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View Full Version : Maybe there isn't a limit of three random events?


Action
November 18th, 2006, 04:38 AM
I always hear people say there is a limit of three random events, per faction, per turn. And anything higher is caused by provinces changing hands or by enemy spells that pretend to be random events.

I am looking at a turn with four random events, all beneficial. Presumably none of these are enemy spells that pretend to be random events.

Slave labor improves resource production
Silver Mine found, 40 more gp per turn permantly
Silver Mine found, 40 more gp per turn permantly
Priest frightens people, increasing faith and generating 300 gp of donations.

None of the provinces that got events changed hands this turn.

Luck 3, Turmoil 3 scales (and more gold than I know what to do with hehe).

B0rsuk
November 18th, 2006, 07:12 AM
I think it's more likely that Turmoil increases the cap of random events. They may have changed it to make Turmoil/Luck combo somewhat similar to Order/Misfortune. I wouldn't be suprised if no one discovered it before in Dominions3, because it seems that Turmoil is one of least popular scales. You may not need resources, but you always need gold for troops, commanders, buildings, PD.

Endoperez
November 18th, 2006, 07:50 AM
I think Ashen Empire often takes Luck, and almost always takes turmoil.

Any way, one of these could have been caused by your pretender. Lady of Fortune and Lord of Plenty can cause good events, at least.

EDIT: typoes http://forum.shrapnelgames.com/images/smilies/frown.gif

Shovah32
November 18th, 2006, 08:24 AM
Im guessing by almost always takes misfortune you meant turmoil?

Endoperez
November 18th, 2006, 08:38 AM
Shovah32 said:
Im guessing by almost always takes misfortune you meant turmoil?



Yes. I'll edit the post.

B0rsuk
November 18th, 2006, 09:28 AM
Aww, I have a feeling it's pretender causing extra events here. But at least pretender events aren't limited by the cap.

Meglobob
November 18th, 2006, 09:51 AM
I have played turmoil 3/luck 3 in several games. My experience is that there is a cap of 3 random events but there r exceptions which can cause this limit to be broken.

The most I have ever seen is 5 in one turn.

The exceptions AFAIK r if u conquer another players/indie province, I believe u can get there random event. Also spells that cause random events (usually bad) that r being cast at u. There could well be other in game happenings which result in more than 3 random events, but 3 is definately a basic cap.

Action
November 18th, 2006, 02:47 PM
Endoperez said:
Any way, one of these could have been caused by your pretender. Lady of Fortune and Lord of Plenty can cause good events, at least.

EDIT: typoes http://forum.shrapnelgames.com/images/smilies/frown.gif



I'm using a Scorpion King.

And I don't have any characters that mention anything about good events in the description.

PhilD
November 18th, 2006, 02:47 PM
Meglobob, could you please make a small effort when typing? typing "r" for "are", or "u" for "you", only saves you two keystrokes, and makes your posts much, much more annoying to read. Also, please remember that a non-trivial proportion of readers here are NOT native English speakers, and this makes it even harder for them (us).

Teraswaerto
November 18th, 2006, 03:50 PM
Yeah, I also think that "are" instead of "r" is much better.

Sheap
November 18th, 2006, 08:31 PM
I just never bother to read posts where the author doesn't attempt to type correctly.

Reverend Zombie
November 19th, 2006, 12:57 PM
Sheap said:
I just never bother to read posts where the author doesn't attempt to type correctly.



It doesn't much bother me; maybe we should take a poll?

Meglobob
November 19th, 2006, 01:02 PM
Get with the times people. There is nothing wrong with r instead of are or u instead of you. This is the 21st century don't u know!

I am however sympathatic to people who have english as there 2nd language, sorry if I confuse u in any way.

Turin
November 19th, 2006, 01:15 PM
Sheap said:
I just never bother to read posts where the author doesn't attempt to type correctly.



Yeah me too.
I figure if he is too lazy to type, he is probably to lazy to think about what he writes too.

Shovah32
November 19th, 2006, 01:43 PM
r instead of are and u instead of you is used widely on the internet but here (as i had to learn when i first started posting here) typing things correctly is generally the way to go.

Ygorl
November 19th, 2006, 03:34 PM
We're so much smarter than the internet at large, is why...
http://forum.shrapnelgames.com/images/smilies/wink.gif

Agrajag
November 19th, 2006, 03:43 PM
Meglobob said:
This is the 21st century don't u know!


I dsiaerge, wirtnig porlerpy is vrey iopmtanrt if you wnat to be reesptecd!

atul
November 19th, 2006, 03:52 PM
Meglobob said:
I am however sympathatic to people who have english as there 2nd language, sorry if I confuse u in any way.



Oh, don't worry, it's probably easier for us all not to make a small effort so that everyone on the board understands the message. I myself find that writing in Finnish is a lot easier than in English.

Regarding the original topic, itse olen kyllä huomannut että noita random eventtejä voi olla useampia putkeen kuin kolme. Viimeksi Ermorilla pelatessa tuli pariin kertaan ainakin neljä saman vuoron aikana.

http://forum.shrapnelgames.com/images/smilies/tongue.gif

I just think it's polite to write properly, and little politeness goes a long way in this faceless internet society.

reverend
November 19th, 2006, 04:00 PM
Meglobob said:
Get with the times people. There is nothing wrong with r instead of are or u instead of you. This is the 21st century don't u know!



