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Manuk
December 18th, 2006, 06:20 PM
glory of the gods multiplayer
standard settings
renaming on
hall of fame entries 15
score graphs enabled

Victory points
(1 per capitol) = 20 points
10 1 point provinces = 10 points
5 2 point provinces = 10 points
5 3 point provinces = 15 points
55 victory points with 20 needed to win



/threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon30.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon30.gif /threads/images/Graemlins/Palm.gif

Reverend Zombie - Lanka
Strages Sanctus - Atlantis
Manuk - Oceania
WSzaboPeter - Caelum
Meglobob - TienChi
Faj - Agartha
Yucky - Malverni
Xox - Acrocephale
Hako - Pangaea
Tibbs - Sauramatia
Dr Praetorius - Niefelheim
Llamabeast - Abysia
Explorer - Ulm
Virtual - Ctis
Kydorias - Rlyeh
Maltrease - Kailasa
Uninspired - Ermor
Teraswaerto - Vanheim
Cerlin - Yomi

To connect

dom3server.dyndns.org
port 8000

Manuk
December 18th, 2006, 06:21 PM
oh I never played dom3 in MP but did in dom2. maybe I donīt count as a total newbie.

Strages Sanctus
December 18th, 2006, 06:24 PM
Manuk I am happy to host if you think that would go smoother. Either way I would like to join. Any ideas yet on which age and what about number of players?

Congrats on getting the game.

Manuk
December 18th, 2006, 06:29 PM
thatīs ok. If you have a cable connection but anyway I can host by mail if you want.
Maybe early era if someone wants to play the new nation.

Reverend Zombie
December 18th, 2006, 06:30 PM
I'd love to give Lanka a spin if you go EA.

WSzaboPeter
December 18th, 2006, 06:31 PM
Grats for getting the game and warm welcomes to it.
I would suggest early age, since I red in multiple forum threades that it's easier... (And I would like to try multiplayer Caelum in early age. http://forum.shrapnelgames.com/images/smilies/happy.gif )

If you host by mail I would suggest a smaller number of players. If there will be a tcp/ip host, then the more the marrier if it's quickhost 24h...

Strages Sanctus
December 18th, 2006, 06:33 PM
I have an always on connection and an always on computer. It just seems that hosted games are less trouble than pbem games.

Edit: I see Rev Zom wants Lanka so I will go with Yomi http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk
December 18th, 2006, 06:46 PM
ok. tcpip game then

Meglobob
December 18th, 2006, 07:09 PM
I can't resist joining another game, so can I play T'ien Ch'i? Not played this nation yet, but I have noticed it always seems to do well in MP, lets see why!

Maltrease
December 18th, 2006, 07:29 PM
I'd love to join as Caelum if possible.

FAJ
December 18th, 2006, 08:08 PM
I would like to join, choose nation later.

EDIT- Agartha please

Xox
December 18th, 2006, 08:21 PM
Arco for me, hosted game early era right?

Strages Sanctus
December 18th, 2006, 08:54 PM
I think Yomi will be a little tricky for me being a newb to Dom3 MultiPlayer(only played a couple of games MP). So I would like Mictlan

Yes, Xox EA TCP/IP game, Manuk is calling the shots and I will be hosting for him.

So we have Arcoscephale,Agartha,Caelum,Lanka,Mictlan,Tienchi, ?? & ??

Btw Maltrease; WSzaboPeter is Caelum afaik.

That's 8 so far Manuk (btw who is that in you avatar?)

Yucky
December 18th, 2006, 09:19 PM
I would like to play as Marverni, thanks.

WSzaboPeter
December 18th, 2006, 09:44 PM
Maltrease said:
I'd love to join as Caelum if possible.


I beg your pardon, but I claimed that already.

hako
December 18th, 2006, 10:10 PM
I would like to join. I will pick nation in a moment:)

Strages Sanctus
December 18th, 2006, 10:18 PM
Just to update:



Manuk : TBD
Reverend Zombie: Lanka
Strages Sanctus: Mictlan
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh

Maltrease
December 18th, 2006, 10:22 PM
WSzaboPeter said:

Maltrease said:
I'd love to join as Caelum if possible.


I beg your pardon, but I claimed that already.



Sorry about that. I missed it while I quickly scanned the thread earlier.

How about I play the friendly Apes (Kailasa)?

tibbs
December 18th, 2006, 10:26 PM
I'd be interested in Sauromatia.

Thanks
Chris

DrPraetorious
December 18th, 2006, 10:34 PM
I'll give niefelheim a whirl.

llamabeast
December 18th, 2006, 10:37 PM
I'd like to be Abyssia please!

Strages Sanctus
December 18th, 2006, 10:48 PM
I hope Manuk has a nation left for him to play that he likes.

hako
December 18th, 2006, 10:52 PM
I would like to join as Pangaea. Thx.

Strages Sanctus
December 18th, 2006, 10:54 PM
Dr.Praetorius already snagged them Hako.

hako
December 18th, 2006, 11:05 PM
Things changing fast;) I will pick Pangaea, post edited.

Explorer
December 18th, 2006, 11:22 PM
I want to play. I will pick Ulm.

virtual
December 18th, 2006, 11:54 PM
I'll be C'tis.

Kydorias
December 19th, 2006, 12:01 AM
I'd like to try my hand at R'lyeh.

Strages Sanctus
December 19th, 2006, 12:19 AM
Ok to ensure we have at least two water natuions for fairness I will go with Atlantis.
(Yeah I am an indecisive git. Mictlan also seems to be bless oriented which I am trying to avoid. I assume nobody minds.)

Manuk : TBD
Reverend Zombie: Lanka
Strages Sanctus: Atlantis
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh

This only leaves the following nations, with the instigator of this game (Manuk) still having to choose.

Oceania
Yomi
Mictlan
Helheim
Vanheim
Ulm

UninspiredName
December 19th, 2006, 12:29 AM
I'LL TAKE ULM! (Yes, I know...)

Whew, I thought this game was PBEM... Glad to get in under the buzzer, if I in fact did.

Strages Sanctus
December 19th, 2006, 12:31 AM
Manuk : Oceania
Reverend Zombie: Lanka
Strages Sanctus: Atlantis
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh
UninspiredName: Ermor
Cerlin: Yomi

This only leaves the following nations, with the instigator of this game (Manuk) still having to choose.


Mictlan
Helheim
Vanheim

UninspiredName
December 19th, 2006, 12:33 AM
Fine, I'll take Ermor then. http://forum.shrapnelgames.com/images/smilies/wink.gif

Manuk
December 19th, 2006, 01:02 AM
Ill take Oceania

Strages Sanctus
December 19th, 2006, 01:11 AM
Hi Manuk. Any ideas on a map? Currently we have 17 players, 3 of them water (you, me and Kydorias).

