Log in

View Full Version : Another newbie question: Re: Damage calculation


Epaminondas
November 23rd, 2006, 02:20 AM
Ok, I promise not to post another newbish game mechanics question for awhile after this one, so please indulge me one more time! Besides, I am sure that once I get the full game, 1) I will be too busy playing to pester you guys; and 2) most of my questions will be answered within the manual that accompanies the game.

Ok, here's the question: Basically, how is damage calculated in relation to Protection? Let's say a unit has 10 strength and 10 damage weapon. So I assume the total damage is 20, no? Further, say he hits a unit with a Protection of 15.

What happens? I read at the Wikipedia page for Dom III that protection "subtracts" from the weapon damage and strength. So does that mean that the unit with a Protection of 15 will be dealt 5 damage in general from the unit that has 20 total damage potential (weapon damage plus strength)?

What other variables go into this calculation? Is there a "crit" hit in Dom III?

Thanks in advance, and I really did try to find the answer online, even poring over Sunray's website http://forum.shrapnelgames.com/images/smilies/happy.gif

Arralen
November 23rd, 2006, 03:56 AM
Maybe you really should read the manual ... page 74ff

To learn what "DRN" is, please check page 4f

Thanks.

Shovah32
November 23rd, 2006, 05:26 AM
Well from the sounds of things he dosnt have it yet as he said he didnt have the full game. IIRC the majority of random values are 2d6oe(generally values between 2 and 12 are generated although results vary)

llamabeast
November 23rd, 2006, 09:42 AM
There's a thing called a DRN (a Dominions Random Number), which is used for almost everything.

To produce a DRN:
- Roll 2 dice
- Add them, _but_, if either of them is a 6, count it as a 5, and roll it again, adding the new total. Repeat as necessary.

So, as an example:
- You roll a 6 and a 4
- That totals 9, but you need to roll the 6 again
- You get another 6! Now on 14, roll again.
- You get a 2. Final total 16.

So it's pretty much like rolling two dice, but _can_ get really high.

Combat damage is: Your Total - Their Total.
Your Total is: Strength + Damage + DRN
Theirs is: Protection + DRN.

So in the case you describe, you'd expect an average of 5 damage, but there's a chance of getting 0 (if they roll better than you) and there's no upper limit to how much damage you can do if you're really lucky.