View Full Version : Hydra Tamer
acesman
October 31st, 2006, 07:08 AM
I just started a game using Sauromatia, and recruited a Hydra Tamer. As far as I can tell the unit has no real purpose, did I miss something? I had hoped he could provide an occasional Hydra, but so far, nothing.
calmon
October 31st, 2006, 07:16 AM
The only thing is that the tamer has a 100% Poison Resistence which helps against the Hydra Poison Clouds which appear arround the hydra on the battlefield.
CogDissident
October 31st, 2006, 11:53 AM
I usually load him up with an item to give aura-courage, a battle standard or something, and maybe armor, and send him in right next to the hydras and hydra spawn. Hydras have suprisingly low morale for something that is really hard to kill.
Corwin
October 31st, 2006, 03:44 PM
CogDissident said:
I usually load him up with an item to give aura-courage, a battle standard or something, and maybe armor, and send him in right next to the hydras and hydra spawn. Hydras have suprisingly low morale for something that is really hard to kill.
Maybe it's because in the past their insane regeneration allowed them to live through siuations where they would prefer to die rather than suffer... http://forum.shrapnelgames.com/images/smilies/wink.gif
acesman
October 31st, 2006, 04:18 PM
I see, this is a unit for LEADING Hydras. They are rather weak, and have no protection at all. Definitely a unit in need of a lot of items to be ready for combat.
Etaoin Shrdlu
October 31st, 2006, 04:57 PM
Or make sure he's behind his charges so he doesn't get hit...
When I tried to use Hydras (this in Dom2 so it might not work as well) I'd put the Tamer all the way at the back line scripted Attack*5 (he'd get to the equivalent of the front of "your" formation box by this time), Retreat. The Hydras would be all the way forward on Attack Archers. Cavalry would run up, get poisoned, kill selves chasing down retreating Hydras. The Legion would then show up and find a nearly empty province.
After Construction 2 I'd stick a Longbow of Accuracy on him. Placed on the center of the formation box, scripted to fire closest.
Fun, but less cost-effective than simply getting the right gear on an Assassin and dropping all the commanders.
That, and the Hydras would get scattered around the surrounding provinces.
NTJedi
October 31st, 2006, 06:46 PM
acesman said:
I see, this is a unit for LEADING Hydras. They are rather weak, and have no protection at all.
By default it should be wearing the hydra skin armor... this tamer obviously spends most his life around these beasts it's only natural for them to use the hide of the hydras which died.
Ygorl
November 1st, 2006, 02:16 AM
Well, you can't just wrap yourself up in some old dead skin and hope it does as well as a suit that's magically enchanted... It takes some real nature skill to keep that stuff from just rotting and sloughing off.
I love useful posts... http://forum.shrapnelgames.com/images/smilies/happy.gif
NTJedi
November 1st, 2006, 01:28 PM
Ygorl said:
Well, you can't just wrap yourself up in some old dead skin and hope it does as well as a suit that's magically enchanted... It takes some real nature skill to keep that stuff from just rotting and sloughing off.
These Hydra Tamers spend their lives working, training and living among these beasts. During this lifetime I'm sure it's not as hard as you think to find a nature mage.
http://forum.shrapnelgames.com/images/smilies/wink.gif
Gandalf Parker
November 1st, 2006, 11:59 PM
I thought that they also had a bonus in keeping the hydras from routing?
Cainehill
November 2nd, 2006, 04:22 AM
If so, it's an invisible bonus. http://forum.shrapnelgames.com/images/smilies/frown.gif It'd really be nice if there were more unit icons depicting abilities, so players could have a better idea if something in a unit description actually means something, or is just flavor. (Or - a bug in the description remaining from Dom2 or another era's version of the nation.)
Anaconda
March 21st, 2008, 06:28 PM
Gandalf Parker said:
I thought that they also had a bonus in keeping the hydras from routing?
So do they have this or not?
Aezeal
March 21st, 2008, 07:03 PM
Or make sure he's behind his charges so he doesn't get hit...
When I tried to use Hydras (this in Dom2 so it might not work as well) I'd put the Tamer all the way at the back line scripted Attack*5 (he'd get to the equivalent of the front of "your" formation box by this time), Retreat. The Hydras would be all the way forward on Attack Archers. Cavalry would run up, get poisoned, kill selves chasing down retreating Hydras. The Legion would then show up and find a nearly empty province.
After Construction 2 I'd stick a Longbow of Accuracy on him. Placed on the center of the formation box, scripted to fire closest.
Fun, but less cost-effective than simply getting the right gear on an Assassin and dropping all the commanders.
That, and the Hydras would get scattered around the surrounding provinces.
--> if you givethe hydra's guard commander that last problem wouldn't be there anymore.. and the hydra's (who can take a beating and deal damage) could then attack all those poisoned troops... seems good to me (nad just leave the commanders standing in the back, no need to move forward
Corwin
March 21st, 2008, 07:05 PM
Anaconda said:
Gandalf Parker said:
I thought that they also had a bonus in keeping the hydras from routing?
So do they have this or not?
I doubt it.
capnq
March 22nd, 2008, 07:23 AM
Aezeal said: if you givethe hydra's guard commander that last problem wouldn't be there anymore.. and the hydra's (who can take a beating and deal damage) could then attack all those poisoned troops... seems good to me (nad just leave the commanders standing in the back, no need to move forward
If you script any unit to guard commander, the unit will just walk towards the commander and not attack anything until the enemy comes to them.
Wick
March 22nd, 2008, 09:37 PM
Only if the commander is still on the map -- Aezeal's final command was "retreat".
Aezeal
March 23rd, 2008, 12:49 PM
nono
Just
1. commander (hydra tamer) in the back doing nothing in particular (a (cross)bow might be nice)
2. hydra's in front with guard commander command, maybe even in different groups to make it spread out nice along the map
they'd get a trail of poison to weaken the enemy and then, surrounding their commander wait there to kill the rest...
that is what I meant, what part is not possible?
To me it seems the most economical way to deal with most basic, non magic armies even if they are large.
otthegreat
March 23rd, 2008, 02:03 PM
The only problem is against armies dominated by archers.
Dedas
March 23rd, 2008, 02:18 PM
Use counter archers with poison on the flanks (to keep away from the hydras).
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