Cerlin
December 19th, 2006, 01:21 AM
Do you still not have a Yomi player? I might not win but I'd like to play them anyhow, option?

Strages Sanctus
December 19th, 2006, 01:35 AM
Glory of the gods multiplayer is the only suitable map I think? Orania has too much land and not enough water.

Glory of the Gods multiplayer would work out to around 15 provinces per player regardless if they are land or water nations.

Urraparand would give just under 9.6 per player on land and 11.6 per water player

Manuk : Oceania
Reverend Zombie: Lanka
Strages Sanctus: Atlantis
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh
UninspiredName: Ermor
Cerlin: Yomi
Baalz: Mictlan

Baalz
December 19th, 2006, 02:11 AM
Still open? I'll round out with Mictlan if you can squeeze me in. Just getting the hang of them from another game they got randomly selected for me and I'd like to give them a go now that I've got a handle on them from the beginning...

UninspiredName
December 19th, 2006, 02:21 AM
I agree, at this point Glory of the Gods is a must.

Can I reccommend 15 Hall of Fame, with such a large number of players? *Goes to practice with Ermor*

Cerlin
December 19th, 2006, 02:27 AM
I vote for the Glory of Gds is better, more size for all and It is a very nice map. http://forum.shrapnelgames.com/images/smilies/happy.gif and I am the Japanese Goblin demons! weee!

virtual
December 19th, 2006, 03:31 AM
10-15 prov / player is a good idea. Any map of that size is fine with me; random works too.

With this many players, victory points probably are a good idea. Who's with me?

DrPraetorious
December 19th, 2006, 04:21 AM
We can either do victory points or have a gentleman's agreement about a shared victory. It's going to be a looooong game, regardless.

Cerlin
December 19th, 2006, 04:28 AM
Im for Gentlemans or VP...as long as we come to an agreement. http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast
December 19th, 2006, 09:26 AM
I've never quite understood how VPs work - do you get 1 VP for each special province you own, once per year or something? And how can you tell how many you have?

I presume the number of VPs chosen for victory is such that it doesn't finish until quite late on when the winner's already fairly obvious? It'd be a real shame if the game got cut short prematurely, so I'm sort of inclined towards the gentleman's agreement. But I've heard a few people say they think the fact that the devs have added victory points is a really good thing, so maybe they'd be more fun than I'm imagining. I suppose it could add an element of excitement to have key provinces to battle over.

Just some thoughts, no real conclusions there!

llamabeast
December 19th, 2006, 09:29 AM
Oh also, I see that we have no Vanheim or Helheim. That might be a good thing, being as they seem to cause so much upset. Perhaps you should change the post title to "Glory of the Gods EA Game - Closed" or something?

Teraswaerto
December 19th, 2006, 10:23 AM
I could join as Vanheim, always wanted to try them out in MP. I can promise not to take a W9F9 blessing if you want.

Manuk
December 19th, 2006, 11:08 AM
Glory of the gods itīs OK. iīll count Teraswaerto in as Vanheim. Use whatever blessing you want as is no house rules.

tibbs
December 19th, 2006, 11:52 AM
You guys could also consider cumulative VPs as the winning objective. It can make games not so long.

Teraswaerto
December 19th, 2006, 11:58 AM
But we like the so long. http://forum.shrapnelgames.com/images/smilies/eek.gif

UninspiredName
December 19th, 2006, 01:05 PM
Isn't 'so long' what this map is all about?

FAJ
December 19th, 2006, 01:48 PM
24 hour quickhost?

(please?)

Strages Sanctus
December 19th, 2006, 01:54 PM
I am in support of 24 hour with quickhost on and victory points with no house rules, standard settings, renaming on and 15 HoF entries. But that is up to Manuk. I will set up the game however he decides.

Manuk
December 19th, 2006, 02:02 PM
Whatīs the point on VP?

UninspiredName
December 19th, 2006, 02:09 PM
I think it means you get one Victory Point for every capitol you own. That would mean the game could end before everyone was killed. Or it means one VP for every year you stay alive, which I don't see the effect of.

And 24 hour quickhost would be great.

Strages Sanctus
December 19th, 2006, 02:15 PM
Well you can set X number of provinces as being worth victory points. Each VP province can be worth 1, 2 or 3 vps.

You can then set whether or not capitols are worth VPs.

Then we decide how many victory points aplayer needs to hold. If it is non cumulative then the player wins when they hold enough victory points for a full year. Setting it to cumulative just means the game will be shorter. I am not a fan of cumulative.

Even with victory points we can set them so it would still be challenge to win.

For example we can have capitols worth 1 VP
(so that right there is 21 VPs on the map)
20 provinces worth 1 VP
5 worth 3 VPS

Then set it so that a player needs to hold 15 VPs to win.

You would still need to be dominating the game to win but it scatters the conflict around the map instead of concentrating it at home keeps.

I think you have greater chance of multi nation conflicts in the same turn fighting for the same province with such a setup.

I wish my wraparound version of Glory of the Gods was ready.

Maltrease
December 19th, 2006, 02:54 PM
24 Hour Quickhost is great for the start of game but with a game this large it will probably make sense to move to a 48 hour after a set number of turns. Possibly even 72 hours if we reach Year 3 or 4.

I'm fine with whatever, but once your turns start taking an hour to do... it can sometimes be hard to find the time every day to turn it in.

Manuk
December 19th, 2006, 03:03 PM
Iīm not in favor of VP. Letīs vote.

WSzaboPeter
December 19th, 2006, 03:16 PM
I like VP. I vote for victory points.

Maltrease
December 19th, 2006, 03:19 PM
I'm fine with VP if they are not cumulative. Otherwise I would vote against them.

Xox
December 19th, 2006, 03:19 PM
I believe host preferences are the small reward for doing the effort of hosting. I think we should go with whatever settings you want Manuk. IF its a vote, I cast my vote that way. Please do the game as you wish.

XOX

Strages Sanctus
December 19th, 2006, 03:24 PM
I agree with Xox. You instigated this game, and although I am hosting it for you; I consider you to be the one running the game so it should be your choice.

I am happy to play with whatever settings you decide upon.

Baalz
December 19th, 2006, 03:32 PM
My preference is for non-cumulative VPs, though of course the host has the final say.

DrPraetorious
December 19th, 2006, 03:36 PM
How about this - whoever controls the most provinces when the next President of the US is sworn in, is the winner http://forum.shrapnelgames.com/images/smilies/wink.gif?

Meglobob
December 19th, 2006, 04:00 PM
VP's, I will go with whatever the host thinks.

Turnaround, 24hr quickhost is great for the early game, turns 1-20 but I recommend 48hr quickhost after that, otherwise you will get lots of players having stale turns.

FAJ
December 19th, 2006, 04:24 PM
I am in favor of non-cumilative VPs.

