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View Full Version : Its a Indy Knight Revelution!


Gargoyle711
October 20th, 2006, 12:05 PM
I'm playing MA Ulm on a Random Map. 7 AI empires, VP for Capitols only. 4 VP wins.

My empire has taken the the whole southwest quarter of the map. To the east is a large body of water, held by another empire. To the North I've engaged 3 other empires.

I sent half my army into the capitol of Pythia. I was repulsed but killed every troop there except his cyclops god (which is half dead now too). The rest of my army is fighting along the rest of the northern border.

Then TWO random events Indy Knight attack in my rear areas one turn followed by TWO more the next turn! OMG, my empire is shaken to it's core! It actually is fun, but my question is....

<font color="blue">Is this really random?</font> Seems so coordinated. I mean, it struck on a turn that I had taken severe casualties, hit provinces that only had 10 PD (I use 20 or 30 in front lines, 10 everywhere else), and formed a mini-empire of 4 provinces in the south, far from most my troops.

Arralen
October 20th, 2006, 12:14 PM
Don't we all love the random number generator?

AFAWAK, it's totally random and only depending on A) your scales, B) the actual scales and your dominions strength in those provinces.

There is some talk about the RNG getting "stuck" sometimes (the 1st two knight events been random, the 2nd two 'stuck', e.g.), but that is absolutly unconfirmed ... .

Morkilus
October 20th, 2006, 12:51 PM
Heh heh, did you see my Bogus' Army thread earlier? Count the variety of indies in that province.

Endoperez
October 20th, 2006, 12:57 PM
Unrest could cause knight events to be more common. So if you started over-taxing those provinces, in theory this was a bit more probable than it would've been without it. Spies might also have been the cause, but you would've got a message from that.

In short, it was just mad luck.

Nerfix
October 20th, 2006, 01:35 PM
KNIGHT KNIGHT REVOLUTION! DANCE! DAAAANCE!

Agrajag
October 20th, 2006, 03:00 PM
Nerfix said:
KNIGHT KNIGHT REVOLUTION! DANCE! DAAAANCE!


So that's why you have so many posts http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, as they (don't) say: its the imporbability that proves the probable http://forum.shrapnelgames.com/images/smilies/happy.gif

PDF
October 20th, 2006, 06:32 PM
Did you take Misfortune scales ? It seems to really hurt now...

Truper
October 20th, 2006, 09:43 PM
I have felt for a long time that certain provinces attract far more than their share of events. I suspect it has something to do with whatever algorithm chooses the province in which an event will occur.

Endoperez
October 20th, 2006, 09:51 PM
There are also sites that affect it. E.g. unrest makes Barbarian events more common, perhaps Knight attacks too.

Daynarr
October 21st, 2006, 05:01 AM
Well, misfortune attracts it too. If you have order and misfortune scales usually misfortune get up first and order slowly follows. Before order catches up you are open for a slew of bad events. Enemy dominion is even worse. No order to help you as it has no effect on your provinces (bad scales from enemy dominion affect you but good ones don't).

Quietly
October 21st, 2006, 06:49 AM
I really don't like Order/Misfortune anymore, the bad events are very severe... had a midsized game vs 6 comps, took 2 capitols and then had 2 and a half other ai's fight me along with the remnants... just as I am stamping out the nations whose capitols I took, on consecutive turns, I get HUGE barbarian hordes hitting 2 of my capitol provinces, easily dispatching 25+ pd in both... sieging me and draining my income. I had to pull my forces back from the front lines, and give up half my empire to save those 2 capitol provinces... it was quite a swing... for now if I have 0 pts and order / fortune in balance, I leave it that way for the most part.

Daynarr
October 21st, 2006, 09:48 AM
Actually that’s a good thing. Misfortune 3 was almost no brainer in Dom2. This time around you need to think good if you really want those design points.

Btw. you always want to have some forces patrolling your castles at all time. I usually get 1 commander and start buying troops for him and, when he can't lead anymore, send him to the front. While he waits he patrols castle with his forces and catches spies, kills unrest and helps PD against those barbarian hordes. Make sure you position his troops in a way that will let PD takes most losses. Non-castled provinces are harder to defend though so Misfortune 3 is a big risk.