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Sheap
November 28th, 2006, 11:08 PM
* This game will be using quantum_mechani's complete Conceptual Balance Mod (http://www.shrapnelcommunity.com/threads/download.php?Number=474486) with built-in HoH nerf, 0.923, Turin's Worthy Heroes mod version 1.5, and dom3 patch version 3.01. The mods currently in use by the server will always be attached to this post. Just unzip the file into your mods directory. If you get your mods here, you should not have any compatibility problems.

* You must use the mod version from this thread or it will not work. The "official" CB mod can be installed, but you have to have this one or you will be flagged for cheating and/or unable to play your turn.

* Hosting schedule will be 24 hour quickhost. I will be hosting the game on my network server. Game is running with version 3.04.

* All settings are default except: Renaming allowed, independents 7, HoF 15, site frequency of 50 - this means score graphs on.

* The Macintosh version of the game will not work due to a bug in the game software which prevents many mod commands from working.

* Victory by victory points. There will be 1.5 victory point provinces per player (rounded up). You must control 40% of these to win.

* Sheap's Rules of Diplomacy (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=474483&page=0&view=collap sed&sb=5&o=&fpart=&vc=#Post474483) (multiplayer tips 1 and 2) will be in effect. (You don't have to role play, although it is encouraged, but you do have to be civil.)

* The game is played with the understanding that there may be bugs or quirks in CB and that this may have to be fixed mid-game and/or tolerated. One of the goals of the game is to find any such bugs. As a house rule, if you find such a bug, you should report it and must refrain from exploiting it.

* This is a middle era game played on Cradle of Dominions.

* Server information: 66.171.171.25 port 2003

* Anyone who stales excessively will be substituted or set to AI. There is no hard-and-fast rule, but generally if you stale 4 out of 7 times or three in a row you are likely to be subbed or set AI. Players who mysteriously start staling right after they lose a major war will be set AI mercilessly. Agrajag will be holding all the nation passwords. Everyone should send their pretender passwords to him (http://www.shrapnelcommunity.com/threads/sendprivate.php?Cat=&User=6049&Board=d3maars&Numbe r=474605&what=showflat&page=&view=&sb=5&o=&fpart=1 &vc=1), otherwise your chances of being set AI if you stale go up.

For reference only (do not download the mods from these links... download them from this post):
Link to Conceptual Balance (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=475100)
Link to Worthy Heroes (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=470523)

Although the mod file will update from time to time (right now it is version 0.923) it will always say 0.922 in the game. Don't worry about that.

Players in the game:
Xox: Jotunheim
jeffr: Pangaea
FAJ: Ulm
Saarud: Oceania
Ironhawk: Pythium
Folket: Atlantis
calmon: Mictlan
Kydoria (replacing Votan): Abysia
GwyrgynBlood: Arcosnuffle
hako: T'ien Ch'i
Who Knows?: Bandar Log
Dragonninjaakira: Machaka
Izzyz: Vanheim
Darrel: Man
Evilhomer: R'lyeh
Yucky: Marignon
quantum_mechani: Agartha
Sheap: Caelum
Morkilus: Ermor
SoaviFox: Shinuyama

Xox
November 28th, 2006, 11:48 PM
Hosted game sheap? If so sign me up for Jotunheim!

Sheap
November 28th, 2006, 11:59 PM
Yes, network hosted, not PBEM. That's one signup!

jeffr
November 29th, 2006, 12:55 AM
Pangaea for me, please.

FAJ
November 29th, 2006, 01:10 AM
Sign me up for R'lyeh

Mind Elemental
November 29th, 2006, 01:46 AM
Sign me up for Pythium.

Tyrant
November 29th, 2006, 02:59 AM
Ermor please, and i vote for Worthy Heroes

Saarud
November 29th, 2006, 03:28 AM
This sounds like fun. I'd like to signup for Oceania.

Oh and I looked at Worthy Heroes and I like it. I would very much like to use that mod.

Cainehill
November 29th, 2006, 05:16 AM
Sheap, you say 24 hour QH - do you have plans to switch to 48 hour at some turn number, or run 24QH the whole game? If it'll be going towards 48 hour by turn 10 or at least 20, I'd like in - 24QH I won't have the time with my jobs.

(Shinuyama, Bandar Log, Caelum Mictlan or Man for me if I'm in - just to make sure I get one http://forum.shrapnelgames.com/images/smilies/wink.gif )

Sheap
November 29th, 2006, 05:42 AM
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.

Folket
November 29th, 2006, 07:17 AM
I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.

If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.

hako
November 29th, 2006, 08:17 AM
I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide;)

Turin
November 29th, 2006, 08:18 AM
Heh Iīd take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99 http://forum.shrapnelgames.com/images/smilies/wink.gif ( you can in 0.91).

Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not Iīd make a maccompatible version if any macusers want to play in this game with the mod.

hako
November 29th, 2006, 08:20 AM
Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.

Turin
November 29th, 2006, 08:24 AM
No Iīm not desperate, in fact Iīm not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.

Sheap
November 29th, 2006, 08:24 AM
10 provinces per player sounds about right, but I don't see a reason to cap the number of players. If things bog down in the late game we can slow the turn timer, but I really don't expect this to happen for a long time if ever. Slow timers (especially in the early game) cut down on excitement and I find you get more staling and dropouts with slow timers than with fast ones as people lose interest.

As an example, I have a 20 player game with 11 provinces per player running now on turn 35 and it's not too hard even for the largest players with 20+ provinces, in fact we would probably be doing 2 turns most days except there is always some almost-dead player or another staling.

hako: I didn't know about the problem with Bandar Log before. You should not play that nation, it's broken, I confirmed that the problems still exist in the latest version. Of course, I don't see what's so tough about Kurgi, his attack and defense are both only 0 http://forum.shrapnelgames.com/images/smilies/wink.gif

Turin: I think CB mod uses the broken mod commands, so Mac users are pretty much out in the cold on this one, unless they can play in an emulator or something. Thanks for the offer, though http://forum.shrapnelgames.com/images/smilies/happy.gif

hako
November 29th, 2006, 10:17 AM
Well... If it's broken I will think about a different than, anyway count me in.

calmon
November 29th, 2006, 10:36 AM
If there is a break on christmas take me in as Mictlan please.

I can't do turns around 24-26th december, but i think i'll not be the only one.

Votan
November 29th, 2006, 11:16 AM
I`m in with Abysia please.

Agrajag
November 29th, 2006, 11:33 AM
Sheap said:
I would like for someone who is not in the game to keep all the nation passwords.


I'll do it if you'd like me to, considering how it requiers exactly zero work http://forum.shrapnelgames.com/images/smilies/happy.gif
Just have everyone PM me their passwords once they're done http://forum.shrapnelgames.com/images/smilies/happy.gif

GwyrgynBlood
November 29th, 2006, 01:59 PM
I'll jump in as Arco since I love me some Elephants. Haven't played a multi game before though, so I'm ready to get stomped.

Cainehill
November 29th, 2006, 02:57 PM
Sheap said:
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.



No problem - I'm just trying to stay out of games that are too fast running, so wanted to clarify. Thanks.

Shovah32
November 29th, 2006, 03:38 PM
If bandar log is fixed i would like them if possible.

Zebion
November 29th, 2006, 04:27 PM
Deleted post

Dragonninjaakira
November 29th, 2006, 05:49 PM
This is my first multiplayer game so...bear with me. I would like to play Machaka please. Also when should I PM my password?

Sheap
November 29th, 2006, 07:35 PM
PM your password whenever you know what it will be.