That way the winner will still be the most powerful/most land, but you dont have to conquer every last thing. It also eliminates the frustration of turtling water nations.

tibbs
December 19th, 2006, 05:04 PM
If we are voting, I vote for VP, but it seems like most people don't want cumulative so I vote for Standard VP.

llamabeast
December 19th, 2006, 05:05 PM
Non-cumulative VPs sounds good to me too. Adds a bit of extra interest and strategy, I'm guessing, if particular provinces have greater value.

Also 24H quickhost sounds good for as long as we can make it work. It was still working well in the newbie game (21 players I think) when I got knocked out, which was turn 45 or so.

Manuk
December 19th, 2006, 05:21 PM
Standar VP seems. The rest as itīs set.

virtual
December 19th, 2006, 05:38 PM
Despite the fact tht most of the subjects here say "Re: New game PBEM" I assume this game will in fact be TCP/IP hosted (not PBEM)? I personally vote against PBEM because it sounds like such a pain.

I meant non-cumulative VP's when I suggested we play with VP's. I would actually vote against cumulative VP's myself. http://forum.shrapnelgames.com/images/smilies/happy.gif

Strages Sanctus
December 19th, 2006, 05:41 PM
Ok, I will set up the game as soon as I get home.

So glory of the gods multiplayer
all standard settings

what about
renaming on?
hall of fame entries 15?
score graphs enabled or disabled?

Victory points
(1 per capitol) = 20 points
10 1 point provinces = 10 points
5 2 point provinces = 10 points
5 3 point provinces = 15 points
55 victory points with 20 needed to win (or of course defeating everyone else in the game).

I think that set-up will make for an exciting game. Alliances will have to 'cede' territories to a single nation in the alliance in order for victory to be achieved. Otherwise a win by an alliance would be too easy.


Edit: Yes Virtual it will be TCP/IP; Manuk was going to host a PBEM game because he only has dial-up and I offered to host for him.

Manuk
December 19th, 2006, 05:48 PM
score enabled. VP public right?
I think allies should name one of them a winner since can only will be 1 god.
/threads/images/Graemlins/icon09.gif

Strages Sanctus
December 19th, 2006, 05:51 PM
Aye manuk, that is what I was saying regarding alliances.
Only a single pretender can win (of course (s)he might have help getting there)

And yes victory points are one of the scores on the score graphs so if they are on then everyone can see how close someone is to winning.

hako
December 19th, 2006, 05:58 PM
I like the settings.

llamabeast
December 19th, 2006, 06:07 PM
Me too, sounds good.

Manuk
December 19th, 2006, 06:10 PM
Manuk (btw who is that in you avatar?)



The real Manuk (a character from local tv show)
Chachacha by Alfredo Casero, Manuk played by Fabio Alberti

Manuk is suposed to be a psychic and telepat from an unknown eastern country. And heīs suposed to bring smoke from his eyes but really was smoking under the cape.

Teraswaerto
December 19th, 2006, 06:14 PM
I vote against graphs. That's what scouts are for.

Strages Sanctus
December 19th, 2006, 06:17 PM
Ok so the player standing is as follows
Manuk : Oceania
Reverend Zombie: Lanka
Strages Sanctus: Atlantis
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh
UninspiredName: Ermor
Cerlin: Yomi
Baalz: Mictlan
Teraswaerto: Vanheim

Only Helheim is unplayed



Cool manuk http://forum.shrapnelgames.com/images/smilies/happy.gif I don't remember much of the TV when I lived there in the early 80s, except that there was maybe only 1 or 2 channels and some really bad wrestling show heh!

But the food made up for the TV http://forum.shrapnelgames.com/images/smilies/laugh.gif

virtual
December 19th, 2006, 06:27 PM
As for how Llama's question about how VP's work -- I'm pretty sure they're Axis & Allies style. That is, the number of victory points you have is determined by the number of victory provinces you hold. (The victory provinces are randomly marked at the beginning of the game, and optionally you can also set capitals to be worth VP's). So if 18 VP's are required for victory, that means as soon as a player controls 18 one-VP provinces (or 9 two-VP provinces or 6 three-VP provinces or...you get the idea), he wins.

Non-cumulative means you can't hold VP in your treasury and save them up; you have to control all the necessary victory provinces at once. So if you have 17 VP (you just need one more VP!) and someone attacks you and you lose a one-VP province, you now have 16 VP (and need two more VP to win).

When VP is enabled, there is a VP score graph; you can just check it to figure out how many VP you (and your opponents) have.

(Cumulative VP means that VP provinces produce one, two, or three VP per turn, and you DO hold VP in your treasury. I think few games use cumulative VP because it actually rewards turtling -- once you have only a couple more VP provinces than your opponents, you just have to defend your holdings and it would be quite difficult for them to knock you out or overcome your advantage by expanding.)

Not only does it lead to a clean cutoff without requiring the game to go on for zillions of turns of mopping up after it's quite clear who's going to win, I've heard it makes players more aggressive in the late game -- if you control 20%-30% of the map it encourages you to go out and make risky attacks (because you're probably within striking distance of the win) rather than just turtling and becoming impossibly strong (because if you did that an opponent might be able to out-expand you and get enough VP's for the win because your superior army/economy/research/dominion/SC is just sitting there instead of grabbing VP's).

It also encourages weaker nations to ally against the threat of a strong nation before the strong nation gets too big (because once the strong nation starts to get big enough to be able to take on everyone else at once, it has enough VP's to win) -- which keeps the game interesting.

I'd encourage the host not to check the "capitals are worth VP's" setting and have the following settings:

18 VP required to win (40% of total 45 VP)
9 one-VP provinces
9 two-VP provinces
6 three-VP provinces

These numbers are just an example. I made up these rules of thumb to help me decide what VP settings are reasonable:

a. There should be 1-2 VP provinces per player for a large (12 or more) player game. Any less and lucky placement can lead to a premature win; any more and it gets hard to keep track of them all. Also, if VP provinces are too common, they're no longer "special," so geopolitical maneuvering based on VP provinces as strategically important locations is reduced.

b. 30%-40% of the total VP's should be required to win. Any fewer and, again, lucky placement or a small regional war with a single victor can lead to a premature win; any more and the anti-turtling effects discsussed above don't work as well.

c. If capital VP's are enabled, the percentage in b. should be lower, say 23%-33%, because it takes a lot more effort to capture a capital than to grab frontier provinces in border skirmishes; if VP's are harder to get, then fewer VP's should be required.

