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Gandalf Parker
October 27th, 2006, 11:40 AM
Anyone have a slow machine?
the reason I ask is that Id love to have a list of what it says as its processing a turn. Its helpful to know things like "Horrors" comes before "Resolving battles" and that comes before "Income". But most of it flies too fast for me to see.

J Henry Waugh
October 27th, 2006, 12:08 PM
One of the machines I play Dom3 on is a 4 year old Mac PB.

Runs pretty good, though random map creation take a few minutes...

One message I see during "the hosting" is "Lost in time and space"...

Manuk
October 27th, 2006, 12:11 PM
Horrors are first.
Thereīs also Heresy (?????)
And some other strange occurrences I donīt recall.
Then battles (most of the turn time).
After that income and some other things. Iīll take a look into that tonight.

Gandalf Parker
October 27th, 2006, 12:12 PM
Lost in time and space"...



Thats interesting. Its probably the programemr version of clean-up checking for items that are in the array that arent otherwise handled.

Is it slow enough for you to write down that list in the order that it processes? If you are so inclined it would be appreciated. It would be useful to this community in answering questions about why certain things seem to happen.

Morkilus
October 27th, 2006, 12:21 PM
I get the Lost in Time and Space message alot. I was going to start a thread about it, but there are so many these days that I figured it'd just get lost quickly.

Lasu
October 27th, 2006, 12:22 PM
You could always use CPUkill or the like.

Blofeld
October 27th, 2006, 12:43 PM
I get:

AI thinking, then Horrors, Recruitment, Assasinations, (assasination and magic) battles, Movement, (lots of) resolving battles, Enchantments, Construction, Income; Insanity and Lost in Time and space toward the end, and finally creating fatherland file.
Pretty sure I missed some stages, overall it coresponds to turn resolution stages

Gandalf Parker
October 27th, 2006, 12:55 PM
I thought about CPUkill but the machine is doing alot of work. Dominions is what I do between work windows. I cant afford to slow down everything.

Turn resolution is what I want. The order. The fact that it does horrors before resolving battles will answer some questions. Just like resolving battles coming before enchantments.

Unwise
October 27th, 2006, 02:09 PM
The turn order is detailed on page 71 of the manual. I would have assumed that "Horrors" would take place in step 6: "magic battles". I wonder if the "Horrors" in the processing message has any relation at all to the "horrors" creature in the game, or if it is just a tongue-in-cheek message describing the calculations taking place.

homunculus88
October 27th, 2006, 03:11 PM
Well, I HAVE a slow machine. In fact, so slow that the game wonīt even run!! Hahaha http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus
October 27th, 2006, 03:25 PM
"Lost in Time and Space" almost certainly includes the possible return of Void Gate summoners (lost in the void) to the world. It would not surprise me if it also included the possibility of return from the planes of Hell.

Gandalf Parker
October 27th, 2006, 04:06 PM
Unwise said:
The turn order is detailed on page 71 of the manual. I would have assumed that "Horrors" would take place in step 6: "magic battles". I wonder if the "Horrors" in the processing message has any relation at all to the "horrors" creature in the game, or if it is just a tongue-in-cheek message describing the calculations taking place.



Ahhh apparently the manual writer and I agreed on the usefulness. That looks like a good place to start, and then fill in the ones we see on the hosting screen.

I think the horrors is actually the spell/summons/effect. Johan (the programmer) isnt so much toungue-in-cheek as Kristoffer (the concept developer) is

NTJedi
October 27th, 2006, 04:18 PM
Taqwus said:
"Lost in Time and Space" almost certainly includes the possible return of Void Gate summoners (lost in the void) to the world. It would not surprise me if it also included the possibility of return from the planes of Hell.



Returns from Hell... can be very interesting if they have mixed results. The commander would just appear at the capital one day and may have traveled hundreds of miles. The commanders which return from hell MIGHT have one or more of the following traits:

Stealth (+0 thru +10) = Learned by experience from hiding in hell
Undead Leadership (+10 thru +50) = Being in a hell is good training for leading undead and devils
One or more Battle Afflictions = Being in hell one is likely to pickup one or more battle afflictions
Unit is now a devil = Unit receives the devil icon and now has a tail attack
Small boost in experience = Lots someone could learn about souls, pain, and fighting while in hell
Any stats receive a random change ranging from (-5 to +3) = The results of torture and deals from devils in hell

Taqwus
October 27th, 2006, 05:42 PM
Eyeballing the strings in the Microsoft Windows executable, it looks like you can gain certain magic prowess when returning. (Astral for return from the Void, Water for Cocytus, Fire for Inferno).

Void Gate summoners can come back with a nice Void Summoning skill when they return, as well.

Foodstamp
October 27th, 2006, 06:11 PM
I think lost in time and space can also be for resolving the spell "Dreams of Ryleh". The one where your astral mage and the enemy fight it out "somewhere in time and space" I think the message says.

Morkilus
October 27th, 2006, 06:35 PM
Vivian Jaffe: Have you ever transcended space and time?
Albert Markovski: Yes. No. Uh, time, not space... No, I don't know what you're talking about.

I http://forum.shrapnelgames.com/images/smilies/heart.gif I http://forum.shrapnelgames.com/images/smilies/heart.gif Huckabees.

UninspiredName
October 27th, 2006, 08:54 PM
Manuk said:
Thereīs also Heresy (?????)



I'd assume that would mean sceptics and bards.