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View Full Version : problem with some maps "greying"


numskully
July 14th, 2006, 09:36 PM
When you zoom out mildly far on my friends comp and my comp, the some maps goes grey. Why is this happening and what can we do to fix it?

btw, we have the latest patch.

thanks!

Agrajag
July 15th, 2006, 09:56 AM
IIRC its a known issue that is limited only to certain maps, and happens because of a certain way the map author saved the .tga file.
I don't know how to fix it, but I suppose if you have something like Photoshop you could try and open the .tga and resave it using different settings and see which works.

Tnahcem
July 15th, 2006, 02:04 PM
You have to write ".tga" and not ".TGA"

numskully
July 15th, 2006, 02:54 PM
They are all "tga". thanks though

Agrajag, do you know what settings to change?

thanks!

numskully
July 30th, 2006, 09:16 PM
can someone help?

Arralen
July 31st, 2006, 04:16 AM
Just tell me which maps and I'll have a look at them!?

Generally, make sure to save as 24-/32-bit .tga with RGB colours (not indexed, e.g. Irfanview is notoriously misleading about this) with RLE compression (Run Length Encoding) and 0,0 to the lower left (if you can set this in your software).

numskully
September 5th, 2006, 08:25 PM
ah, never mind. with dom3 being out next month, dom2's maps won't be used much longer http://forum.shrapnelgames.com/images/smilies/happy.gif

Arralen
September 5th, 2006, 08:53 PM
You can use Dom2 maps in Dom3, and I think many players will do so.
It may be even the case that the same error will appear with Dom3. On the other hand, there have been some changes to the graphics routines in that 'area' - Dom3 supports .rgb additionally to .tga graphics now ... .

Would be interesting to test, though. Therefore I would be glad if you could provide me with some details.

numskully
January 12th, 2007, 10:27 PM
Just found this old thread.

Try the "Arduria" map found at http://www.illwinter.com/dom2/maps.html.

In Dom3 the map doesn't show at all. No big deal any more though.

Gandalf Parker
January 13th, 2007, 02:39 PM
Dom3 added the use of the "apha" channel for transparency.
Dom2 ignored it.
So many maps for dom2 had it in there but it wasnt used. Now bringing it up in Dom3 makes parts or all of it transparent.

Eventually, someone will probably end up fixing all of the old maps that people like. Thanks for posting one that needs fixing.

Gandalf Parker
January 13th, 2007, 06:38 PM
OK someone has provided what they say is a fix to this map.
thread in Dom3 maps forum (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=487054&page=0&view=collap sed&sb=6&o=2&fpart=1#Post487145)