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View Full Version : Are Dom3 Pretenders more powerful?


ioticus
August 18th, 2006, 11:28 PM
I'm asking because you can no longer spend points on castles and also we have an additional way to get more points through the awakening mechanic. Will this make Pretenders more powerful on average than Dom2?

Kristoffer O
August 19th, 2006, 10:01 AM
Imprisoned ones will be.

Gandalf Parker
August 19th, 2006, 11:42 AM
There will definetly be some interesting tests of the sleep thing in multiplayer games. Can you make all those extra points useful? And can you get your god in play before you are wiped out? Or can you create a strategy which uses those points in ways which makes your god an unnecessary figurehead?

One Im thinking of is the maximum-blesses strategy. Very interesting to pile blessing bonuses onto holy troops. And even more intersting later in the game when a god with so much magic appears in your main lab. MUHAHAHhahahahahahhaa (evil laugh)

Archonsod
August 19th, 2006, 03:55 PM
It's going to be an interesting dynamic indeed. Will that powerful god popping up give you the edge, or will you need him to catch up to your opponents?

I can already forsee nations on the ropes suddenly springing back when their long prophesised god returns to lead them to victory....

shovah
August 19th, 2006, 06:22 PM
I dont expect it but what if you dont recieve bless effects (though you should) until your god is awakened? That would spoil one of the seemingly good strategies for sleeping gods. Instead of a bless how about taking the minimum magics you will need (ie for cheap buffs) and maxing out on scales:production, order, growth and magic 3 would make for a very nasty mage and army core, you could crank out mages, troops and castles like theres no tomorrow AND all your mages would be above average researchers.

Archonsod
August 20th, 2006, 04:08 PM
What would be cool is penalties to the bless effects depending on how close your god is to waking.

I suppose maxing the scales would be incredibly useful in the late era, when magic is less influential. You could go for a decent combat pretender instead. Not only would you have the nasty mage and army core, but after a few years you'd get a rather fearsome commander to lead it...