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sunray_be
October 3rd, 2006, 04:46 AM
Per tick :

Order : Gold +7%, -5% random events (does not affect unrest)
Turmoil : Gold -7%, +5% random events (does not affect unrest)

Production : Gold +2% Res. +10%
Sloth : Gold -2% Res. -10%

Heat/Cold : Gold -5%, Supply -10% (// favorite temperature)

Growth : Gold +2%, Population +0.2%, Supply +15%
Death : Gold -2%, Population -0.2%, Supply -15%

Luck : +5% random events , +13% chance event will be good
Unluck : +5% random events , -13% chance event will be good

Magic: +1 research/mage (up to +2), -0.5 MR, fatigue when spellcasting -10%
Drain : -1 research/mage (up to -2), +0.5 MR, fatigue when spellcasting +10%


Per magic level (blessings) :

For all magic paths (or for none) - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons (+6 AP) & Attack Skill +4
Fire 10 - Flaming Weapons (+6 AP) & Attack Skill +5

Air 4 - Air Shield (20%)
Air 5 - Air Shield (30%)
Air 6 - Air Shield (40%)
Air 7 - Air Shield (50%)
Air 8 - Air Shield (60%)
Air 9 - Shock resistance (75%) & Air Shield (70%)
Air 10 - Shock resistance (75%) & Air Shield (80%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%) & Defense Skill +4
Water 10 - Quickness (50%) & Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4 & Reinvigoration 4
Earth 10 - Armor value +4 & Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit) & Magic Resistance +3
Astral 10 - Twist Fate & Magic Resistance +4

Death 4 - Chance to causes more afflictions in battle +100%
Death 5 - Chance to causes more afflictions in battle +150%
Death 6 - Chance to causes more afflictions in battle +200%
Death 7 - Chance to causes more afflictions in battle +250%
Death 8 - Chance to causes more afflictions in battle +300%
Death 9 - Death weapons & Affliction chance +350%
Death 10 - Death weapons & Affliction chance +400%

Nature 4 - Regeneration +5%
Nature 6 - Regeneration +10%
Nature 8 - Regeneration +15%
Nature 9 - Regeneration +15% & Berserk +2
Nature 10 - Regeneration +20% & Berserk +2

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse & Strength +4
Blood 10 - Death Curse & Strength +5

Nerfix
October 3rd, 2006, 04:59 AM
Thank you, this will be very useful for the wiki. http://forum.shrapnelgames.com/images/smilies/happy.gif

sunray_be
October 3rd, 2006, 06:02 AM
Nerfix said:
Thank you, this will be very useful for the wiki. http://forum.shrapnelgames.com/images/smilies/happy.gif



Hehe, it is on the strategy wiki already http://forum.shrapnelgames.com/images/smilies/happy.gif
since 2 or 3 days by the way

DominionsFan
October 3rd, 2006, 06:04 AM
sunray_be said:

Nerfix said:
Thank you, this will be very useful for the wiki. http://forum.shrapnelgames.com/images/smilies/happy.gif



Hehe, it is on the strategy wiki already http://forum.shrapnelgames.com/images/smilies/happy.gif
since 2 or 3 days by the way



Yeah I've seen it yesterday. Btw thx that you also updated the wiki Sunray. http://forum.shrapnelgames.com/images/smilies/smile.gif

jeffr
October 4th, 2006, 08:32 PM
Do the Death Weapons at Death 9 hit Etherial beings? And for for the full weapon damage (weapon + strength) and not just the +2AN added death damage?

Also, do Flame Weapons at Fire 9 hit Etherial beings? And for the full weapon damage (weapon + strength) and not just the +6AP added fire damage?

Endoperez
October 5th, 2006, 04:35 AM
I think it's only the extra damage that is magical.