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View Full Version : Killing your own population (as non-undead nation)


Corwin
October 10th, 2006, 08:31 PM
Question - does it make sense to do in province with low population and good money magic sites? I mean - if you kill all population you can set up tax to 200% without unrest, is it correct?

If so, will unrest magically drop from say 170% to 0% as soon as you kill the last person in the province?

Taqwus
October 10th, 2006, 08:44 PM
If there's too high unrest, you can't recruit, and high unrest also makes more likely certain events... but unrest should indeed drop to 0 if there's no population.

It will affect your ability to quarter a large conventional army there, however, as population affects available supply.

Corwin
October 10th, 2006, 08:54 PM
You are right, but I am not proposing to do it in every province, just in few out -of -the way province which had very little population to begin with, but have let's say +160gp magic sites. On 200% tax that would be 320gp per turn, and with no unrest due to lack of population, if I understand situation correctly.

Daynarr
October 10th, 2006, 08:59 PM
I don't think you will get any gold from magic sites that are located in a province without population. Someone needs to get that gold out of gold mines or to harvest clams, you know. http://forum.shrapnelgames.com/images/smilies/wink.gif

Corwin
October 10th, 2006, 09:21 PM
Daynarr said:
I don't think you will get any gold from magic sites that are located in a province without population. Someone needs to get that gold out of gold mines or to harvest clams, you know. http://forum.shrapnelgames.com/images/smilies/wink.gif



From the logical point of view you are right. but are you sure that's how Dom2/3 works? I never tried this tactic myslef, but I thought I've read about it on the forum. I could be wrong though.

Frostmourne27
October 10th, 2006, 10:07 PM
In dom2, population was not needed to get income from sites. However, with 200% tax rate and a site that gave for example 50 gold/turn, you didn't get 100 gold. You got about 75. I'm not sure why, but it certainly can be helpful. It was especially crazy as ashen ermor or sould gate. Many people took earth gods just to be able to find the hidden gold sites, crank tax up to 200% and pillage to nothing. Note that (un)natural popkilling dominion takes a long time to kill laast few hundred people since it is percent reduction, so spell or pillaging is needed most of the time.

Corwin
October 10th, 2006, 11:06 PM
Yeah, that's what I though, thyank you.

PErhaps 75gp instead of 100gp were due to scale reduction on undead nations? -15% or Cold 3, , -15% for Death 3, etc.

Frostmourne27
October 10th, 2006, 11:57 PM
Hmmm... probalby, since I was undead theme I probably had cold 3/turmoil 3 etc. that must have been the reduction I saw.

Valandil
October 11th, 2006, 02:32 AM
Yep. I just tried order 3 prod. 3 Growth 3. Significantly more than 200 percent income.

Corwin
October 11th, 2006, 04:55 AM
Valandil said:
Yep. I just tried order 3 prod. 3 Growth 3. Significantly more than 200 percent income.



That's what I thought, thanks.

DominionsFan
October 11th, 2006, 06:59 AM
Frostmourne27 said:
In dom2, population was not needed to get income from sites. However, with 200% tax rate and a site that gave for example 50 gold/turn, you didn't get 100 gold. You got about 75. I'm not sure why, but it certainly can be helpful. It was especially crazy as ashen ermor or sould gate. Many people took earth gods just to be able to find the hidden gold sites, crank tax up to 200% and pillage to nothing. Note that (un)natural popkilling dominion takes a long time to kill laast few hundred people since it is percent reduction, so spell or pillaging is needed most of the time.



Hehe yes. Actually it wasn't a big problem to kill the last few hudred. http://forum.shrapnelgames.com/images/smilies/biggrin.gif