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Ragnarok-X
December 6th, 2006, 02:14 PM
Since Old Age seems to be totally a new feature since D2 and i dont have a clue how it works, my question is: How does it work ? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Most mages has the Old Age "ability", which shows 2 ages. I suppose one is their current age, one is when they become "old" age ?

Jack_Trowell
December 6th, 2006, 02:28 PM
When a unit (not only mages) reach their "old age" value, they get the old age icon, and have a chance each year (note : a turn is only a month) to get an affliction.

Those afflictions cannot be healed by the "heal" ability of some units (arco prietress, mother of serpents, fairy queen...), but the global enchantment "gift of health" or the Chalice (unique artifact) both can.

Nature magic increase the old age cap by 50%, and can even remove the old age status if you empower an old mage with nature, or increase its nature value with items (but it won't remove afflictions)

Death magic reduce the chance of afflictions
Death scale *increase* the chance of afflictions, while growth scale reduce it.

mathusalem
December 6th, 2006, 06:12 PM
and death can prevent getting affliction

Endoperez
December 6th, 2006, 06:12 PM
Actually, Nature increases old age by 25 years.

See this thread:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=475862

for some analysis on various mages. The first two-three tests were done under non-common conditions (Burden of Time instead of normally passing time). Maxage (the start of old age) is supposed to affect the chance of getting afflictions from old age. Maxages lower than 50 do get more afflictions, but it seems maxages above 50 have little effect on the amount of afflictions.

mathusalem
December 6th, 2006, 06:12 PM
oups, I mean death magic !

FrankTrollman
December 6th, 2006, 08:05 PM
mathusalem said:
oups, I mean death magic !



Perhaps, but death will prevent you from picking up more afflictions.

-Frank

Sheap
December 6th, 2006, 10:59 PM
The effect of nature magic is quite easy to test. Put nature magic on the various pretenders, start the game and see how their maxage differs from what it originally showed in the setup screen. Results are clearest on pretenders that don't start with nature magic normally.

Wick
December 6th, 2006, 11:08 PM
Endoperez said:
Actually, Nature increases old age by 25 years.




No, each point of nature adds 50% of basic maxage to effective maxage. If a unit, say a pretender, has a maxage of 500 with no magic then every point of nature would add 250 to his, her, of it's maxage.

Psitticine
December 7th, 2006, 12:34 AM
Fire magic also lowers the old age threshold. I'm afraid I don't remember how much per point right now.

Endoperez
December 7th, 2006, 01:15 PM
Wick said:

Endoperez said:
Actually, Nature increases old age by 25 years.




No, each point of nature adds 50% of basic maxage to effective maxage. If a unit, say a pretender, has a maxage of 500 with no magic then every point of nature would add 250 to his, her, of it's maxage.



This is correct. A Manticore (maxage 1000) gets +2000 years with N4, or twice the original 1000. Thanks for the clarification.