Of course this is just my opinion; while I've played a lot of turn-based and real-time strategy games, I'm new to the Dominions series with Dom3 (and I haven't had it for all that long). So feel free to disagree with me. ^_^

virtual
December 19th, 2006, 06:34 PM
My vote:

Renaming on
Hall of fame entries 15
Score graphs enabled

Edit: I was writing my long post when Strages posted his VP setting suggestion; they're pretty close to my rules so I'd be OK with those settings ^_^

llamabeast
December 19th, 2006, 07:02 PM
I like score graphs as well. I think they're interesting. I can see why people wouldn't like them, since they're a bit unrealistic, but I think they're fun.

UninspiredName
December 19th, 2006, 07:09 PM
My Vote is Normal VP, Renaming on, Score graphs enabled. In other words, just like Virtual.

Cerlin
December 19th, 2006, 07:48 PM
15 hall of fame is good.
VP that hurt turtling (Grrr oceans!)
Graphs are unrealistic and scouting is better. I dont really care tho.

UninspiredName
December 19th, 2006, 08:37 PM
Take it from me. Turtling isn't working out that great over here. http://forum.shrapnelgames.com/images/smilies/wink.gif

Strages Sanctus
December 19th, 2006, 08:44 PM
especially not with 3 water nations in play.

I have run a few test scenarios and several times they started alarmingly close together. Also the water provinces are split in two; one much smaller area and a larger area. None of the water provinces that I can see are set to no start. So anything is possible down there!

DrPraetorious
December 19th, 2006, 08:55 PM
Score graphs represent a sort of general rumor mill. Personally, I like them, but I think there should be an option to make them inaccurate by +/-50% on any given turn (rather like reports of enemy army sizes.)

I digress, though - score graphs encourage people to attack eachother, by various means. Attacking am good. Therefore, score graphs am good.

Strages Sanctus
December 19th, 2006, 10:12 PM
The game is up:

dom3server.dyndns.org
port 1024

Reverend Zombie
December 20th, 2006, 12:58 AM
I might have accidentally clicked to start the game while uploading my pretender. Sorry!

Strages Sanctus
December 20th, 2006, 01:01 AM
Yeah you did.
It is back up and running.
Please don't press start http://forum.shrapnelgames.com/images/smilies/happy.gif

UninspiredName
December 20th, 2006, 02:27 AM
Okay, which one of you took Ermor?

Strages Sanctus
December 20th, 2006, 02:34 AM
Ermor should be available now. Not sure who took the spot.

UninspiredName
December 20th, 2006, 02:41 AM
Thanks, I'll get back in now.

EDIT: All that's left is Atlantis and Oceania.

Cerlin
December 20th, 2006, 05:41 AM
I got Yomi http://forum.shrapnelgames.com/images/smilies/happy.gif look forward to the fun

WSzaboPeter
December 20th, 2006, 07:56 AM
11 pretenders uploaded including Caelum.

Manuk
December 20th, 2006, 09:22 AM
yomi is taken cerlin is for Strages Sanctus. you didn't claim any nation yet but helheim is free

Reverend Zombie
December 20th, 2006, 10:32 AM
Strages Sanctus said:
Yeah you did.
It is back up and running.
Please don't press start http://forum.shrapnelgames.com/images/smilies/happy.gif



I'll try not to. I think it happened because I had the game in windowed mode but I didn't have the window maximized: my mouse cursor looked as though it was over "disconnect", but "start game" was selected when I clicked. I've noticed this before, but it never resulted in starting a game accidentally.

Or maybe my mouse hand is getting shaky in my old age. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

tibbs
December 20th, 2006, 10:57 AM
Sauromatia has been uploaded.

There is a server switch that disables the start button.

FAJ
December 20th, 2006, 11:02 AM
Agartha is up.

You should put the connect info in the first post.

hako
December 20th, 2006, 11:38 AM
I will sent my pretender within next 6-7 hours, sorry for this delay, too much work ;/

Cerlin
December 20th, 2006, 02:35 PM
Manuk check the page before. I am have been on the list a while, and while i could play helhiem (without super bless strat) I'd prefer not too.

Strages Sanctus
December 20th, 2006, 02:36 PM
Yeah Cerlin is Yomi, I am Atlantis http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk
December 20th, 2006, 02:44 PM
OK Cerlin, sorry

Updated first post with connection data

I will upload as soon I get home

Cerlin
December 20th, 2006, 03:19 PM
No problem Manuk! I just kinda like all the Japaneseish factions in all era's so when I saw it was still availble I was a happy camper (A couple days ago.)

Kydorias
December 20th, 2006, 03:37 PM
The God of R'lyeh is uploaded. May the insanity commence http://forum.shrapnelgames.com/images/smilies/happy.gif

Xox
December 20th, 2006, 06:59 PM
arco uploaded

Strages Sanctus
December 20th, 2006, 07:01 PM
How many left to upload? (I am at work)

UninspiredName
December 20th, 2006, 07:02 PM
Ermor's up, and has been up for a while now.

Cerlin
December 20th, 2006, 07:11 PM
Atlantis and Oceania still have not uploaded. and still no helhiem player i assume?

Strages Sanctus
December 20th, 2006, 07:18 PM
I am Atlantis and Manuk is Oceania. I am PST and will upload in around 3 hours. I assume Manuk will be doing it soon(er) since it is already around 7pm there (unless he works nights?)

DrPraetorious
December 20th, 2006, 07:54 PM
Obviously we're split among two or more hemispheres, so it may not be possible to blitz in a continuous block, but can everyone try and get several turns in this weekend, maybe?

Cerlin
December 20th, 2006, 07:56 PM
I always check often so that works for me.

Baalz
December 20th, 2006, 09:14 PM
Fine with me, but I'm guessing we'll have several people who can't do that because of the holiday.

Kydorias
December 20th, 2006, 09:25 PM
Normally weekends are good but with this weekend being the Holidays it might be hard to do any sort of blitz. However, I do check often and will process turns as fast as possible.

FAJ
December 20th, 2006, 09:57 PM
Home for the holidays. No work. No school.

I can blitz and play my turns whenever http://forum.shrapnelgames.com/images/smilies/laugh.gif.

llamabeast
December 20th, 2006, 09:59 PM
Similarly http://forum.shrapnelgames.com/images/smilies/happy.gif

Strages Sanctus
December 20th, 2006, 10:00 PM
same I am looking forward to having some nice blitzes (other than this one which is far from blitzy http://forum.shrapnelgames.com/images/smilies/laugh.gif ) although my tiime off starts Friday. No work for 11 days http://forum.shrapnelgames.com/images/smilies/laugh.gif

Manuk
December 20th, 2006, 11:34 PM
cannot connect. server down?

DrPraetorious
December 20th, 2006, 11:39 PM
Likewise, I cannot connect either.

UninspiredName
December 20th, 2006, 11:50 PM
Now I can't connect either.

Cerlin
December 20th, 2006, 11:51 PM
Something Is up with the server methinks...