Right. That's how there's an actual spell-check available in the forum.

I (and I'd say most of the non-US users here) spent several years learning English. I take the time to type properly. If you don't, well, don't be surprised if you annoy certain people and get ignored by others.

It's simply a matter of common politeness.

void
November 19th, 2006, 08:39 PM
Meglobob said:
This is the 21st century don't u know!




t's intenat d0n u no b00n!

sorry, but you can keep such "habits" for a common IRC channel, not a community who DO CARE

Endoperez
November 20th, 2006, 05:02 AM
atul said:
Oh, don't worry, it's probably easier for us all not to make a small effort so that everyone on the board understands the message. I myself find that writing in Finnish is a lot easier than in English.

Regarding the original topic, itse olen kyllä huomannut että noita random eventtejä voi olla useampia putkeen kuin kolme. Viimeksi Ermorilla pelatessa tuli pariin kertaan ainakin neljä saman vuoron aikana.



Hmm. Se Turmoil -- eventtejä -arvaus saattoi osua oikeaan. Vähentääköhän Order sitten niiden määrän kahteen? http://forum.shrapnelgames.com/images/smilies/tongue.gif

In other words, Atul has noticed at least four events when playing Ermor, probably the Ashen Empire variety.

Hullu
November 20th, 2006, 07:38 AM
Get with the times people. There is nothing wrong with r instead of are or u instead of you. This is the 21st century don't u know!



"Get with the times, look stupid, act inconsiderate and generally don't care about others."

FrankTrollman
November 20th, 2006, 01:30 PM
My impression is that events are generated per province rather than per empire in Dominions 3. Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.

If you had a large enough empire, it seems that 4 events per turn is inevitable.

-Frank

PhilD
November 20th, 2006, 03:27 PM
If there isn't a hard limit on 3, then there is at least some mechanism to prevent the number of events from scaling with your empire size. It's quite common to have 1-2 events with, say, 5 provinces, but it's quite rare (almost always, when I do, either one looks like it's been caused by a spell, or like it appeared in an enemy/neutral province and I conquered it) to have more than 3 if you have, say, 30-40+ provinces.

atul
November 20th, 2006, 03:52 PM
FrankTrollman said:Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.



The "3 events per turn" meme is directly from Dom2, a bit like the "fire bless is 8 ap fire damage" meme (it's 6 ap nowadays). I'd like to see the event cap gone, as that'd make you really ask yourself whether you want to pick misfortune in a game you expect to have a large empire. :E

...and man, does it feel strange to read Finnish in the middle of all the English text. Ties knots to my brain... even if I started it.

Agrajag
November 20th, 2006, 03:54 PM
Maybe its just logarithmical growth?
Something like:
MaxEvents = ln(#provinces+1)/ln(10)+1

TomD
November 21st, 2006, 06:46 AM
I'm not sure removing the cap is a good idea. Reading through dozens of "witch's curses" every turn doesn't sound like fun to me.

Hmmm. I wonder if you could try using a turmoil-3 misfortune-3 dominion if you had enough forune-tellers/seers to remove the bad events in your own provinces and push it on to your neighbours? It would also make someone think twice about invading if they knew they were going to get hit by barbarian invasions in every province they took every turn.

Twan
November 21st, 2006, 09:04 AM
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.

atul
November 21st, 2006, 12:54 PM
Twan said:
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.


IIRC it was like 5% change of catching a bad event per guy, so evading half the events would require about ln(0,5) / ln(0,95) = 13,5134073 event-catchers. With only three you suffer 85,7% of all bad events. Viable for a nation like Sauromatia where almost every research-mage has a event-reduction ability.

Edit: the thing I like about Sauromatia is their resistance to both death and misfortune. Makes invading their lands a real pain...

Frostmourne27
November 24th, 2006, 08:49 PM
The chances vary based on the creature. For example (in Dom2, atleast) the Great Seer of the Deep pretender had an 85% chance. recruitables aren't nearly that high, though I'm not sure about the exact numbers.

HoneyBadger
November 25th, 2006, 06:14 PM
I'm pretty certain that I've seen more than three events per turn, and I don't see any mechanical reason why there should be an arbitrative limit. From what I can tell about the way in which the game's code and, specifically, tables, are set up, it's more likely that more events become less and less common based on a diminishing percentile, probably ending somewhere around 5-7 due to attrition.

Now, to indulge myself as to the language debate: yes, the "times" are such that illiteracy and half-literacy are becoming more and more ubiquitous. Is that a good thing? Obviously, at some point, someone undertook a lot of effort to teach you what all these symbols mean. The "times" seem to dictate that this effort to advance your appreciation of life beyond the average impoverished third worlder go unappreciated, and that the language by which we communicate and share in the global community, and which is our greatest direct link to the past, go unrespected. Education, especially where literacy is concerned, is one of the few areas in which we've failed to advance beyond, and infact have fallen behind, the turn of the century (when we had 90% literacy in this country).