Izzyz
November 29th, 2006, 09:38 PM
I'd like to play Vanheim, if still available. I haven't had a chance to check out Worty Heroes, so no opinion.

hako
November 29th, 2006, 09:48 PM
Please change me to T'ien Ch'i. Bandar Log can recruit horrors indeed:)

Mind Elemental
November 30th, 2006, 01:08 AM
On second thought, Sheap, I don't think I'll be able to play in this one after all (limited time, and I'm holding out for a late age game!). So it looks like you'll be able to snag Pythium. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sheap
November 30th, 2006, 01:44 AM
Curses! OK.

Sir_Dr_D
November 30th, 2006, 02:06 AM
Put me on for Man.

Evilhomer
November 30th, 2006, 12:18 PM
Would like to sign up as Marignon

Sheap
November 30th, 2006, 06:50 PM
* It looks like we will have 19 or 20 players therefore I would recommend a map with about 180-190 provinces. All three water nations are in play so there should be abundant water, 20-25 water provinces. Does anyone have a suggestion for a map? I will pick one or generate a random one if no one cares. QM has voted for Cradle of Dominions, which I do not oppose.

Other updates:

* Patch 3.03 will not be out this week. We will start the game with 3.01.
* QM is preparing a new CB version which fixes Bandar Log and includes its own HoH nerf. Once he releases it I will update the original thread post with the mods.

Ozymandias
November 30th, 2006, 09:08 PM
I'll play pythium I guess

Izzyz
December 1st, 2006, 12:07 AM
Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.

Sheap
December 1st, 2006, 12:31 AM
Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.

Izzyz
December 1st, 2006, 02:01 AM
O.K, I found an updated .911.dm file on the CB thread and replaced the earlier CB .91.dm with it. Still no Vans. Do you have a later version that you will be using?

Sheap
December 1st, 2006, 04:19 AM
Yes, it was posted just a couple of minutes ago. Follow the updated link in the first post in this thread.

Sheap
December 1st, 2006, 04:47 PM
Bandar Log is still broken even with the 0.921 version. QM will try to make 0.922 and if it works, I will make the server available for uploads tonight. Start getting those pretenders ready http://forum.shrapnelgames.com/images/smilies/happy.gif

FAJ
December 1st, 2006, 07:19 PM
Can I switch to C'tis please? What is the bug with miasma anyways?

Sheap
December 1st, 2006, 07:56 PM
Miasma reduces the income of all provinces by 5% per level of dominion. It is not supposed to affect C'tis's own provinces but it does.

So, if you still want them knowing that, you can have them, but...

FAJ
December 1st, 2006, 08:03 PM
o.. no wonder I had such low income in SP http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Anything else left? After some trials etc, I have found out that I cant play underwater nations for beans.

Sheap
December 1st, 2006, 08:21 PM
Ulm, Agartha, and Shinuyama are all still available. If you take any of those, I will take R'lyeh. Or, maybe someone else on the forum will trade you.

FAJ
December 1st, 2006, 10:12 PM
Ill take Ulm, if still available then.

Izzyz
December 1st, 2006, 10:27 PM
Thanks a heap, Sheap. Mods,check, Vans, check, pretender,...still thinking. Good to go tonight, though.

Sheap
December 1st, 2006, 11:05 PM
Notice to all: Assuming QM comes through with the mod, I will put up the final mod revision tonight and at that point pretender uploads will commence. Finally!

Evilhomer
December 2nd, 2006, 12:04 AM
Is it oki if I switch marignon for R'lyeh now that they suddenly became free ?

Sheap
December 2nd, 2006, 12:43 AM
I suppose. Now, who wants Marignon!

Yucky
December 2nd, 2006, 02:46 AM
I do!

Sheap
December 2nd, 2006, 03:27 AM
All righty then. QM has assured me the latest version of the mod works. I will prepare a zip file with the versions of the mods that the server will be using, so you can be sure to be in sync if you use my files. I will then be putting the server up for uploads tonight!

Sheap
December 2nd, 2006, 05:02 AM
OK, the server is up, and the mods have been attached. See the thread's first post for the details.

Previous versions of Conceptual Balance including 0.91, 0.92, and 0.921 are obsolete and should not be used. Some pretenders have been changed in the latest version, especially dragons. To be safe, it's best to install the new version of the mod, and re-make your pretender, before uploading.

Saarud
December 2nd, 2006, 06:27 AM
Oceanias pretender is uploaded and the password has been sent to Agrajag incase I disappear.

Sheap
December 2nd, 2006, 07:17 AM
Congratulations on being first. You win the door prize, a big nuzzle.

*nuzzle*

GwyrgynBlood
December 2nd, 2006, 12:52 PM
Question ... if you are in two games with two different sets of mods being used, do you need to make sure to re-enable the right set before you connect to the server?

calmon
December 2nd, 2006, 01:04 PM
Nope, you only need the mods in the mod folder but you don't need them enabled for making your turns.

Just for the Pretender Creation its important to enable the right mods because the pretenders are modified.

FAJ
December 2nd, 2006, 03:13 PM
How do you enable a mod for pretender construction? I just have all my mods in the mod folder.

jeffr
December 2nd, 2006, 03:35 PM
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20

Yucky
December 2nd, 2006, 03:44 PM
Preferences -> Mod Preferences -> click the mods.

Sir_Dr_D
December 2nd, 2006, 03:57 PM
I did a test run with the conceptual balance mod.So far I like the changes. I especially liked the different set of magic items at the beginning. (But an owl qwill at level 0 ??)

i found one bug. I think it is an independent witch doctor, that costs 8 gold. Nice deal. That is cheaper then the indy commanders who only can take 10 men. That price was likely ment to be 80. What house rule should we use for this bug? Simply not create any?

GwyrgynBlood
December 2nd, 2006, 04:33 PM
jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20



Seems to change the effect of scales. Each level of Order/Turmoil is +/- 5% income. Luck scale is +7% either direction, +/- 15% good/bad.

quantum_mechani
December 2nd, 2006, 04:43 PM
jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20


All the scale changes are apparent when adjusting scales in pretender design. The only thing that would not show up is the last command, #eventisrare 20, which slightly increases the chance of a random event being one of the rarer kind.

quantum_mechani
December 2nd, 2006, 04:51 PM
Darrel said:
I did a test run with the conceptual balance mod.So far I like the changes. I especially liked the different set of magic items at the beginning. (But an owl qwill at level 0 ??)

i found one bug. I think it is an independent witch doctor, that costs 8 gold. Nice deal. That is cheaper then the indy commanders who only can take 10 men. That price was likely ment to be 80. What house rule should we use for this bug? Simply not create any?

Yes, the indy witch doctor is a bug, should have been the lion tribe warrior that was made 8 gold. And yes I would advise just a house rule not to use any, unless more severe bugs crop up so I have to make a new version anyway.

As for the owl quill, it is actually a pretty marginal item. If you take 5 gems to be equal to 75 gold, the gold to research rate is worse than most mages (and they provide no combat power like conventional researchers).

Dragonninjaakira
December 2nd, 2006, 06:14 PM
Uploaded. I sent my password a few days ago but it's still the same so...

Sheap
December 2nd, 2006, 07:23 PM
I am pretty sure we will end up upgrading the mod in mid-game at some point. This is possible as long as everyone does it at the same time.

jeffr
December 2nd, 2006, 10:10 PM
uploaded

FAJ
December 2nd, 2006, 11:25 PM
uploaded

Izzyz
December 3rd, 2006, 12:29 AM
I'm in.

Sheap
December 3rd, 2006, 01:00 AM
8 players are still out, including me. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ozymandias
December 3rd, 2006, 03:32 AM
Alas, I'm not going to be able to play in this game (I'll have a significant period during which my access to the internet will be disrupted in about four weeks). That frees up Pythium if someone else would prefer it.

Sheap
December 3rd, 2006, 04:16 AM
OK, Pythium is open. If nobody else claims it I might. Room for one new player, or another round of musical nations!

Six people are still out... let's get those pretenders uploaded!

Arralen
December 3rd, 2006, 09:24 AM
I'll take Pyhtium.