Strages Sanctus
December 21st, 2006, 12:00 AM
Can you guys try now? I had to turn off ICS and put the router back in.

Manuk
December 21st, 2006, 12:03 AM
pretender uploaded. Strages, you can now start the game

Strages Sanctus
December 21st, 2006, 12:10 AM
Game has started

glory of the gods multiplayer
standard settings
renaming on
hall of fame entries 15
score graphs enabled

Victory points
(1 per capitol) = 20 points
10 1 point provinces = 10 points
5 2 point provinces = 10 points
5 3 point provinces = 15 points
55 victory points with 20 needed to win


Good Luck!

WSzaboPeter
December 21st, 2006, 07:35 PM
Okey waiting for Pangaea and Marveni and the first turn is set.

Kydorias
December 21st, 2006, 09:58 PM
4 Hours until host and its just Pangea left.

Cerlin
December 21st, 2006, 10:04 PM
Yeah I kinda wish they'd be attentive for the first couple turns at least...haha

UninspiredName
December 21st, 2006, 10:21 PM
Such is the way of things, even in our current 10-player game. It's hard to be angry at them, though, because you also need to feel sorry for them losing their first turn. One way or the other, it's probably not their fault, and if it is their fault they're paying the price.

Cerlin
December 21st, 2006, 10:24 PM
Im not angry personally, but speedy is better for interest keeping and all. I'm gonna have fun either way http://forum.shrapnelgames.com/images/smilies/happy.gif

UninspiredName
December 21st, 2006, 10:26 PM
You didn't come off as angry, it was just an observation.

Would someone please check the site's acutal IP address? For some reason Dom3 is being a pain and refusing to find the IP of a website punched in. You should be able to see it in the game's "lobby".

Strages Sanctus
December 21st, 2006, 10:51 PM
you are having DNS lookup issues
my actual Ip is:


71.94.94.250

UninspiredName
December 21st, 2006, 11:15 PM
Ah, thanks much!

Strages Sanctus
December 21st, 2006, 11:35 PM
Time is running out for Pangaea.

Cerlin
December 22nd, 2006, 12:02 AM
Yep >< It can hurt to lose a turn at the start

FAJ
December 22nd, 2006, 12:12 AM
especially with the poor pangaea starting army.

Cerlin
December 22nd, 2006, 12:25 AM
How hard are our Indie's?

Strages Sanctus
December 22nd, 2006, 12:31 AM
standard setting

it is now turn 2

Cerlin
December 22nd, 2006, 12:41 AM
Ok just curious, Omw to do my turn.

hako
December 22nd, 2006, 06:30 AM
Damn... got drunk yesterday. I will give you some handicap;)

tibbs
December 22nd, 2006, 11:56 AM
Is there any way the game can be set to quickhost without timer until January 1st? I'll be out of town the next 60 to 72 hours.

Thanks,
Chris
Sauromatia

Strages Sanctus
December 22nd, 2006, 05:45 PM
I can do that if it is not a problem for anyone else.

Kydorias
December 22nd, 2006, 05:48 PM
I think a quickhost without timer would be beneficial until after the 1st. Lots of holiday activities coming up for a lot of folks.

UninspiredName
December 23rd, 2006, 12:53 AM
Again? I understand Pangaean revelry, but don't make our armies come over there and stage an intervention. http://forum.shrapnelgames.com/images/smilies/wink.gif

WSzaboPeter
December 23rd, 2006, 09:35 AM
71.94.94.250 seems to be down... I can't connect. Anyone else met the same problem? Thanks a lot. (BTW: the first turn and pretender upload was okay.)

llamabeast
December 23rd, 2006, 11:33 AM
I've got the same problem.

UninspiredName
December 23rd, 2006, 12:44 PM
As do I.

Strages Sanctus
December 23rd, 2006, 01:33 PM
There is something strange going on.
ipconfig /all isn't showing me my router. Even though I can access the outside.
Let me try and resolve the issue.

Strages Sanctus
December 23rd, 2006, 02:13 PM
Please try now.

UninspiredName
December 23rd, 2006, 03:28 PM
I can connect no problem now, thanks.

llamabeast
December 23rd, 2006, 07:01 PM
Oh dear, I have a feeling I may stale now (I'm Abysia) if the turn timer didn't reset. I couldn't connect this morning (UK time) and I've gone to stay at my sister's this evening. Sorry to keep you waiting guys!

Strages Sanctus
December 23rd, 2006, 07:16 PM
I turned off the timer

llamabeast
December 23rd, 2006, 09:14 PM
Cool! Well, in that case, sorry for being slow!

DrPraetorious
December 25th, 2006, 11:44 AM
Okay, now *I* can't connect.

Merry Xmas.

Strages Sanctus
December 25th, 2006, 03:39 PM
merry Xmas

Server is running
Just Kailasa and Sauromatia to play their turns

Kydorias
December 25th, 2006, 05:51 PM
Odd... Now I can't connect.

Meglobob
December 25th, 2006, 07:19 PM
Kydorias said:
Odd... Now I can't connect.



Not that odd because neither can I.

Strages Sanctus
December 25th, 2006, 08:27 PM
I am having internet issues atm... keep losing conn.

Cerlin
December 25th, 2006, 10:28 PM
At long as there isnt a time limit on the game and I can log on eventually it is all good. Merry christmas all!! Look forward to keep playing soon.
-Cerlin

UninspiredName
December 27th, 2006, 04:39 PM
Everyone's moved, and we're waiting for a host.

Strages Sanctus
December 27th, 2006, 05:58 PM
3 2 1 host!

Meglobob
December 27th, 2006, 06:32 PM
Strages Sanctus said:
3 2 1 host!



What turn 4 already?..faints... http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Strages Sanctus
December 27th, 2006, 06:57 PM
ahah lol

Kydorias
January 1st, 2007, 02:45 PM
Wow. Ok, now that holidays are over things should be back to normal for me. Sorry if I was holding things up. Anyway, I can't seem to connect. Any problems with the host?

tibbs
January 1st, 2007, 04:19 PM
I cannot connect either.

virtual
January 1st, 2007, 06:05 PM
Neither can I. Haven't been able to connect for several days now.

Cerlin
January 2nd, 2007, 12:14 AM
Me either, kinda stinks ><

Strages Sanctus
January 2nd, 2007, 03:25 AM
ack let me see why... sorry! It has been running just waiting for two pplt o play their turns.

Strages Sanctus
January 2nd, 2007, 03:26 AM
It should be working... can someone try to connect please?

71.94.94.250

I just changed the port to 8000

Just saw someone connect.

DrPraetorious
January 2nd, 2007, 03:32 AM
Yeah, it works now.

