturing the village of Gabmatzung. You will parachute in close to the village and capture it"

I have added further instructions to use your support points for purchasing air transport so you can parachute into those drop zones to the write up

Don

junk2drive
June 28th, 2006, 10:05 AM
You guess pretty good.
The briefing states to buy paras for your core. I didn't buy any transport for the core or support.
The AAR showed USA 0 Japan 140 with all zeros in the scoreboard.
I'll try again. Thanks for the help.

wulfir
June 29th, 2006, 06:39 PM
junk2drive,

there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.

Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho... http://forum.shrapnelgames.com/images/smilies/happy.gif

DRG
June 30th, 2006, 12:10 AM
Only and IDIOT jumps out of a perfectly good aircraft......http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Don

junk2drive
July 1st, 2006, 12:00 PM
wulfir said:
junk2drive,

there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.

Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho... http://forum.shrapnelgames.com/images/smilies/happy.gif



wulfir, thanks for making fine scenarios for us.
The first two battles were enjoyable. I restarted the campaign approx. 5 times as I learned air transport logistics, lol.
Battle 3 is a lot larger than I expected. I plotted my drops from the wrong direction and lost a few units to the sea. I may restart or chalk it up to war is hell.
It has been a good learning experience for me and will help me enjoy all the SPs more.