Just have to do a new Dom3 install to patch it to v3.01.
And have a look at the CD mod, and do a pretender.

Hope I'll upload soon...

Arralen
December 3rd, 2006, 09:27 AM
[censored] !!!

[censored] [censored] [censored] !!!

My CD drive just died and took the Dom3 Cd with it .. fried it, it seems.

Therefore, no v3.01 game for me for quite some time ...

cu another time

A.

http://www.shrapnelcommunity.com/threads/uploads/475649-burnedCD.png

calmon
December 3rd, 2006, 10:00 AM
This 'Skills of the Gladiator' instead of War Hoof Bug with this 2 mods is really annoying.

Shouldn't we fix it before start? If not i can forsee many complete blind combat pretenders in the first rounds. They just have to engage knights or cavalry and the chance of beeing blinded is very good. At least in my test games http://forum.shrapnelgames.com/images/smilies/wink.gif

Xox
December 3rd, 2006, 02:39 PM
IS that warhorse poking your eyes out a bug? glad to hear that. I thought that was a pretty wierd way to improve cavalry. I would very much support waiting for the fix on that.

Otherwise, I forsee my army progressing from blinded giants to eyepoking cavalry. You will all learn to fear my army of eyepoking cavalry flanking a vast army of blinded giants!

Of course we will all end up fighting each other with the eyepoking cavalry. But only mine will be supported by blind giants!

Evilhomer
December 3rd, 2006, 03:54 PM
Perfect ! My eyeless Void lord will rule suppreme =), to bad i dont get no eye poking cavalery =/

Tyrant
December 3rd, 2006, 05:04 PM
I'm going to drop out of this one, so Ermor is open again.

Sheap
December 3rd, 2006, 05:39 PM
QM will be fixing the warhorse hoof/gladiator bug before game start. Everyone will have to re-download the mod, but you won't have to re-upload pretenders. Re-downloading the mod is probably going to be a fairly common occurrence.

Arralen: If you still want to play, you don't strictly need the CD to set up 3.01. Talk to me on IRC about how. Or you can play with 3.03, it will work fine.

Entvex
December 3rd, 2006, 06:07 PM
i like to be ermor! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sheap
December 3rd, 2006, 06:17 PM
OK, you can be Ermor. Get the mod and upload your pretender.

Sheap
December 3rd, 2006, 08:36 PM
Some people (*cough*) are taking an extremely long time to upload. This is delaying the start of the game. I will start the game no later than midnight, US Eastern time, tonight (that's 5 AM UTC), regardless of who has uploaded or not uploaded. Anyone who is left behind is out.

About mid-game mod upgrades:
We will have to do this from time to time (hopefully not too often) as bugs turn up. When this happens, I will post a notification here AND send out an in-game message to all players. I will then update the mod file attached to the thread's opening post. When that happens, you should download a new copy of the mod from there and replace your existing mods with it. If everyone does this at the same time, we will have no problems.

We will have our first mid-game mod update at the start of the game tonight.

Morkilus
December 4th, 2006, 12:15 AM
I've claimed Ermor once and for all! (hopefully)

Sheap
December 4th, 2006, 12:31 AM
Someone (that wasn't me) uploaded a pretender for Shinuyama. I hope that this was an accident and not, like, some boor coming in and replacing random gods with their own.

New mod version uploaded. Everyone must download and install the new mod version. It still says version 0.922, do not worry about that, it has the changes.

If you made your pretender with the old mod version, you don't need to re-upload anything, but you still need to install the new mod files before playing the first turn.

A last minute flurry of drops and new players has convinced me to extend the upload deadline by a few hours. It's a hectic night on IRC.

FAJ
December 4th, 2006, 01:11 AM
we dont need to remake pretenders, right?

Sheap
December 4th, 2006, 01:42 AM
No need to remake pretenders as long as they were originally made with 0.922 version of the mod.

* Shovah32 has evaporated. I have permitted a new player, Virtual, to tentatively claim Bandar Log. If Shovah returns before the game is ready to start, he gets Bandar Log back, otherwise I will let Virtual have it.

Sheap
December 4th, 2006, 10:00 AM
Everyone who has not downloaded the latest version of the mod (from this thread, on December 4, or received it directly from me in IRC) needs to download and unpack the latest mod version into your mods directory before playing your turn.

As with all new games, check your nation and make sure it is correct.

llamabeast
December 4th, 2006, 02:14 PM
If anyone drops out at the last minute I'd be keen to join in. I should be able to get a pretender up quickly.

Shovah32
December 4th, 2006, 02:28 PM
Seems that i have mis-entered my pretenders password while i was creating him and need to re-upload if possible.

FAJ
December 4th, 2006, 05:42 PM
Fantastic! What a great place for Ulm to start! On farmland with low resources and only 3 neighboring provinces http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Sheap
December 4th, 2006, 05:49 PM
Shovah32: Read your PMs.

Sheap
December 4th, 2006, 09:18 PM
Good news, everyone! I got the game settings wrong!

Oh, wait. That's not good news at all.

Look for a reset tonight. You will not have to re-upload pretenders.

Edit: However if you want to modify your pretender, you can. In this case you must send your pretender to me by email before I reset the game, which will be... in a few hours. Probably about 5 AM UTC / Midnight US Eastern. My email for this purpose will be sheap84@hotmail.com.

FAJ
December 4th, 2006, 11:55 PM
So, new starting positions? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Evilhomer
December 4th, 2006, 11:56 PM
Sadly to say yes ...

GwyrgynBlood
December 4th, 2006, 11:58 PM
Well I guess it's okay then that I didn't get around to the turn yet. Eehhg.

jeffr
December 5th, 2006, 12:18 AM
I first played my turn without the new mod. I then downloaded the mod and replayed the turn. Hope that's Ok.

Izzyz
December 5th, 2006, 12:27 AM
So does that mean that the turn I just uploaded will not be run? (Seems likely.) Do I need to delete that game in order to avoid chaos?

Sir_Dr_D
December 5th, 2006, 12:45 AM
No!!! I liked my starting position.

Sheap
December 5th, 2006, 04:20 AM
Unfortunately the server reset was unavoidable. Everyone should have new turns and a new starting position. Mine ... is different.

You should not have to delete the old game. Just log in and play your new turn.

FAJ
December 5th, 2006, 11:52 AM
Wow, I thought it was impossible to have a worse starting place for Ulm. I was wrong. Farmland and 2(!) adjacent provinces!

Dragonninjaakira
December 5th, 2006, 02:03 PM
YAY! My starting position moved me one whole province above my original starting one and closer to VP locations ^.^

Ironhawk
December 5th, 2006, 03:16 PM
I lost my Ultimate Starting Position http://forum.shrapnelgames.com/images/smilies/frown.gif Now I just have a generic one *cry*

FAJ
December 5th, 2006, 04:29 PM
I wish i had a generic one. O I pine for mediocrity!

Votan
December 5th, 2006, 05:49 PM
I can`t complain about my starting position... it`s... just average... Stop to lament boys... let the combat begin!!!

Sheap
December 5th, 2006, 06:01 PM
It would be great if misfortune/luck scale affected the quality of your starting position http://forum.shrapnelgames.com/images/smilies/happy.gif Alas, that is true only when I lay out the starting positions myself, and I don't do that when I'm playing in the game.

Hopefully, I didn't screw this one up, everyone has the mod and absolutely nothing goes wrong for the next 50 turns.

Morkilus
December 6th, 2006, 03:06 AM
Just waiting for atlantis...

Folket
December 6th, 2006, 04:17 AM
Sorry, forgot about my turn, will play it as soon as I get home. That is in nine hours.