Cerlin
January 2nd, 2007, 05:22 AM
Hurray!

tibbs
January 2nd, 2007, 12:19 PM
It's not up right now as far as I can tell. I can connect to other games.

llamabeast
January 2nd, 2007, 12:25 PM
Have you tried switching the port to 8000? I didn't notice Strages had mentioned changing the port at first.

tibbs
January 2nd, 2007, 01:56 PM
OK, I didn't notice the change of port number.

Can the 1st page be updated with the new port number?

Chris

Manuk
January 2nd, 2007, 04:57 PM
1st post updated

/threads/images/Graemlins/Fish.gif

Strages Sanctus
January 2nd, 2007, 11:57 PM
Quickhost with 24 hour turn timer now active

llamabeast
January 3rd, 2007, 10:09 AM
Hey Explorer, are you still playing? Seems like it's been a while since you took a turn.

Strages Sanctus
January 4th, 2007, 03:56 AM
Can people connect? My comp is being really screwy lately

Teraswaerto
January 4th, 2007, 05:57 AM
I can't connect.

Strages Sanctus
January 4th, 2007, 06:03 AM
bollocks
71.94.94.250 8000 ?

Strages Sanctus
January 4th, 2007, 06:16 AM
Sorry bout the problems...

I just had a crash, and it seems to be working after reboot.

http://forum.shrapnelgames.com/images/smilies/frown.gif sorry!

Teraswaerto
January 4th, 2007, 06:53 AM
Yeah works now.

Xox
January 6th, 2007, 02:25 AM
I really wished someone had pmed me or something about the port change. I checked this game like every day trying to connect.

I am in several games and many of them were offline for several weeks over the holidays. was very surprised to learn that the port was changed in this game wiht no email or pm notification.

I staled two turns. Seems a bit of a disadvantage.

Strages Sanctus
January 6th, 2007, 04:07 AM
Within a few hours of the port changing the first post on this thread was updated. Every game I am playing in simply has the first post updated when things change. Not in any of the games am I playing have I received a PM in such cases. If it was easy enough to come on and post to complain, surely it would have been even easier to come on and check the thread when you had problems?
It is asking a bit much expecting someone to PM 21 people, when those 21 people could each make minimal individual efforts to check the thread.

Anyway 5 people seem to have staled last turn and several of the same players seem like they might stale this turn. I think the technical issues and holidays killed the game for a few.

Xox
January 6th, 2007, 04:51 AM
Yeah, no worries, its not a big deal personally, i am just saying I dont think everyone checks the thread every day or even every few days. It was pain enough over the holidays to check the game every day to see if it was back up.

Not to say this did not happen with all 5 of the games i am in, but this game is the only one that changed the port #. It may be a big deal to pm everyone about the port change, but I think you will inevitiably lose some people who do not check the thread for each game they are on every day.

Strages Sanctus
January 6th, 2007, 02:13 PM
4 players staled last turn and the turn before.

Can we get a head count of the people still active in the game please?

Yucky
January 6th, 2007, 02:37 PM
I'm still active in the game as Marverni.

FAJ
January 6th, 2007, 03:14 PM
Im active as Agartha.

Meglobob
January 6th, 2007, 03:29 PM
T'ien Ch'i present and correct.

Teraswaerto
January 6th, 2007, 11:03 PM
I am teh actives as Vanheim.

tibbs
January 7th, 2007, 04:49 AM
I'm still rolling as Sauromatia. It looks like 3 or 4 others will stale again next turn.

hako
January 7th, 2007, 05:35 AM
Panagea ok.

Manuk
January 7th, 2007, 08:36 AM
ok. if too many people is out we can restart with the rest

Reverend Zombie
January 7th, 2007, 12:06 PM
Lanka is ACTIVE!

Meglobob
January 7th, 2007, 12:12 PM
Manuk said:
ok. if too many people is out we can restart with the rest



I am happy to play this game out but if you scrap it and start another, I will not be playing.

You always get a few dropouts, especially with 20 players, whats the big deal? Why spoil the game for the 15+ who are playing? Just put them AI and lets get on with it.

Maltrease
January 7th, 2007, 12:45 PM
Yes, I'm with MegaBlob (I mean meglobob) http://forum.shrapnelgames.com/images/smilies/happy.gif

Just set the stale players to AI. Everyone who has been playing has already invested a lot of time into the game.

Baalz
January 7th, 2007, 01:33 PM
Mictlan continues to conquer the world under my rule. I say we continue with this one. Still plenty of people playing.

Cerlin
January 7th, 2007, 02:36 PM
the Deamons of Yomi are still prepairing for the dominating of this world, and I have not missed a turn yet. I agree with the turning the stale players to AI, they have a lot of money and the AI should at least giv us a challenge heh.

Xox
January 7th, 2007, 05:08 PM
Now i cannot connect again, anyone else having connect problems? Any port changes again? I see nothing in the thread.

Cerlin
January 7th, 2007, 06:05 PM
I am having problems as well, the server is probably just off.

Strages Sanctus
January 8th, 2007, 04:37 AM
No port changes, sorry, I really don't know what keeps happening.

Strages Sanctus
January 8th, 2007, 04:50 AM
Ok it appears I am going to have to restart my PC daily. After a restart it is working again. So at the 24 hour mark each day I will restart my PC. Unless anyone has any idea why the port is ending up fubared.

It isn't the router because I reset that. I also restarted the game itself to no avail. So it is definitely a windows issue.

So it is up and running again.

llamabeast
January 8th, 2007, 11:02 AM
As a delayed response to the head count thing - Abysia's still active and keen.

Kydorias
January 8th, 2007, 08:06 PM
I apologize profusely. This weekend ended up being extremely (and undesirably) busy and I was completely unable to get to my computer and play any turns.

Now I am back and R'lyeh is alive and kicking. Again I apologize for holding things up.

--Kydorias

Manuk
January 8th, 2007, 08:10 PM
I wont be able to play tomorrow. can next turnīs host be delayed?

Strages Sanctus
January 8th, 2007, 08:39 PM
I will set it to only autohost when I get home.

Maltrease
January 9th, 2007, 12:30 PM
I don't think an autohost will work well with how many people have left the game, unless they are set to AI.

Maybe moving to 48 hour host would be a better solution and let people have enough time to fit in their turns.

And we should probably figure out the nations that need to be set to AI.

DrPraetorious
January 9th, 2007, 12:43 PM
You can tell from timestamps - anyone with a timestamp older than the *previous* host, staled.

My vote would be to set anyone who staled this turn to computer control.

Strages Sanctus
January 9th, 2007, 12:49 PM
Unless I hear otherwise i will be setting ermor, ulm ctis and caelum to AI.

They all seem to have heavily staled.

UninspiredName
January 9th, 2007, 12:53 PM
Whoops. I kept trying to connect, to no avail. I don't know why I didn't check the forums. Ah well, you can AI me.

llamabeast
January 9th, 2007, 01:54 PM
I'm sure you could get back into it if you want to, Uninspired. Staling a few turns is a setback, but it might well be recoverable.

