View Full Version : The only pivotal thing I see missing from manual..
JaydedOne
October 3rd, 2006, 10:07 PM
...is a single page listing all shortcut keys. While you've got shortcuts listed all over the rest of the manual in the pertinent sections, there's no one page that compiles them. Perhaps we could just make it a download from here. Overall, though, fantastic job. You have every reason to be proud of this manual. One of the best I've ever read. Possibly THE best.
NTJedi
October 3rd, 2006, 10:17 PM
This was page_300 which was never added.
http://forum.shrapnelgames.com/images/smilies/eek.gif
JaydedOne
October 3rd, 2006, 10:20 PM
Sounds like a good PDF for the Downloads section to me. http://forum.shrapnelgames.com/images/smilies/happy.gif
ceremony
October 3rd, 2006, 10:44 PM
Good point. Since you can just get all the hotkeys by pressing ?, I figured a hotkey summary would be redundant. I remember having second thoughts towards the end, but I didn't change my mind fast enough. Putting it up as a PDF download is a good idea.
I'm glad you like the rest of the manual.
BigJMoney
October 3rd, 2006, 11:24 PM
I'm glad to hear that's the only thing you can think of, because if there was one thing I had to leave out, it would be that. Charts and rules and hordes of spells can be hard to memorize, requiring constant referral, but eventually we'll memorize the hotkeys and not need the PDF any more!
=$= Big J Money =$=
ioticus
October 3rd, 2006, 11:54 PM
Great job on the manual, Bruce. It was all I hoped it would be. I like how you gave all the formulas and explained the mechanics. One question, though. Gem costs for magic items are listed for magic levels above 6, but I did not see any magic items requiring a skill level higher than 6 to cast. Why is that?
Gandalf Parker
October 4th, 2006, 01:00 AM
There are many things I plan to offer as downloadable files.
Two that I need to put up fairly soon are...
the command-switches that can be used with the dom3.exe
A nations list that is numbered (for the modders and mappers) And which I have to have in order to run server game that mix players with AIs
Johan K
October 4th, 2006, 05:39 AM
ioticus said:
Gem costs for magic items are listed for magic levels above 6, but I did not see any magic items requiring a skill level higher than 6 to cast. Why is that?
Maybe I can answer that. We have not created any items that are that difficult to forge, but with modding you can change the required levels for magic items and then it is good to know all the costs.
edit: I want the manual too.
DominionsFan
October 4th, 2006, 06:04 AM
Johan K said:
ioticus said:
Gem costs for magic items are listed for magic levels above 6, but I did not see any magic items requiring a skill level higher than 6 to cast. Why is that?
Maybe I can answer that. We have not created any items that are that difficult to forge, but with modding you can change the required levels for magic items and then it is good to know all the costs.
edit: I want the manual too.
Nice. http://forum.shrapnelgames.com/images/smilies/smile.gif
Campy
October 8th, 2006, 01:01 PM
Several hotkeys are missing from the list that comes up when you hit ?. For example, the y key to setup armies attacking a province, w to select units with affliction or e for experienced units, f for fast forward a battle, etc.
Tim Brooks
October 8th, 2006, 02:26 PM
Once this is compiled if you get it too me, I'll but it on the official downloads page.
PrinzMegaherz
October 8th, 2006, 02:44 PM
A bit more fluff would be nice for the dom 4 manual ;-)
In all other aspects, it's really good
Gandalf Parker
October 9th, 2006, 12:15 PM
I want the keys on a mug at the shrapnel shop
www.cafepress.com/shrapnelgames (http://www.cafepress.com/shrapnelgames)
ceremony
October 9th, 2006, 09:05 PM
I have a one-page hotkey list in pdf format (including the hotkeys not listed using the ? command) available for download here (http://www.maladjustite.com/hotkeys.pdf). At some point perhaps Tim can put it on the downloads page.
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