Sheap
December 6th, 2006, 05:30 AM
Doh. Well, everyone stales some time or other. Turn 1 is no big deal, its unwise to attack anything on turn 1 anyway, and its not like you lose your turn 1 tax revenue. If you were planning to raise tax and patrol, consider it your penance for forgetting to play your turn http://forum.shrapnelgames.com/images/smilies/happy.gif

Sheap
December 6th, 2006, 05:49 AM
Looks like the misfortune of Ulm continues...

FAJ
December 6th, 2006, 12:21 PM
Indeed! Random events have cut my income to 100 http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Ironhawk
December 6th, 2006, 03:10 PM
Ugh, rough! Did you roll the dice with bad scales FAJ?

FAJ
December 6th, 2006, 03:57 PM
1 misfortune.

Serves me right. But the worst part is the starting pos., which is not affected by luck afaik.

Sheap
December 6th, 2006, 05:26 PM
If you took order, it is genuine bad luck to have a bad event on turn 1, even if you took misfortune 1.

Ironhawk
December 6th, 2006, 05:51 PM
Wow, that is unlucky. I took more misfortune than that so I'm just crossing my fingers that I can break out of my capital before the whole thing implodes on me http://forum.shrapnelgames.com/images/smilies/happy.gif

Sir_Dr_D
December 6th, 2006, 11:36 PM
When I try to connect to the server my computer keeps crashing. (OCmpletely crashes, alt-ctl-del does not work.) This happens when I hit Ok on the screen where you enter in a Port. I am able to connect to port 2000 in Sheap's newbie game 1, and I was able to download turn 1 in this game. Now it crashes. Anyone have any suggestions on how ot fix this?

Evilhomer
December 6th, 2006, 11:42 PM
What event was it FAJ ?

Sheap
December 6th, 2006, 11:46 PM
Darrel: I will email you the turn, if you give me your email address, or go to IRC. See if you can open that. Also, try re-downloading the mod from the first post in the thread.

Sir_Dr_D
December 7th, 2006, 12:22 AM
I cleared everything out, and reinstalled everything. I was able to connect this time.

Thanks Sheap

Sheap
December 7th, 2006, 01:33 AM
Morkilus! Play your turn!

FAJ
December 7th, 2006, 12:31 PM
Noooo! Why did it have to be elephants?!

GwyrgynBlood
December 7th, 2006, 01:44 PM
Are we going to stay on v3.01 or are we planning to upgrade to v3.04?

Ironhawk
December 7th, 2006, 02:40 PM
I believe the plan is to upgrade (assuming there are no huge flaws in 3.04). Lets wait for the signal from Sheap before doing so, tho.

Sheap
December 7th, 2006, 05:10 PM
We will upgrade to 3.04 right away, yes. The server is still on 3.01 and you can play with that version, but the 3.04 upgrade will happen, probably, for the next turn generation. I will notify everyone when this happens.

Sheap
December 7th, 2006, 05:44 PM
Server has been upgraded to 3.04. The turn timer was reset.

GwyrgynBlood
December 8th, 2006, 01:45 AM
Wow is my income ever low. 40+ net with two provinces? Geeze.

Xox
December 8th, 2006, 02:08 AM
I had a wierd situation where the turn would not upload. i had to do my turn online. I was already patched to 3.04. I did my turn ok i think, but just a note of concern. It did not do that on my other game, so... not sure what cauased the problem, hope it fixes itself, with the server patching.

Sheap
December 8th, 2006, 02:11 AM
Usually problems like that work themselves out. I wouldn't worry about it.

GwyrgynBlood
December 8th, 2006, 12:24 PM
Noticed a bug in Conceptual Balance. I was in the Create a Pretender God tool and picked MA Arco, and the preselected physical form was Frost Father ... BUT he didn't have the Air mastery at all. I went to select him from the list and he had it again.

Sheap
December 8th, 2006, 05:03 PM
You might have actually gotten preassigned a blue dragon.

Ironhawk
December 8th, 2006, 06:39 PM
Neither Blue Dragons nor Frost Fathers have Air as the default do they? Blue dragon certainly doesnt. Dont think the FF does either, even in cb. They both have water. Are you sure you saw air?

Shovah32
December 8th, 2006, 06:57 PM
I think, in dom3 the frost-father starts with w1a1 and costs 5 points.

Sheap
December 10th, 2006, 10:58 PM
Machaka! Play your turn! http://forum.shrapnelgames.com/images/smilies/happy.gif

Dragonninjaakira
December 11th, 2006, 01:07 AM
NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson.

Sheap
December 11th, 2006, 04:01 AM
You and Jay Cutler both! http://forum.shrapnelgames.com/images/smilies/happy.gif

Votan
December 11th, 2006, 03:39 PM
Sorry Dragonninjaakira... this is a game only, i hope you are not bad.

Ironhawk
December 11th, 2006, 04:21 PM
[quote]
Dragonninjaakira said:
NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson. /quote]

Who is seiging you?

Morkilus
December 11th, 2006, 04:56 PM
I think we should gang the sieger.

Dragonninjaakira
December 11th, 2006, 11:05 PM
Those infernal Abysians! And I don't mind getting beat this early i'm sure a new game will start up again soon.

GwyrgynBlood
December 12th, 2006, 12:42 AM
Oops, must have staled last turn. Weird. Now I've got big dudes knocking at my door.

Should have played some test games or something before I jumping into this game with the mod ... things are not going well.

Are we playing with low income on? I seemed to get stuck with retardedly low income provinces nearby. Plus my income in my main province dropped like a rock for no reason for a turn or two. Still have no idea what was up with that.

Sheap
December 12th, 2006, 12:58 AM
You did in fact stale last turn, as did Abysia.

Income is the default 100%. If you are used to games with income increased, it can seem a little low. Also, farmland produces the most income, with plains next, then forests/hills, and finally mountain, waste, and swamp all produce very little income. On the other hoof, the rougher terrains all are more likely to have magic sites, and Arco is exceptionally good at finding magic sites.

If you had an unrest-causing event (or overtaxed without patrolling) you can get unrest in your home province, which will cut your income dramatically. It's not 100% linear, even a little unrest causes a lot of income loss. Patrolling and cutting taxes will drop unrest, but these have their own disadvantages - patrolling kills population and ties up your troops, and lowering taxes causes a short-term revenue drop.

If you have left the taxes alone, and something in your home province causes unrest, the game will automatically drop the tax rate to get unrest back to 0. That seems like the most likely cause of a temporary income loss.

Looking at the charts, your income is exceptionally low, but it wasn't always. Your income is considerably lower than it was at the start of the game, so your unrest situation must be awful.

Especially early in the game, your home province is a huge portion of your economy, so if someone is sieging your capital, you will lose most of your income.

calmon
December 12th, 2006, 12:19 PM
A question to victory points:

Why not playing with 60% VP to win the game?

With 40% there is a big chance that the game is undecided and ended with someone luckyly get the 40% first because he has more VP provinces surround. I mean there is normally a great endgame often with only 2 players left (at least the dom2 games i was in). The VP should only prevent that we've to conquer 100% of the provinces to win. But 40% is not the dominance in which i would declare a winner.

Folket
December 12th, 2006, 12:33 PM
If you like game where we fight til one loner remains, perhaps you should setup such games. I find that 40% VPs are to much.

calmon
December 12th, 2006, 12:38 PM
And why do you like games which ends before they are decided?

I know that i could setup my own games. I just want to know the positive effects of <=40% victory points.

Folket
December 12th, 2006, 12:46 PM
They are decided as soon as someone wins.

I like fast pace and aggression.

Look at my last game I created, it will never last 50 turns. There will be violence from turn one.

calmon
December 12th, 2006, 12:54 PM
Sure fast games are ok, if you like it.

But 40% VP with so much players is not fast, its a long game. And for a long game there should be a true winner which dominates all others. But to make sure that this happen the winner should need somewhat around 60% VP.

Folket
December 12th, 2006, 12:57 PM
Well, I think any victory conditionas are fine. It is just about geting there before your opponent.