Maltrease
January 9th, 2007, 02:39 PM
If everyone is open to idea I could control Ermor, Ulm, Ctis and Caelum as moneky puppets of Kailisa. I promose they would act in our best interest exclusively.

llamabeast
January 9th, 2007, 05:17 PM
I don't really understand why we've set the autohost to 48 hours. Everyone's being fairly quick about their turns except the people who've stopped playing aren't they? Seems like setting it to 48 hours will just slow it down loads.

Teraswaerto
January 9th, 2007, 05:57 PM
Yeah. Back to 24 h host please. The stalers will stale no matter what the deadline is.

Maltrease
January 9th, 2007, 06:01 PM
Manuk had requested that we wait a day so he could get his turn in. My suggestions of 48 hours was only to prevent us from having to make changes to the game for such request (or ignoring them).

Once the stalling players are set to AI (probably anyone who has missed the last 2-3 turns without comment) then the game will move at a quicker pace. Hell... I'd take 2-3 turns a day if I could.

tibbs
January 9th, 2007, 06:03 PM
Yep, 24, lets keep to the plan, man! http://forum.shrapnelgames.com/images/smilies/happy.gif

Strages Sanctus
January 9th, 2007, 07:53 PM
It is set to 48 until Manuk takes his turn. Once I get home I will AI the 4 repeat stalers and set it back to 24.

Maltrease
January 10th, 2007, 11:11 AM
Can you provide a list of all of the players set to AI? Or is there a way to tell from the game. I used to think it would tell you as you hovered over the flag in the game entry page.

Strages Sanctus
January 10th, 2007, 12:54 PM
Ermor, Ulm, Ctis and Caelum are AI

Manuk
January 11th, 2007, 04:01 AM
turn taken

Cerlin
January 12th, 2007, 05:53 PM
Ewww AI they scare me with the randomness they can have. Though Im pretty sure I dont have any of them on my boarders.

Kydorias
January 13th, 2007, 12:49 AM
Most Treacherous Scum of Atlantis,

Your cowardly attack against my lands will not go unpunished. You disgrace the honor of your ancestors and I squirt gaseous discharges in your general direction.

--Kydorias, Lord of R'lyeh

Manuk
January 14th, 2007, 10:08 AM
Server down.

Strages Sanctus
January 14th, 2007, 01:21 PM
Power went down briefly overnight so my PC was shut down. It is back up now.

Xox
January 17th, 2007, 06:08 PM
not able to access the server

Meglobob
January 17th, 2007, 06:20 PM
Server down.

Strages Sanctus
January 17th, 2007, 10:45 PM
my kid messed around on my computer so my wife decided to turn it off.

Sigh

Sorry, it is up and runnign again.

Spoke too soon, can't connect .

Strages Sanctus
January 17th, 2007, 10:52 PM
Ok all is well again. grrr naughty 5 year olds .

Manuk
January 19th, 2007, 02:26 PM
Oah, Tienchi, Peek a Boo.

Meglobob
January 23rd, 2007, 07:14 PM
Kailasa, we have PM'ed you, T'ien Ch'i.

Baalz
January 23rd, 2007, 08:55 PM
When first the peoples of Sauromatia were encountered, a chance encounter led to hostilities. They seemed a hardy folk, however, so it was decided to extend our hand in friendship. Their response, citing manifest destiny, regretfully informed us that the lands under our banner need be seized for the great plans of He Bi Kami as a massive group of archers descended on us lead by a monstrous great wyrm. Our mighty jaguar warriors were completely unprepared for the swarms of poisoned arrows, so under the tactical genius of our great prophet Tlahuixcalp, our forces melted into the jungles ahead of the force of cannibals, never engaging the great host, but never letting them keep possession of our lands for long. Stalling for time, as an alternative was developed to deal with the overwhelming archers.

Growing tired of the game of cat and mouse, the great wrym He Bi Kami learned the location of the Mictlan holy ziggurat and marched directly to our very capital. Sieging the citadel there, he obviously hoped to end our guerilla tactics by cutting off the head of our nation and assaulting the bloody god directly. As he was soon to find, however, the tricky part about jumping on a jaguar’s back is getting off.

The large groups of archers had been reinforced with a seething mass of noxious hydras, and heavy pikineer mercenaries guarded their formation to give them time to lay waste to our forces. Tlahuixcalp chose not to play that role, and issued orders to slay the mighty host to a man.

Leaving masses of slaves and foulspawn as arrow catchers in the front, the might of the Mictlan nation formed up in the rear. The Sauromatian archers must have grinned seeing the amount of wide open ground separating our armies, envisioning that the great range of their composite bows would give them ample opportunities to pepper us with death before we could engage them. Imagine their shock as the divine blessing of the bloody god was invoked, and several score of eagle warriors took to the air. Imagine their dismay as a dozen demonic beast bats joined the dive into their ranks. Imagine their horror as a large cabal of Mictlan priests tore the very fabric of the underworld and an uncountable mass of imps boiled forth to surround the army who was armed mostly with now useless bows. The tragedy of military discipline is such that even the archers which were not beset by our mass of flying troops continued to fire into our archers until they to had their turn to hold the attention of our holy slayers.

The majority of our losses came with the unfortunately unavoidable chasing of the routing hydras. Fortunately, as we had re-conquered all the surrounding territories, even those few who managed to escape (including the delusional wyrm who styles himself a god) must surely have died in the countryside.

Manuk
January 24th, 2007, 11:11 AM
I wish this game could have a battle recorder.

Maltrease
January 24th, 2007, 03:42 PM
Yes, it would be awesome to have a library of great battles people could look at.

If Yomi doesn't get his turn in today it will be his third stall in a row (I'm pretty sure at least).

I think I am cursing the players near me. C'tis, Ulm and Yomi all share my borders.

Watch out Pangea... or soon you will no longer want to play in the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk
January 24th, 2007, 03:44 PM
We are having too many loses. This may imbalance the game. I already have 1 neighbor AI and handicaped through stalling.

Meglobob
January 24th, 2007, 03:51 PM
Yomi attacked agartha a few turns ago. Then nothing...perhaps he got defeated and give up?

Most MP's come down to 1/2 a dozen or so powerful nations sooner or later, so dropouts are no big problem, indeed fights over there lands can result in massive wars breaking out.

If Yomi has given up, he should have turned his nation AI thou, the AI does'nt do too bad a job, Ermor has defeated Oceania once or twice and the AI never gets bored.

By the way, the T'ien Ch'i spy network is excellent. http://forum.shrapnelgames.com/images/smilies/biggrin.gif I know every move my neighbours and in some cases there neighbours make...

