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View Full Version : Dom3 programming progress web link?


Beorne
November 20th, 2006, 09:42 AM
I lost the Illwinter link to the progress page, what is it?

calmon
November 20th, 2006, 09:44 AM
http://ulm.illwinter.com/dom3/dom3progress.html

WraithLord
November 20th, 2006, 12:20 PM
New nation in the next patch, Lanka???

Endoperez
November 20th, 2006, 12:57 PM
HoneyBadger said:
yes, Sri Lanka is the secret mystical city in Tibet, originally founded by Finnish expatriat seamstresses following the teachings of the Buddha.

Ohmmmmmmmmmmmmmmmmmmmmmm



http://forum.shrapnelgames.com/images/smilies/laugh.gif I just love this answer given in the last thread! I mentioned that "lanka" is Finnish for "thread", and HoneyBadger came up with this gem of an answer...

HoneyBadger
November 21st, 2006, 08:04 AM
http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks Endoperez

I definitely hope/foresee someone coming up with a nation based on Buddhism. Lots of holiness, stealthy Ghurka warriors (I'd love to see someone somehow fitting Ghurka paratroopers into Dom3 in a way that worked really well.), oodles of demons to choose from, not to mention powers of the enlightened ones. Buddhism, as far as I can tell (not something I've taken the time to intensely research yet, but probably will...er I guess I will now) seems to have replaced a Yoni Kings-type-mythology filled with terrible demons who look a lot like Yonis, as in classical Asian-style demons. Maybe we can see a close but somewhat differently flavored early age demon nation, with Ghurka warriors and just a few enlightened pilgrims who have to tread very carefully around all the many demons-the demons themselves in this case perhaps strictly bound by oaths to higher powers and very lawful, disciplined, and stratified, like a demonic Early Ermor, that nation to be replaced by Buddhism in the middle era, with middle era sacred Sherpa warriors alongside the Ghurkas and enlightenment taking many unusual paths, with late era turning into a peaceful, enlightened, happy-go-lucky type nation, with plenty of holiness to combat Ermor. I think Late Era is too grim, anyway.

Pretenders could include celestial dragons (but not the other types), enlightened llamas, various titans, the Lord of Plenty, and pretender demons. The nation could use fire, earth, water, nature, and astral magic.

Endoperez
November 21st, 2006, 01:02 PM
The monkey nations' "Akarsita's death has brought him very close to the pretender god" (or something along those lines) is pretty close to the Buddhan enlightment concept AFAIK. Game-mechanics-wise, a chance of a commander's death increasing dominion (or him being reincarnated in another body) doesn't usually make that big of a difference.

Fate
November 21st, 2006, 02:57 PM
I have tried -briefly- a mass suicide strategy (I think with luck). Out of 10+ offerings I think I got 1 or 2 reincarnations (all warriors). Prophetizing them doesn't seem to help.

Endoperez
November 21st, 2006, 03:13 PM
Fate said:
I have tried -briefly- a mass suicide strategy (I think with luck). Out of 10+ offerings I think I got 1 or 2 reincarnations (all warriors). Prophetizing them doesn't seem to help.




See attachment
HERE (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=471804) for some numbers. The first battle had lots of reincarnations, the others less so. All the [][][][][][][][][][][][]V ones seem to be non-commanders reincarnating.