Ironhawk
December 12th, 2006, 05:07 PM
Sheap said:
Especially early in the game, your home province is a huge portion of your economy, so if someone is sieging your capital, you will lose most of your income.



Indeed! Case in point: This turn the Jade Emperor, Viridus Pontifex was dismayed to learn of not one, but TWO bands of brigands operating in the very capital of the Pythium Empire. Needless to say, he believes that this can be the work of none other than the scourge Bogus. Any information leading to his capture or death will be well rewarded.

GwyrgynBlood
December 12th, 2006, 05:25 PM
Yeah I'm not sure what the heck happened to my income. I don't think my unrest was up at all. I noticed one turn that my net income was only +40 or so, and that my capital was only producing 100 income. Later, it jumped back to normal.

And yeah, every province near me is Waste and/or Mountains. Oops! I should have pushed towards the sea more early on to boost my income. Oh well, live and learn.

I wish I had figured out some better strats for Arco by now. I don't like using Bless strats because they only get the one blessable unit which is VERY slow. Even with Quickness, they can only move 1 province at a time, which is annoying. Maybe I should play more research centric (researching pretender with lots of mages)? Arco seems to get some pretty heavy artillery with Astral Fires, but that takes a LONG time to research.

Sheap
December 12th, 2006, 05:58 PM
Not all nations have good blessable troops. But in a long term game, blesses don't matter as much. You hear more about them because they are so important in blitz, and the nature of the beast is that a lot more blitzes have been completed than long-term games. In a long-term game, a bless is useful for expanding your territory rapidly so that by the time your troops start to suck, it doesn't matter. And, CB tries to make bless a little weaker in general. So your lack of bless is not really your problem. Your lack of income is. http://forum.shrapnelgames.com/images/smilies/happy.gif

Movement speed doesn't matter much for initial expansion, but it matters a lot if you need to fight another player. Arco is definitely a nation that wins or loses based on research and gem income, rather than blesses.

Victory points accelerate the game by encouraging war without artificially disrupting the game strategy. Normally, the top nation has little incentive to get involved in a war, because they are already winning. All they have to do is keep building up and eventually they will be unstoppable. Victory points remove "victory through inevitability" and require players to fight sooner rather than later. This saves everybody lots of time, especially the top players, who have to struggle under the burden of managing their enormous empires.

In the other game I am in, without VPs, one of the two strongest nations is just sitting around building strength (the other one keeps getting attacked by everybody). If VPs were enabled, these two nations would be at war already as each would be within striking distance of the required 40%.

60% is too high, at 60%, the outcome is already decided. In fact, 40% is toward the high end of useful victory point settings. The only reason I set it as high as I did is to prevent a nation with a bless-rush and a lucky spawn from claiming both triple-VP provinces and a couple others and winning before the game really gets going. With 40% you need 12 VPs, too much to get with an early game rush for most plausible initial setups.

GwyrgynBlood
December 12th, 2006, 08:02 PM
I just haven't found a good 'master plan' yet for Arco. I don't really know what all spells to shoot for, what order to do them in, what I should do with my pretender, all of those things.

I like having an SC pretender, but using him as a fighter means very poor research as he goes around clobbering things.

Folket
December 13th, 2006, 08:33 AM
Try a cheap pretender, since your mages cower most paths. Then you may have fair scales and ok expansion.

Morkilus
December 13th, 2006, 01:17 PM
40% is way more than enough VP to make sure a game is decided. Most games I've played are decided far before then if you know the true situation.

Sheap
December 13th, 2006, 03:43 PM
Power failure caused server outage this morning. In the future, use this thread (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=479072&page=0&view=collap sed&sb=5&o=&fpart=&vc=#Post479072) for server problems and information.

Ironhawk
December 13th, 2006, 04:09 PM
This turn the forces of the Green Emperor accidentally clashed with those of Caelum over an unclaimed province. At the request of a local baron, the forces of pythium moved in and took control of the region in order to protect the peasantry from brigands and other riff raff. Unbeknownst to us, another baron had made similar arrangements with the leader of a Caelian force to the south. As you can imagine, tensions were high when the two forces met. Battle could have been averted but for the rogue actions of the mercenary captain Guiseppe and his band of thugs. Without the knowledge of his Caelian employers, he launched a foolish attack on the Pythium ranks which was quickly broken up.

The ensuing battle forced a Caelian retreat from the province with some casualties. The Pontifex himself has spoken with the lord of Caelum and commiserated over the accidental loss of life. In the future, both nations have agreed to keep stricter control over any mercenary groups they hire.

GwyrgynBlood
December 13th, 2006, 10:54 PM
Did the server poop out or something? I can't get on right now.

Ironhawk
December 14th, 2006, 02:48 AM
There was a power outage but it appears to be back up now. The better question is:

Are we seriously giving Shinuyama 22 more hours to stale? Lets have a new turn tonight.

calmon
December 14th, 2006, 05:24 AM
I can't connect to the server. Same as 10 hours ago and that was both after the power outage.

Maybe there are more power problems in seatle? http://forum.shrapnelgames.com/images/smilies/shock.gif

Sheap
December 14th, 2006, 08:19 AM
In other news: Server is working fine now (although it should have also been working when Calmon posted). Sadly due to the length of the outage I sort of have to give her the extra time but I do not like it!

Soavifox, if you are having trouble connecting, just email me your orders. If you are just not playing, then for shame!

Sheap
December 19th, 2006, 03:32 AM
Server is up. Machaka, Mictlan, Atlantis and Ermor are out. Timer is set to 24h.

Morkilus
December 19th, 2006, 02:07 PM
Phoo, I went to bed ten minutes before it came online!

Sheap
December 20th, 2006, 01:01 AM
Machaka! Play your turn!

Ironhawk
December 20th, 2006, 03:53 PM
The Jade Emperor is pleased to announce that the mysterious time-space inversion that was paralyzing operations of the empire for the past few days is now gone. The armies of Pythium march once more.

Sheap
December 20th, 2006, 05:20 PM
With Christmas coming up I am planning to disable the turn timer as promised from the 24th to the 27th, as we haven't had enough stalls in the game so far. The server will remain running with quickhost, but will not force host during this time period.

I will restart the timer at 11:59 PM US Eastern time on the 26th, or as soon as everyone plays their turn on the 26th, whichever is first. This will give everyone until the 27th to get their turns in.

Sheap
December 20th, 2006, 10:13 PM
As Machaka has missed two in a row I am now looking for a sub. Fortunately Machaka mailed his password to Agrajag, so he won't be set AI if a sub can be found. Shinuyama has also staled this turn. I know the server was down a few days, but it's back now... play your turns!

Sheap
December 22nd, 2006, 01:55 AM
Tien Chi! Play your turn!

Ironhawk
December 25th, 2006, 01:43 AM
It makes me sad that the turn is stalled with only two people out http://forum.shrapnelgames.com/images/smilies/frown.gif

Strages Sanctus
December 25th, 2006, 04:39 AM
I will take over Machaka.
If you need me to. Of course I will need the pwrd

Cerlin
December 25th, 2006, 06:19 AM
Need an extra player? I can take over someone if you need it. Im not amazing but I learn fast and actually play my turns.

Edit: looked at the mods. I can make a different verion of Dom3 on my comp to run them and keep stock version too right?

Ironhawk
December 25th, 2006, 11:32 PM
You can definitely run a game with mods and run stock versions as well. Just make sure you have the mods turned off (under preferences->mod preferences) when you want to start a new stock game.

Cerlin
December 26th, 2006, 07:28 PM
Ohh ok! I am new to the Multiplayer/forum scene here but I've played since right when dom2 came out. Guess that makes me experianced but an online noob http://forum.shrapnelgames.com/images/smilies/laugh.gif

Izzyz
December 28th, 2006, 05:51 PM
Has this gane been abandoned?
It has been over a week since a turn was run, since last Wed. night. There was no reason for a delay then, since our kind host's stated Christmas quickhost delay had not yet started. Quickhost has been pending since Christmas eve, with only our host to play. No turn was run last night. I know the server is not down. Sheap, are you ill? Can we do anything to help?

