View Full Version : Random Events
Smalltalkman
November 11th, 2006, 12:20 AM
The number of random events seems to be caped at three regardless of provinces & order/luck settings. This makes luck non scalable. Has anyone seen more than three random events per turn?
PhilD
November 11th, 2006, 05:39 AM
Sometimes you get more than 3 events, but usually it's just that some were caused by enemy spells, or happened to an opponent's province and you then captured the province (I sometimes see more than 3 good events, but I think each time one happened in a province I had just captured - not 100% sure though).
B0rsuk
November 11th, 2006, 05:50 AM
So, in short, taking Turmoil in hopes of benefiting more from Luck is foolish ? Except for early game, perhaps ?
Patriot
November 11th, 2006, 06:48 AM
I don't know if you can receive more than 3 random events, but I think Luck is important, just so that you can avoid the Evil Ancient Force event or whatever it's called, which happened to my capital in a game. That event is so evil. Decimating a population from 30k to a mere 1k in one month. My income dropped about 60-70%.
Gandalf Parker
November 11th, 2006, 11:48 PM
Taking luck is not only to get the good events but also to avoid those bad ones
Taqwus
November 12th, 2006, 12:17 AM
The arrival of the Ancient Presence is certainly one of the nastiest events; wherever it hits, the pop loss is severe enough to be essentially permanent. I've not seen it for a long time, but then I rarely take Misfortune dominion -- it would not surprise me if it was most likely with a combination of Magic and Misfortune.
HoneyBadger
November 13th, 2006, 06:07 AM
I haven't seen it, but I usually play -3 magic, -3 luck, and it would follow that such a thing would happen in high magic/low luck scales. The worst event I've seen, aside from the constant witch's curses I get, is the local vampire lord showing up and sacking my home province with 50+ vampires. I was plagued by the Devourer of Heroes for a couple of turns, but I ended that by guarding my Niefel Jarls with 3 skinshifters apiece. The next round, one of my tougher jarls took the devourer out.
Corwin
November 13th, 2006, 06:24 AM
HoneyBadger said:
I haven't seen it, but I usually play -3 magic, -3 luck, and it would follow that such a thing would happen in high magic/low luck scales. The worst event I've seen, aside from the constant witch's curses I get, is the local vampire lord showing up and sacking my home province with 50+ vampires. I was plagued by the Devourer of Heroes for a couple of turns, but I ended that by guarding my Niefel Jarls with 3 skinshifters apiece. The next round, one of my tougher jarls took the devourer out.
He will be back, won't he? HoH is not like one o these unique rituals which lasts until someone defeats the being who is in the heart of it?
Hadrian_II
November 13th, 2006, 09:03 AM
Smalltalkman said:
The number of random events seems to be caped at three regardless of provinces & order/luck settings. This makes luck non scalable. Has anyone seen more than three random events per turn?
I get more than 3 events per turn, last turn for an example:
-astral gems
-death gems
-150 gold -30 unrest
-200 gold
-huge number of immigrating people
i think this are all genuine random events, and not caused by any spells. (im playing with luck 3)
Gandalf Parker
November 13th, 2006, 10:55 AM
I think that the size of the map and number of provinces you have can have alot to do with it also.
Taqwus
November 13th, 2006, 03:32 PM
Corwin said:
He will be back, won't he? HoH is not like one o these unique rituals which lasts until someone defeats the being who is in the heart of it?
Yes, he'll return. Doom Horrors are forever. :p
Endoperez
November 13th, 2006, 03:33 PM
He might have some afflictions, though. Until he heals them, of course.
NTJedi
November 13th, 2006, 08:46 PM
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
I know that it's not possible to use a doom horror after its captured because after the first battle it will disappear, however I have another idea.
Would it be possible to capture/charm/control one of these special doom horrors and then have it rest peacefully inside a castle thus keeping it from reappearing ??
Also if one of these special doom horrors are placed on the map in a province which cannot be reached... will that also prevent the creature from appearing ??
Gandalf Parker
November 14th, 2006, 12:48 AM
Placing it in a locked province might keep it from appearing. So someone could create a map for MP games that keeps it out. Of course you could also do something with a mod.
What might also be interesting is to make it the pretender of some AI nation. That might be a fun map/scenario to play against.
Taqwus
November 14th, 2006, 04:09 AM
Some quick testing tells me that they're capable of leaving on their own, even when preplaced.
Edit: and even when owned by a player at the start.
Corwin
November 14th, 2006, 08:35 PM
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
You know, it could be used in a reverse compliment.
"You are sooo bad, you give a headache to the Doom Horror" http://forum.shrapnelgames.com/images/smilies/happy.gif
Corwin
November 14th, 2006, 08:39 PM
NTJedi said:
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
I know that it's not possible to use a doom horror after its captured because after the first battle it will disappear, however I have another idea.
Would it be possible to capture/charm/control one of these special doom horrors and then have it rest peacefully inside a castle thus keeping it from reappearing ??
If you'll manage to do it, I suggest putting it to sleep, than lock it in the deepest dungeon of your castle, sealed his cage, and put a sign - "MORTALS, WAKE HIM NOT". http://forum.shrapnelgames.com/images/smilies/mad.gif
NTJedi
November 14th, 2006, 08:39 PM
Taqwus said:
Some quick testing tells me that they're capable of leaving on their own, even when preplaced.
Edit: and even when owned by a player at the start.
That's too bad. http://forum.shrapnelgames.com/images/smilies/fear.gif
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