Nerfix
October 1st, 2006, 02:04 PM
Has it changed?
quantum_mechani
October 1st, 2006, 02:12 PM
Nerfix said:
Has it changed?
It costs a gem.
Nerfix
October 1st, 2006, 02:13 PM
quantum_mechani said:
Nerfix said:
Has it changed?
It costs a gem.
Ah, that could tame things a bit...
EDIT: For the lulz, here's something I cooked up for MD.
1 Astral difference = 50 fatigue, 1-6HP damage (mr negates easily)
2 Astral difference = 75 fatigue, 1-6HP damage (mr negates), Insanity (mr negates easily)
3 Astral difference = 100 fatigue, 1-6 HP damage (mr negates), Insanity (mr negates)
4 Astral difference = 100 fatigue, Mind Burn, Insanity (mr negates), Feebemind (mr negates easily)
5 Astral difference = Paralyze, Mind Burn, Insanity, Feeblemind (mr negates)
6 Astral difference = Paralyze, Mind Burn, Soul Slay, Insanity, Feeblemind (mr negates)
7+ Astral difference = Death
The winner has a 5% chance to get a Horror Mark and a 5% chance to become Insane thanks to Astral energies used in the spell.
ioticus
October 1st, 2006, 02:57 PM
What are the effects of insanity?
Nerfix
October 1st, 2006, 03:02 PM
Commander occasionaly acts against your will, doing random stuff on the strategic phase. Not lethal, but I'd imagine that it's frustrating to have you commander execute "Ftaghn" command while he is supposed to cast Gateway... http://forum.shrapnelgames.com/images/smilies/laugh.gif
That's it from what I've gathered.
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