Ironhawk
December 28th, 2006, 06:52 PM
This game is definitely not abandoned. Its been put on untimed quickhost according to sheap's general server status announcement thread:

Sheap's Server Status (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=479072&page=0&view=collap sed&sb=5&o=&fpart=2&vc=1)

Sheap is away visiting his family in CO right now. Theoretically he should be back today but its possible he is experiencing travel delays due to all the problems the Denver airport experienced?

Izzyz
December 29th, 2006, 07:06 PM
But I thought that Caelum liked the cold.And can't their Storm Generals fly in a snowstorm? Anyhow, I wish Sheap a safe (and prompt) flight home.

Ironhawk
December 30th, 2006, 02:18 PM
Woo hooo!! New turn

Sheap
December 30th, 2006, 08:42 PM
Yeah, that was a bummer. I put the server to untimed QH just before I left (a day early, IIRC). Unfortunately, the blizzards in Denver prevented me from having Internet access as I had planned. I have had quite enough storms for this winter http://forum.shrapnelgames.com/images/smilies/happy.gif

My deepest apologies, the new turn is up, and I hope we can resume normal operations. This game is fun and was moving along nicely before the holidays.

Ironhawk
January 1st, 2007, 05:22 PM
Looks like the turn timer is back on - wooo!!!!

9 hrs to go

Ironhawk
January 3rd, 2007, 08:09 PM
As you all know, the great empire of Pythium was recently forced to endure the ravages of two bands of brigands in it's capital. Viridus Pontifex suspected that the reknowned criminal, Bogus the Troll, had to be behind it and this turn the suspicions were confirmed! A local balif of a pythium province recognized Bogus and confronted him over his involvement in the banditry. Bogus's response was to foully murder the balif and presume to take control of the local governance there. Needless to say that this latest insult by Bogus to the people of Pythium will not be tolerated. An army has been dispatched to bring Bogus in, dead or alive.

Sheap
January 4th, 2007, 12:30 AM
Abysia, Arcosnuffle, Shinuyama; play your turns!

Sheap
January 4th, 2007, 01:19 AM
While Caelum would not presume to interfere in the internal administration of another empire, I might humbly suggest that, when confronting such a creature as Bogus, that more than a simple local bailiff be sent to attend to the problem.

Sarosh of Caelum

Ironhawk
January 4th, 2007, 02:56 PM
Yes, well... the army is on its way. And the balif wasnt ordered to confront Bogus, he just took it upon himself. Poor bugger.

Sheap
January 4th, 2007, 07:03 PM
This turn will be the third consecutive stale for Abysia and Shinuyama.

Both nations are now open for subbing. First person to claim the spots gets them.

GwyrgynBlood
January 4th, 2007, 08:29 PM
Well poop, I ended up missing a turn or two and now not only am I dead, I have no idea WHY I'm dead. Doh!

Oh well, I botched it up at the beginning anyway, and I've gotta work on a better strategy.

Kydorias
January 4th, 2007, 10:02 PM
Isn't wrar supposed to be a free download? Why must I enter contact information and credit card information to download it?

Sorry, I'm not very computer smart and I hate downloading stuff that I don't know very much about. I should have researched this prior to agreeing to take Abysia, I realize this.

FrankTrollman
January 4th, 2007, 10:06 PM
Deleted

Kydorias
January 4th, 2007, 11:54 PM
Much better, thanks Frank.

I've downloaded both mods from the beginning of this thread and the Heroes mod is version 1.6. When I try and access Abysia's turn I get a "You must have Heroes 1_5" mod in order to process my turn. Any idea what to try next?

Sheap
January 5th, 2007, 12:13 AM
The confusion probably comes from following the links in the post, rather than just downloading the actual file attached to the post.

The heroes mod is actually unmodified, but it is 1.5 and not 1.6, so if you just download the latest from the heroes thread, you'll get the wrong one. The CB mod is the one that's a little nonstandard and might cause weirdness if it doesn't match up.

You shouldn't need winrar to use that attachment since it is in ZIP format. Windows XP can read ZIP files without any extra utility at all. (Macs won't work because of the dominions bug, and if you have Linux you are expected to know what you are doing on your own http://forum.shrapnelgames.com/images/smilies/wink.gif )

Kydorias
January 5th, 2007, 01:57 AM
Ah, ok I'll download the actual file attached.

Kydorias
January 5th, 2007, 02:51 AM
Ok, got it.

Lol, this might be a very brief substitution :p

Sheap
January 5th, 2007, 05:06 AM
This post was defective.

Kydorias
January 5th, 2007, 04:00 PM
Sheap, my time as the Head-Demon-In-Charge of Abysia might be very short since I "woke up" with a huge enemy army right next to my capitol. If you haven't found someone to take over Caelum in a couple more turns, I'll go ahead and do it.

Ironhawk
January 5th, 2007, 04:07 PM
Sheap you are handing over control of caelum??

Sheap
January 7th, 2007, 05:54 AM
In Early Fall the prophet of Atlantis fell in battle with the forces of Caelum. Atlantis, having attacked Caelum for no apparent reason, moved its forces to the south, led by their prophet, and far from their home. The militia of Caelum, moved to action by the threat to their peaceful homes and this insult to their dignity, surrounded the army of the prophet of the false god and slew them. The prophet was slain when, attempting to flee from the losing battle, it entered a home of one of the Caelian residents living near the battlefield. But disaster befell the prophet when it ransacked a magical experiment belonging to the homesteader, which discharged its energies and electrocuted the invader where it stood.

As everyone knows, the prophet speaks the will of its god, and often foretells the future, though the meaning of the prophecies is not always easily understood. This was no exception, as the very next month the false god of Atlantis was slain in battle with the Army of Glorious Overflight. It turned out that the meddling of the Atlantian prophet revealed the key to better controlling the magical energies innate to all Caelians. When the false Atlantian god next ventured into Caelian lands, the Caelian mages were ready. No sooner had the battle began than the false god was barraged by lightning. When the volley was over, the false god lay face down in the dirt, twitching helplessly, unable to move as the battle went on around him. After a few short minutes the defeated Atlantian army fled, uncaring or ignorant of the plight of their so-called god, abandoned to his death on the battlefield behind them.

Can any true nation of honor treat their deity in such a way? Everyone knows the Atlantians do not value life as civilized nations do. But such callousness, we had thought, was even beyond them. We will not again be taken by surprise by the cruelty of the Atlantians.

Sarosh of Caelum

FAJ
January 7th, 2007, 11:32 AM
well, they have gills. Would you trust anything with gills?

Ironhawk
January 8th, 2007, 06:47 PM
Sheap said:
Can any true nation of honor treat their deity in such a way? Everyone knows the Atlantians do not value life as civilized nations do. But such callousness, we had thought, was even beyond them. We will not again be taken by surprise by the cruelty of the Atlantians.



This is truly a disturbing revealation. It is always a shame when any pretender falls, for it weakens the glory of our standing with the mortals. But for one's own follows to abandon thier leader in such a fashion... it is disgraceful. Let us hope that when the Atlantean priests recall thier god that he takes suitable punishment upon the unfaithful!

Viridus Pontifex

Ironhawk
January 10th, 2007, 03:12 PM
Feeling the noose of Pythium forces closing around his position, the bandit Bogus attempted to instigate *yet another* rebellion in the pythium capital. Needless to say, the small band of knights and thier rabble companions were quickly put down. The following month, the army tasked with the destruction of Bogus and his rag-tag band of followers finally managed to corner him in an isolated forest clearing. The battle was short and decisive, with his band providing only the most meager resistance. The majority of them were slaughtered where they stood with only a Gryphon Knight and Troll Mage managing to flee the field. The empire of Pythium still considers these two rebels very dangerous and will provide a reward of 50 talents of gold for any information leading to thier capture.

