View Full Version : Attack helicopters and artillery Q
thatguy96
August 27th, 2006, 03:45 PM
If I set up an attack helicopter formation as an artillery formation is that going to screw things by circumventing air element restrictions? Will purchases of this formation not take away from air element allowances?
Mobhack
August 27th, 2006, 04:05 PM
I cannot recall if the code checks the types of unit in a formation to determine if such is an air formation, but the idea of setting up an air formation as an arty formation is rather strange, so only do it if you want to try to break the game code...
Cheers
Andy
thatguy96
August 27th, 2006, 05:05 PM
Oh, its definitly a game breaking kind of thing. I was trying to see if I could provide a realistic Aerial Rocket Artillery formation in the artillery rather than misc tab. In reality, if it doesn't work, there's no real reason why it can't be stuck in the misc tab.
The real interesting thing about the ARA was that it was integrated into the Air Cavalry Division like a traditional artillery formation, broken down into batteries, and tasked with the same type of support with the benefit of the armed helicopters being able to put their rockets much more accurately on target than traditional artillery. They also had the flexibility to engage point targets.
Mobhack
August 27th, 2006, 08:36 PM
well - I think the code will detect they are "air" and remove them when no flights are left. So putting them in the arty page may not be a problem (other than users will not think to look there perhaps).
But the game philosophy is that "flights" are 2 or 3 air units each, and if you made say a 6 helo battery of these then the user is getting 6 helos for the cost of a flight.
(If I were to rewrite the code from scratch I would use total number of airframes as a limiter, and count the noses of such in each air formation purchased, most likely).
Cheers
Andy
thatguy96
August 27th, 2006, 08:43 PM
This is true, I had forgotten those general rules about the size of air formations.
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