Manuk
January 24th, 2007, 04:19 PM
oh.. so that was your scout peeking about.
that means you have more nearby. You will need no battle recorder then.

Meglobob
January 24th, 2007, 04:49 PM
Manuk said:
oh.. so that was your scout peeking about.
that means you have more nearby. You will need no battle recorder then.



Scouts ARE battle recorders.

Teraswaerto
January 24th, 2007, 04:55 PM
Maltrease said:
Yes, it would be awesome to have a library of great battles people could look at.




Start saving turn files. http://forum.shrapnelgames.com/images/smilies/happy.gif Of course, one'd have to be willing to let people know the password (after the game is finished) for anyone else to take a look.

Strages Sanctus
January 25th, 2007, 12:17 AM
can I do anything as host to save turns?

FAJ
January 25th, 2007, 01:30 AM
copy + paste into different directory

Meglobob
January 26th, 2007, 03:55 PM
T'ien Ch'i would like to trade gems, strictly on a 1 for 1 basis.

We have large quantitys of fire, water, air and astral available for trade. I desire nature or death gems.

Please PM me or send me a in game message.

I thank you.

Manuk
January 26th, 2007, 07:28 PM
hako wants to delay this turn's host but I think it's too late when I last connected it was 23 hours for next hosting.

tibbs
January 26th, 2007, 07:39 PM
Baalz said:
When first the peoples of Sauromatia were encountered, a chance encounter led to hostilities. They seemed a hardy folk, however, so it was decided to extend our hand in friendship. Their response, citing manifest destiny, regretfully informed us that the lands under our banner need be seized for the great plans of He Bi Kami as a massive group of archers descended on us lead by a monstrous great wyrm. Our mighty jaguar warriors were completely unprepared for the swarms of poisoned arrows, so under the tactical genius of our great prophet Tlahuixcalp, our forces melted into the jungles ahead of the force of cannibals, never engaging the great host, but never letting them keep possession of our lands for long. Stalling for time, as an alternative was developed to deal with the overwhelming archers.

Growing tired of the game of cat and mouse, the great wrym He Bi Kami learned the location of the Mictlan holy ziggurat and marched directly to our very capital. Sieging the citadel there, he obviously hoped to end our guerilla tactics by cutting off the head of our nation and assaulting the bloody god directly. As he was soon to find, however, the tricky part about jumping on a jaguar’s back is getting off.

The large groups of archers had been reinforced with a seething mass of noxious hydras, and heavy pikineer mercenaries guarded their formation to give them time to lay waste to our forces. Tlahuixcalp chose not to play that role, and issued orders to slay the mighty host to a man.

Leaving masses of slaves and foulspawn as arrow catchers in the front, the might of the Mictlan nation formed up in the rear. The Sauromatian archers must have grinned seeing the amount of wide open ground separating our armies, envisioning that the great range of their composite bows would give them ample opportunities to pepper us with death before we could engage them. Imagine their shock as the divine blessing of the bloody god was invoked, and several score of eagle warriors took to the air. Imagine their dismay as a dozen demonic beast bats joined the dive into their ranks. Imagine their horror as a large cabal of Mictlan priests tore the very fabric of the underworld and an uncountable mass of imps boiled forth to surround the army who was armed mostly with now useless bows. The tragedy of military discipline is such that even the archers which were not beset by our mass of flying troops continued to fire into our archers until they to had their turn to hold the attention of our holy slayers.

The majority of our losses came with the unfortunately unavoidable chasing of the routing hydras. Fortunately, as we had re-conquered all the surrounding territories, even those few who managed to escape (including the delusional wyrm who styles himself a god) must surely have died in the countryside.



Unfortunately our Great Wyrm, infected with swamp fever lead our army in an unwise and reckless manner, cutting off any available retreat for ourselves and trailblazing a path to the enemy capital. The realization that we were in a bad position came too late. We have paid the price. We are angry at our god. But he is our god, and we must obey his will. We will rebuild.

Sauromatia

Strages Sanctus
January 27th, 2007, 12:10 AM
Please make sure you give at least 12 hours notice if you need an extension.

I just received a pm from manuk for an extension on someone's behalf. However this pm was sent at 2pm my time which was a few hours after the turn processed, and also was a time during which I was at work so could not do anything about it anyway.

I am on GMT -8 and work a full time job. Currently the turns host automatically when everyone played or at 10 am PST (which is 6pm GMT).

hako
January 27th, 2007, 04:27 AM
That was me, sorry, this was emergency about my internet connection. It's fine now.

Strages Sanctus
January 27th, 2007, 01:23 PM
Sorry you staled mate http://forum.shrapnelgames.com/images/smilies/frown.gif.

Meglobob
January 29th, 2007, 05:20 PM
This game has moved very fast and I like the 24hr quickhost for the first 20 - 30 turns. However when you enter the midgame, have a large empire, access to alot of spells etc...24hr quickhost is too, well, quick...it gets very tiresome having to do a turn every day no matter what.

So how would everyone feel if I asked Strages Sanctus/Manuk to move to a 48hr quickhost from turn 31? I believe a 48hr quickhost would result in a better endgame with no complaints from anyone over lack of time, rushed turns etc...

Who would be in favour? Who would be against?

Baalz
January 29th, 2007, 05:33 PM
I'm ambivalent. I like the 24 hour turns, but certainly have no objection to moving to 48 if that makes for a better experience for several people.

DrPraetorious
January 29th, 2007, 05:49 PM
I'm in several games and would be happy to move to a 48 hr quickhost. We could compromise on 36 hrs? That way, unless you're last, you can generally skip a day if you have to.

Teraswaerto
January 29th, 2007, 06:04 PM
I think extending the deadline is a good idea at some point, but currently I find 24h to be enough for this game.

If people need more time that's fine.

tibbs
January 29th, 2007, 06:07 PM
I can go either way.

Kydorias
January 29th, 2007, 06:36 PM
24 hours is fine for me right now. I think the first person to declare they need more time should trigger the increase in host time, not some arbitrary turn. But please don't be afraid to ask for a host increase time!

Apparently in another game there was a person whose empire got really big and I guess was too embarrased to ask for a host time increase and couldn't do his turns on time. But he never piped up about it so everyone assumed all others were doing fine.

So speak up if you need the time!

--Kydorias, Lord of R'lyeh

Meglobob
January 29th, 2007, 07:40 PM
Well 6 people have replied so far, with no one really against and 2 for, so I will take Dr Praetorious suggestion and ask Strages Sanctus/Manuk to move this game to a 36hr quickhost. A bit of a breather and thinking time for all.

Also because its quickhost, remember as soon as everyone does there turn it generates a turn, so the game will probably still move at 24hr pace most of the time. I only need extra time when work gets mad, busy every now and again.

Cheers to everyone for being so understanding. http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk
January 29th, 2007, 07:43 PM
no problem