Today was a good day for all the civilized nations of the world. Bogus's death will send a clear message to bandits everywhere - your actions will not be tolerated!

Sheap
January 12th, 2007, 03:25 AM
Well, that's embarrassing. I set myself AI by mistake.

Nothing for it now http://forum.shrapnelgames.com/images/smilies/happy.gif haha.

Izzyz
January 12th, 2007, 04:49 AM
Alas for the cause that was! Vanheim bows before Man, and reels in shock as the king abdicates.
I will go AI or wait for a sub, but only this turn, as players wish. Don't anyone work too hard on the sub, cause my position really is hopeless.

Morkilus
January 12th, 2007, 02:09 PM
Mictlan and Ermor have had some nice battles (especially liked the slave flanking maneuver last season), but it's almost curtains for the zombie-lovers. Anyone willing to make a move against the bloodthirsty green banner should do it now, before they turn their attention elsewhere!

Ironhawk
January 12th, 2007, 02:21 PM
Sheap said:
Well, that's embarrassing. I set myself AI by mistake.

Nothing for it now http://forum.shrapnelgames.com/images/smilies/happy.gif haha.



What??? How on earth did you do that?

Ironhawk
January 13th, 2007, 03:04 PM
Wow. Could the players in this game post *less*?? Geez is like tomb, this thread.

jeffr
January 13th, 2007, 05:22 PM
It's a fun game, though. I like the 24hr timer. It lets me try to make up for my mistakes without having to wait too long http://forum.shrapnelgames.com/images/smilies/happy.gif

calmon
January 13th, 2007, 08:00 PM
The game is waiting for defeated bandar log? What a waste of time http://forum.shrapnelgames.com/images/smilies/frown.gif

Maybe sheap could force the host or the bandar log player could connect to the game one last time.

calmon
January 13th, 2007, 08:30 PM
The war between Ermor and Mictlan is on a late stage. After heavy losses on both sites and many battles with different winners our armies are in advance and the lands around the ermorian capital is surrounded by mictlan troops. We still have to plan every move very carefully. Our scouts reported strong heavy enemy troops in every remaining province and there are rumors of sighted wights and more evil undead. Taking out ermor is a hard and bloody task...

The Ermorian assault many month ago was a slap in the face and completly stop our rush in the south against abysia. We'd to move back all our armies.
Our weakness there was utilized by pangaea quite effective. Heavy blessed centaurs flanked by uncountable squadrons of harpies move trough our lands, directly to the abysia capital which was newly sieged by a big r'leyh land expedition army.
After a short hard battle most of the r'leyh army was dead or panicly escaped back in the water, 1 month later the abysian capital was under control of the woodmen from pangaea just as well the former machaka capital.

Morkilus
January 15th, 2007, 06:22 PM
I've had fun with this game despite being defeated before even the imprisoned pretenders have shown up http://forum.shrapnelgames.com/images/smilies/tongue.gif

I've got alot to learn about Dominions 3 and the new CB mod apparently... I'm wondering how the heck I'm supposed to expand with normal troops with the extremely crappy indie commanders. It seems if you don't build a second castle pretty quickly, you're done for.

quantum_mechani
January 15th, 2007, 07:06 PM
The indie leader nerf is actually changed in the most recent version.

Sir_Dr_D
January 15th, 2007, 09:43 PM
One of the things I liked best about the mod was the Indie commander nerf. It makes your commanders now as valuable as mages, and makes it a challenage to move your troops around (somehting you have to plan out ahead of time.) Otherwise everyone will just use there castles to build mages, and use Indie commanders, which is boring. It is much more fun to lead troops with national commanders. Indie commanders would then be used for things like, castle building, scouting, suicide runs, fever fetish, and you can attach knights to a mounted commander if you want to delay hold and attack for more then two rounds. You can also put a whip of command on then and have them patrol. This nerf also vastly increases the use of items such as whip of command. The nerf increases the variety and amount of strategies that are usable. I was disappointed that nerf was removed.

Ironhawk
January 15th, 2007, 11:10 PM
Its a tough call. On the one hand, I understand the premise of the nerf - to make national commanders more valuable. But on the other hand there is really *nothing* that is more valuable than a mage. There's just no way to get around that.

Good point about the command items, Darrel - I hadn't thought of that!

Micah
January 16th, 2007, 12:26 AM
The nation of Shinuyama will not stand for the unwarranted and unprovoked aggression from the nation of Tien Chi. The enemy has attacked our fair and honorable nation without cause. Their attacking force was driven back by the might of our powerful mages, the bravery of the local defense force, and a team of elite warriors that had arrived from the capital to defend the border. Casualties among our brave forces were restricted mainly to the local garrison, which never wants for fresh volunteers, while the attacking force was routed from the field with heavy casualties. The fates are surely on our side in the struggle, and we shall triumph, much as we triumphed against the aggression of the nation of Marignon.

-Shinuyama

quantum_mechani
January 16th, 2007, 01:00 AM
Darrel said:
One of the things I liked best about the mod was the Indie commander nerf. It makes your commanders now as valuable as mages, and makes it a challenage to move your troops around (somehting you have to plan out ahead of time.) Otherwise everyone will just use there castles to build mages, and use Indie commanders, which is boring. It is much more fun to lead troops with national commanders. Indie commanders would then be used for things like, castle building, scouting, suicide runs, fever fetish, and you can attach knights to a mounted commander if you want to delay hold and attack for more then two rounds. You can also put a whip of command on then and have them patrol. This nerf also vastly increases the use of items such as whip of command. The nerf increases the variety and amount of strategies that are usable. I was disappointed that nerf was removed.

I liked a lot of aspects of it too, but it was not really removed, just toned down. The way it's set up in the current CB version, national commanders are still a 3-5 times better deal as far as direct gold cost for leadership. So hopefully it's a good balance between providing more options, and removing all the micro management created by powergamers trying to use piles of 10 leadership indies.

Ironhawk
January 17th, 2007, 10:54 PM
Ughhh!! I feel for anyone neighboring Pangaea. Double-blessed centaurs was bad enough but now with Gift of Health? Ugh!

Morkilus
January 18th, 2007, 01:25 PM
Nice job, Calmon, sending your winged monkeys on my only good commander of the army RAMPAGING through your newly-conquered territory. I hope he finds a bucket of water.

calmon
January 18th, 2007, 04:51 PM
Maybe we should hire some monkeys for our armies. They do a much better job than parts of them. We just got a report from our northern front where some of our regular infantry filled with very light armed volunteers are crossed the red river early on the day and returned beaten on the afternoon.

calmon
January 18th, 2007, 04:53 PM
Anyone know what happens to quantum mechani? He stalled 2 turns in row now and there is no sign that he'll do the current turn.

Ironhawk
January 18th, 2007, 05:36 PM
Dunno. He did tell me recently that he was short on time these days.

Ironhawk
January 19th, 2007, 01:38 AM
Oooooooooooo atlantis! Tsk tsk!

Sir_Dr_D
January 19th, 2007, 10:45 PM
This is 4 turns in a row now where it Quantum is going to stale. Is it possible for someone to temporaily sub for him?

Ironhawk
January 20th, 2007, 02:53 PM
Maybe I will stop in to the IRC channel and see if anyone knows where he is.

Shovah32
January 20th, 2007, 03:03 PM
hes on IRC now about to blitz with us

Ironhawk
January 22nd, 2007, 12:47 AM
The Green Emperor has grown tired of his mages dying in droves due to old age. This is a general pronouncement that the empire of Pythium is looking to trade with any nation for Boots of Youth. Please send me a PM if you are interested and able to do so. I can pay with gems, forged items, or gold if you prefer.

