View Full Version : Ritual/site searching questions
JaydedOne
October 3rd, 2006, 10:05 PM
1) How does one set a monthly ritual? The manual, as fantastic as it is, doesn't seem to address this. It IS possible to have a ritual set to auto-cast each month right?
2) How do you use the simpler magic site searching function? I didn't see it immediately in the manual. I tried having two mages cast Dark Knowledge in the same turn and the game suggested the same site for both. Is there something I have to enable or press to have it suggest sites?
ceremony
October 3rd, 2006, 10:36 PM
1) Shift-M key. I thought I put that in. Guess not.
2) I do not believe there is. You can set a mage to site search monthly using the monthly ritual feature. That's it as far as I know.
Edit: Shift. I meant that.
BigJMoney
October 4th, 2006, 12:33 AM
Jayded, I would add #2 to the bug thread in case it's a bug.
=$=
st.patrik
October 4th, 2006, 12:55 AM
re. #2 - IIRC it will suggest the lowest numbered unsearched province. Obviously if another mage is given the order to search the same province it is still as yet unsearched, so it won't see a problem.
I'm not sure how this plays out when it comes to subsequent turns though...
Taqwus
October 4th, 2006, 12:59 AM
Hrrmm. Sounds like a bug, as they really shouldn't be stacking redundant searches. Seems it'd be best to have the game assign target provinces only when the turn is submitted, but before it starts computing the results.
Arralen
October 4th, 2006, 04:20 AM
Known bug ...
Nerfix
October 4th, 2006, 08:24 AM
I hope it gets fixed ASAP.
thejeff
October 4th, 2006, 08:58 AM
So that means you can't have more than one mage per path auto-searching?
That needs to be fixed. It would make the auto-search almost useless.
DominionsFan
October 4th, 2006, 09:00 AM
thejeff said:
So that means you can't have more than one mage per path auto-searching?
That needs to be fixed. It would make the auto-search almost useless.
Yep, and it will be fixed in the first patch, Im pretty sure. http://forum.shrapnelgames.com/images/smilies/smile.gif
Morkilus
October 4th, 2006, 05:19 PM
It's still very nice when I'm "blitzing" vs the AI; you can just forget about site-searching for a while. The other issue with this is how it likes to search your home province http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Baalz
October 4th, 2006, 05:23 PM
I take it there is no "auto forge" option in the same vein? It'd be nice to set up little owl quill factories and such without having to micromanage each turn.
Nerfix
October 4th, 2006, 05:25 PM
Baalz said:
I take it there is no "auto forge" option in the same vein? It'd be nice to set up little owl quill factories and such without having to micromanage each turn.
That would be good, yes.
JaydedOne
October 4th, 2006, 05:28 PM
You know, that shouldn't be hard to code in... Given that you can shift-m for rituals... But then, Johan O. might have my head on a spit for incorrectly stating that. ;-)
Neophyte
October 4th, 2006, 09:19 PM
Reading the pre-release threads, I found myself understanding that the likelihood of finding that type of site in that type of terrain would be taken into consideration as well. For example, with certain sites settings, it might be more likely to find an Astral site in plains than in Mountains, and thus the auto-search would suggest a plains for Arcane Probing. Is this not the case?
thejeff
October 5th, 2006, 02:13 PM
Doesn't seem to take province type into consideration.
What it seems to do:
When the order is given, choose the lowest numbered unsearched province.
When the spell is cast, again set the caster to cast the spell on the lowest numbered unsearched province, if the gems are available.
Two annoyances with this are, since spells are cast before battles, it will not target provinces taken that turn. Also, new gems haven't been acquired yet, so you have to have enough gems left at the end of the turn for next turn's searches.
I'm not sure what happens if a targetted province is taken. Probably the order is cancelled.
Wick
October 10th, 2006, 09:53 PM
This is the site searcing algorithim I'd use. I doesn't check strategic considerations because that's hard. It also doesn't factor that existing searches in other paths improve the odds because I've forgotten the proof that it does.
I've used variables instead of numbers so numberOfPaths = 9 (including Holy), maxSlots = 4 etc. and if the rest isn't obvious then I haven't done it right:
for i = 1 to provinces
if provinceControl(i) = player then
for j = 1 to numberOfPaths
if searchingLevel(j) > 0 then
searchedLevel = withDeclaredSearchers(i, player)
if searchingLevel(j) > searchedLevel then
slotvalue = 0
for k = 1 to (maxSlots - knownSites)
slotValue = slotValue + (baseChance + terrainChance)^j * (searchingLevel - searchedLevel)
next k
endif
endif
searchValue(i) = searchValue(i) + slotValue
next j
endif
next i
Then search the most valuable province.
Agrajag
October 11th, 2006, 04:47 AM
Wick said:
It also doesn't factor that existing searches in other paths improve the odds because I've forgotten the proof that it does.
If I understand what you mean, then the proof is as follows:
A province has a certain number of magic sites, for example lets say a certain province has 1 magic site.
If you searched the province for every magic other than death, and didn't find anything, then that means that the site must be a death site, so the province having been searched for other magics without finding any sites means it is more likely that what sites are in the province will be of the path you are now searching for.
Corwin
October 11th, 2006, 04:54 AM
Neophyte said:
Reading the pre-release threads, I found myself understanding that the likelihood of finding that type of site in that type of terrain would be taken into consideration as well. For example, with certain sites settings, it might be more likely to find an Astral site in plains than in Mountains
Really? What settings and why?
Could you point me to some of the threads that you've mentioned by any chance?
Taqwus
October 11th, 2006, 02:13 PM
Some are terrain-dependent; you shouldn't see "Inkpot End" outside of swamps, if memory serves. Another ex: most can only appear either on land, or underwater, but not both.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.