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View Full Version : Spies and Unrest


shovah
August 5th, 2006, 12:55 PM
I remember it was asked before but cant remember the answer (if any was given) so heres the question:
how much unrest does 1 spie cause per turn or more specifically, how many are needed to drive a province over 100 unrest in 1 turn?

Folket
August 9th, 2006, 06:14 AM
Why don't you try it for yourself?

Saxon
August 10th, 2006, 03:16 AM
The forums are wonderful friendly places where lots of people have information they like to share. They often have extra information which is not found easily or quickly in a test. Also, it is nice to talk to other people about a game we all enjoy. Those are all good reasons to post a question on the forum.

Shovah, I don’t know the exact number, but in my last game as Mariagion, it was usually only a few turns before two spies pushed it over 100. The AI did respond by lowering taxes, which would have countered some of the spying effect. I would guess around 15 points per spy per turn, but could be wrong.