FAJ
January 23rd, 2007, 01:02 PM
Ok, I feel dumb for not noticing this earlier. I set a guy to start summoning seige golems, and I checked my gems this turn and they were higher than I expected. Apparantly there is a bug in the mod that makes the seige golem spell cost zero gems. I assume it is a bug because a summoning spell for zero gems makes no sense to me.

What should we do about this? Just agree not to use it? I already have a couple of them. I don't know if they are particularly good, but it would seem unfair for me to be able to summon 10-15 of them a turn at zero cost.

Is there a fixed version of the mod or something?

Ironhawk
January 23rd, 2007, 02:39 PM
I think we should stop using that spell. There is an updated version of the CB mod, but it removes the leadership nerf which would be a pretty radical change from how we are currently playing. My thought is that if you have seige golems now you can keep them but just dont summon any more. If that cripples someones strategy they need to speak up now.

Ironhawk
January 23rd, 2007, 02:39 PM
Also, whats up with the atlantis cheating messages??

calmon
January 23rd, 2007, 02:45 PM
The mod says:

#selectspell "Siege Golem"
#researchlevel 7
#fatiguecost 1500
#end

If this brings the casting costs down to 0 maybe there are other spells with the same problem.

For example:
#selectspell "Juggernaut Construction"
#fatiguecost 1500
#end

What does the spell show when try to cast it FAJ? 0 or 20 earth gems.

FAJ
January 23rd, 2007, 06:31 PM
Shows nothing. Missing the line for gem cost.

Turin
January 23rd, 2007, 08:53 PM
hmm itīs fixed in cbc 1.00, but the version linked in the starting post still has fatiguecost 15, which translates into 0 gems. You could make a gentlemanīs agreement to forge a 15gem item for each golem summoned and to throw that one away.

By the way any feedback on the changed heroes?

Evilhomer
January 23rd, 2007, 09:19 PM
Or better yet, he could alchemise 20 earth gems to astral (becomes 10 astral) and then make those astral into earth gems (5 left). Then he would have lost 15 gems (if that is the cost of the golems) ....

Ironhawk
January 23rd, 2007, 10:49 PM
How critical is it to your strategy to have these golems FAJ? Its a slippery slope to ask someone to do an action that cannot be checked by any other player. At least if we say "no one can build any more seige golems" or a similar blanket statement other players can provide a check & balance via thier existing scouting of that players nation.

FAJ
January 24th, 2007, 11:27 AM
They aren't even that good, I just won't make them anymore. I thought maybe they generated earth gems because my economy wasnt dented by summoning them. A blanket statement of nobody making them anymore is fine with me. In fact, I already have about 5, so I think its fair for others to make up to 5, no? They are just thugs with extremely low defense and attack skill, with seige(100).

As for being critical to my strategy; if I HAD a stratagy I wouldn't be doing as poorly as I am now http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Sir_Dr_D
January 25th, 2007, 02:57 AM
If I decide to create siege golums, I will find a way to throw away the amount of gems they are supposed to cost.

calmon
January 25th, 2007, 09:11 PM
T'ien Ch'i and Oceania seems to be inactive. Maybe we could find some sub for them.

Folket
January 26th, 2007, 05:23 AM
I have been wonder for some time now. Why is 120 and 167 not water provinces?

Folket
January 26th, 2007, 05:28 AM
I also have great problem with site searching. The autocast is not working very good.

Ironhawk
January 26th, 2007, 05:49 PM
Bug in the map, it seems. They should be sea provs, but they are land. I havent done much auto-cast site searching. Werent people just generally complaining about it in dom3 tho? Or do you think its something to do with the mods in this game?

Folket
January 26th, 2007, 09:29 PM
I have seen it once before with a water nation but only with voice of Tiamat, but now all site searching spells are havocing.

Sheap
January 27th, 2007, 05:16 AM
OK, I can set the nonplaying players to AI if that is the consensus.

I can also fix the mod and uplaod a new version, but anyone would have to redownload the mod before casting the spell, or they will get flagged for cheating.

I don't know why Atlantis got flagged for cheating earlier. I looked at the turn it happened, but without the turn previous, I couldn't really see anything. I unfortunately stopped saving all the turns after I put myself AI.

QM tried to play his turn using the beta of the next patch. Unfortunately this is an incompatible version change and thus the server crashed. I had to erase QM's orders, so he will need to replay, using the 3.04 version like everyone else. This resets the turn timer.

Folket
January 27th, 2007, 06:11 AM
Now I understand why I'm cheating. I think it is when I recruit those cheap independent witchdoctors. Seems like they cost only 8 gold.

calmon
January 27th, 2007, 08:04 AM
I can't find the witchdoctors in the mod. Is it a general bug?

In case of the siege golems it would be nice you could fix the mod on the server and offer a new download. It should be only necessary to download it when someone want to cast siege golems.

For the inactive players oceania and T'ien Ch'i i would prefer finding a sub, but if nobody wants it you should set it ai. T'ien Ch'i has an increase of troops this turn but it should be just some militia/flaglants event, right?

Folket
January 27th, 2007, 09:11 AM
I have witch doctors. Very bad mages. Costs 180 in vanilla and 8 in CB.

Micah
January 27th, 2007, 12:46 PM
TC missed a couple of turns, but he is playing...

Sir_Dr_D
January 27th, 2007, 05:30 PM
Its a bit unfair to turn powerfull nations (currently) like Tien-Chi to Ai.That means the nations beside them can then grab there lands, and that is unfair to the others on other parts of the map.

calmon
January 27th, 2007, 05:33 PM
Can any one join the game? Every time i try i got "Waiting for game info" but nothing else happens.

Sir_Dr_D
January 27th, 2007, 05:55 PM
Folket said:
Now I understand why I'm cheating. I think it is when I recruit those cheap independent witchdoctors. Seems like they cost only 8 gold.



In the very original mod that was attached to this thread witchdoctors were 8 gp. Closerly after we started the game though, or just before, a patch to the mod was given, where I think that witch doctor bug was fixed.

If your mod says witch doctors are 8 gp, and the server says witch doctors are 120gp, that would explain why it says you are cheating.

jeffr
January 27th, 2007, 07:16 PM
I get the "Waiting for game info" message as well.

Sheap
January 27th, 2007, 07:37 PM
yeah, if you are paying only 8 gold for witchdoctors, then you actually ARE cheating. http://forum.shrapnelgames.com/images/smilies/happy.gif

QM broke the server again. Stop that. QM, you need to play with the 3.04 version. It's back up again.

Sheap
January 27th, 2007, 11:27 PM
QM.

Stop.

using.

3.05.

For.

This.

Game.

Thx.

hako
January 28th, 2007, 04:53 AM
Tien Chi is playing... fact is I have missed 2 turns due some technical probs. That's sorted now. Sorry for not giving you any notice.

Sheap
January 28th, 2007, 05:55 AM
After some mild flogging QM has resolved the problem and the game is now back to normal.

Folket
January 28th, 2007, 06:29 AM
I guess I will edit my mod file then.

Ironhawk
January 28th, 2007, 04:48 PM
Due to excessive server breaking by QM delaying the current turn I would like to formally request that the turn be force-generated at 10pm PT (or earlier) tonight. At least that way I can do a turn today before I go to sleep. If anyone in an earlier timezone wants it before then, thats fine with me, my turn is already in.

Sheap
January 28th, 2007, 07:39 PM
Folket: best would be to re-download the mod from the first post in this thread, as that is the "official" version for this game.

I'll go set Oceania to AI now. They've staled plenty and the extra delay has given them ample time to play.

hako
January 29th, 2007, 10:03 PM
Nation of Tien Chi wishes only to bow towards Ironhawk, we are so thankful for the light you brought to us...

1st class action;)

jeffr
January 29th, 2007, 10:31 PM
Unbelievable!