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WraithLord
November 28th, 2006, 01:04 PM
I want to compile a comprehensive list of old age counters.
I'll start with I know and I hope the lore master can help me fill in the blanks.

1. Growth scales. IIRC, reduces the chances for getting old age afflictions.

2. Nature path for mages. Extends life span.

3. Death path for mages. reduces the chances for getting old age afflictions.

4. Items.
Blood 2/construction 6 : boots of youth : stop aging for wearer
Elixir of Life. Wearer doesn't age.

5. Spells.
Rejuvenate. Blood magic. Takes 10 years off your age. Also, revives you from one combat death.
Gift of Health. Makes your units age more slowly.

EDIT, copy paste responses to list. thanks guys.

Jack_Trowell
November 28th, 2006, 01:14 PM
Blood 2/construction 6 : boots of youth : stop aging for wearer

There's also a blood spell that make you 10 years younger for 10 blood slaves

The elixir of life (construction 6 I think, or is it an artifact ? I got it once for free with a random event) prevent aging too, and can ressurect your commander once.

Taqwus
November 28th, 2006, 01:15 PM
Spells:
Rejuvenate. Blood magic. Takes 10 years off your age.
Also, revives you from one combat death.

Gift of Health. Makes your units age more slowly, if memory serves.


Items:
Elixir of Life. Wearer doesn't age.

Boots of Youth. Wearer doesn't age.


*edit*

None of the above are artifacts, but the Gift of Health, being a global, can only belong to one player at a time.

Lasu
November 28th, 2006, 02:38 PM
There was also the chalice, an artifact which doesn't really stop aging, but is supposed to cure all afflictions, so aging won't be a problem.

Uh-Nu-Buh
November 28th, 2006, 03:19 PM
Loosely connected, probably too obvious--but just in case:

twiceborn--after you die, you come back as a lich-like critter that no longer is affected by age.

undead status--units that are undead are not affected by age.

inanimate--not affected by age.

magical--not sure if they are affected by age or not!

ologm
November 28th, 2006, 04:06 PM
Undead and inanimates do age and get penalties from old age.

Transformation can also change you into another creature with a new age.

Lycanthrope amulet and that troll king armor probably also work.

Uh-Nu-Buh
November 28th, 2006, 04:12 PM
Ologm,

IANASCD (i am not a super cool dude), but I have never seen any age effects on any undead, nor on inanimate units. I currently have tons of them in a very long term game....

Wraithlords, Bane Lords, Banes, Wights, Gargoyles, and Crushers are the units I am specifically thinking of.

Are you sure?

Shovah32
November 28th, 2006, 04:22 PM
Thats probably because they havnt reached their old age yet, afaik.

Peter Ebbesen
November 28th, 2006, 04:31 PM
Some Tartarians exit the gate with old age and they most certainly get the old age marker and are affected by the stat reductions of old age despite being undead.

From a practical perspective, most undead have so long a "life" ahead of them if you check their age on the fatigue summary that it is unlikely in the extreme that you'll ever see them as old if they aren't already old when you get them (you'd have to play many, many, thousands of turns), but exceptions do exist as the Tartarian example shows (due to them only getting a max age of 500 and starting with 400-600 age, whereas e.g. Dusk Elders typically have a max age of 2500-4500 depending on how much you boost their death paths and start at something like 400-600 too. Yeah, those ancient dead gods are puny youngsters compared to the dusk elders http://forum.shrapnelgames.com/images/smilies/laugh.gif)

Sheap
November 28th, 2006, 04:49 PM
Undead also aren't affected by disease, so even if they do get old, they won't ever die from it.

I assume lifeless units wouldn't be affected by disease either but don't know for sure about that.

WraithLord
November 28th, 2006, 06:31 PM
About the items that stop ageing, they don't really help for an already old mages, do they?

For constructs, I read a comment somewhere that earth prolongs their life spans.

B0rsuk
November 28th, 2006, 06:53 PM
To keep your body young, do exercises, sport, etc. Don't sit too much, try to go somewhere by foot instead of driving a car.
To keep your brain young, it's good if you're fluent in two or more languages, like to solve puzzles and riddles, and play computer games.

PDF
November 28th, 2006, 07:08 PM
ologm said:
Undead and inanimates do age and get penalties from old age.




Looks buggy to me, how could an undead "age" ? Or else it should have an old age set *extremely* high !

Taqwus
November 28th, 2006, 07:20 PM
WraithLord said:
About the items that stop ageing, they don't really help for an already old mages, do they?




They should at least prevent any more limbs falling off, unless the mage is already diseased. But no, they don't reverse aging -- just stop it. Reducing age takes rejuvenation (or a new body!), unless there's some rare 'enter to reduce age' magic site.

Endoperez
November 28th, 2006, 07:34 PM
PDF said:

ologm said:
Undead and inanimates do age and get penalties from old age.




Looks buggy to me, how could an undead "age" ? Or else it should have an old age set *extremely* high !



500 years for a soulless? Longdead also have maxage 500, but they start about 200 years old it seems. The kind of liches are probably several thousand years old. I'd expect inanimate beings, at least, to be immune to Decay, so they won't reach that stage of decomposition very soon.

HoneyBadger
November 28th, 2006, 08:18 PM
Good news for women: after you die you no longer have to worry about unsightly wrinkles!

P.S. Polypal Mothers (Aboleths: Early Era R'lyeh) don't get old until their 20,001th birthday. That's a loooot of candles.

Uh-Nu-Buh
November 28th, 2006, 10:13 PM
B0rsuk, I believe diet plays an important part of this too. Eat lots of meat, drink lots of blood, drain lots of life.

Zebion
November 29th, 2006, 12:59 AM
Gift of health and chalice heal old age afflictions.