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PhilD
November 12th, 2006, 10:44 AM
I have a solo game where I have Forge of the Ancients on, as well as tons of Dwarven Hammers.

Yet when I try to have a mage make a Soul Contract, the Blood Slave cost isn't reduced from its normal 65. Blood cost is reduced for forging other blood-related items (like, Dousing Rod costs only 1), but the Soul Contracts still cost 65 slaves.

Is this normal??

Arralen
November 12th, 2006, 12:25 PM
AFAIK, this is intended:

You write the contract in blood, not chisel it into stone with a hammer http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif

( ... plus balancing reasons ...)

Endoperez
November 12th, 2006, 12:31 PM
It might be that the forging needs the full amount of gems/slaves when you choose what to forge, (e.g. you can't forge a Dousing Rod if you have 4 slaves), but only subtracts the correct amount of slaves (if you had 65 slaves, you'd have some left over). This quirk existed in DomII, and might not have been fixed.

mivayan
November 12th, 2006, 01:09 PM
/agree with arralen.

I think this item is unique in that the cost cant be reduced. Balance-wise, this way a blood nation doesn't "need" an earth pretender for this awsome blood strategy.

PhilD
November 12th, 2006, 05:10 PM
Endoperez said:
It might be that the forging needs the full amount of gems/slaves when you choose what to forge, (e.g. you can't forge a Dousing Rod if you have 4 slaves), but only subtracts the correct amount of slaves (if you had 65 slaves, you'd have some left over). This quirk existed in DomII, and might not have been fixed.



Well, I had hundreds of slaves when I tried forging; I only noticed that the amount of remaining slaves decreased by exactly 65 in spite of the forge bonus.

If it is supposed to have an unreduceable cost, fine - but the description, and the manual, should say so. AFAIK, they don't.